70938d33-46c8-42a5-9680-e357e33a08f8-triplea_42321_3fre.tsvg
AeV (Axis) vs legion386 (Allies+8) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from British
1 infantry moved from Belarus to Archangel
1 bomber moved from Romania to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Archangel to Eastern Poland
1 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys
Algeria : 1 flag, 2 artilleries and 1 infantry
Southern France : 4 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Belarus : 1 flag
Eastern Poland : 1 flag, 2 armour, 1 bomber and 2 mech_infantrys
94 Sea Zone : 1 transport
Bulgaria : 1 flag
Iraq : 1 infantry
Northwest Persia : 2 armour, 1 fighter and 1 mech_infantryProduction/PUs Summary :
Germans : 39 / 48
Russians : 33 / 45
Japanese : 10 / 7
Americans : 65 / 89
Chinese : 23 / 29
British : 39 / 42
UK_Pacific : 22 / 30
Italians : 18 / 28
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1,667
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 fighters and 1 submarine moved from 20 Sea Zone to 6 Sea Zone -
Scramble to SZ 6?
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No scramble please.
thank you. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 fighters and 1 submarine moved from 20 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 1 carrier, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to Korea
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Queensland to India
2 fighters moved from India to Eastern PersiaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 45 PUs;
Germans buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Northwest Persia to Persia
Germans take Persia from BritishCombat - Germans
Battle in Holland Belgium
Germans attack with 2 armour, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 4 infantry
AA fire in Holland Belgium : 0/2 hits
Germans roll dice for 2 armour, 2 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/8 hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 4 infantry in Holland Belgium, round 2 : 3/9 hits
1 aaGun owned by the British, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
1 mech_infantry owned by the Germans and 2 armour owned by the Germans retreated to Western Germany
British win with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Holland Belgium to Western Germany
5 armour moved from Belarus to Eastern Poland
8 mech_infantrys moved from Belarus to Eastern Poland
4 infantry moved from Belarus to NovgorodPlace Units - Germans
3 infantry placed in Western Germany
1 artillery, 1 fighter and 2 infantry placed in Germany
1 fighter and 2 infantry placed in Romania
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,842
Median : 4,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 19Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4,125
Median : 4,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 8British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,636
Median : 4,000
Variance : 0,700
Standard Deviation : 0,837
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
2 fighters and 2 tactical_bombers moved from Russia to Archangel
3 infantry moved from Bryansk to Belarus
1 bomber and 2 fighters moved from Russia to Belarus
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
2 fighters and 2 tactical_bombers moved from Russia to Archangel
3 infantry moved from Bryansk to Belarus
1 bomber and 2 fighters moved from Russia to Belarus
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Archangel to Bryansk
2 fighters moved from Belarus to Bryansk
1 bomber moved from Belarus to Russia
1 aaGun, 3 armour, 7 artilleries, 17 infantry and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Tambov to Rostov
1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 11 infantry moved from Ukraine to BryanskPlace Units - Russians
1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Southern Italy to Ukraine
1 tactical_bomber moved from Northwest Persia to VolgogradCombat - Japanese
Japanese creates battle in territory Volgograd
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Japanese
2 bombers moved from Ukraine to Romania
1 tactical_bomber moved from Volgograd to Northwest PersiaPlace Units - Japanese
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,6
Japanese collect 8 PUs (2 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
1 bomber moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to Southern France
4 armour moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Gibraltar to Southern France
4 fighters moved from Gibraltar to Southern France
3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from Americans
French take French Equatorial Africa from British
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French West Africa from BritishCombat - Americans
Battle in Algeria
Americans attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 1 infantry
Americans win, taking Algeria from Italians with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 4 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry; Italians defend with 4 infantry
Americans win, taking Southern France from Germans with 4 armour, 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Italians: 4 infantry
Casualties for Americans: 1 artillery, 2 infantry and 2 mech_infantrys
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar
2 battleships, 1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
4 fighters moved from Southern France to 92 Sea Zone
2 carriers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship and 2 carriers moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Union of South Africa to French West Africa
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 72 Sea Zone to 71 Sea Zone
3 battleships, 2 carriers, 1 destroyer and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 6 Sea Zone
4 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States
3 armour placed in Central United States
1 destroyer placed in 101 Sea Zone
Americans undo move 4.
1 destroyer placed in 6 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Americans collect 59 PUs (2 lost to blockades); end with 64 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 29 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 52 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
1 armour, 2 artilleries, 2 fighters and 3 infantry moved from Holland Belgium to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
2 armour, 2 artilleries, 2 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Eastern Persia to Egypt
5 armour, 4 artilleries, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia -
Scramble to SZ 112?
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No scramble, good luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 37 PUs;
British buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 artilleries, 2 fighters and 3 infantry moved from Holland Belgium to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
2 armour, 2 artilleries, 2 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Eastern Persia to Egypt
5 armour, 4 artilleries, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to PersiaCombat - British
Battle in Western Germany
British attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 6 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Japanese defend with 2 fighters
British win, taking Western Germany from Germans with 1 armour, 3 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 43
Casualties for Germans: 2 armour, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for British: 6 infantry and 1 mech_infantry
Casualties for Japanese: 2 fighters
Battle in Persia
British attack with 5 armour, 4 artilleries, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Persia from Germans with 5 armour, 4 artilleries, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Egypt
British attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber
Italians defend with 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys; Japanese defend with 1 tactical_bomber
British win, taking Egypt from Italians with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for British: 9 infantry
Casualties for Italians: 1 aaGun, 2 armour, 5 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Casualties for Japanese: 1 tactical_bomberNon Combat Move - British
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
2 aaGuns moved from Eastern Persia to Persia
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to France
1 bomber moved from Western Germany to United KingdomPlace Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 43 PUs; end with 45 PUs totalPlace Units - UK_Pacific
3 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 3 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Eastern Poland to Southern France
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 1 fighter and 5 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 4 armour and 1 artillery
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in Southern France, round 2 : 2/8 hits
French roll dice for 4 armour and 1 artillery in Southern France, round 2 : 1/5 hits
1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Southern France, round 3 : 2/7 hits
French roll dice for 3 armour in Southern France, round 3 : 2/3 hits
2 armour owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Southern France, round 4 : 2/5 hits
French roll dice for 1 armour in Southern France, round 4 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 4 infantry
Casualties for Americans: 4 armour and 1 artilleryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
1 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
5 infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 4 PUs;Combat Move - ANZAC
1 unit repaired.
2 fighters moved from Korea to 6 Sea Zone
2 bombers moved from Queensland to 6 Sea ZoneCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 2 bombers, 1 carrier, 2 fighters and 2 submarines; Americans loiter and taunt
Japanese defend with 1 submarine
ANZAC win with 2 bombers, 1 carrier, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 bombers moved from 6 Sea Zone to Korea
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
4 fighters moved from Eastern Persia to Persia
2 bombers moved from India to PersiaPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
I assumed you didn’t want to scramble to SZ 6 but correct me if I was wrong.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
French collect 14 PUs; end with 14 PUs total





