No intercept
15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Burma
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Burma to Yunnan
4 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kwangsi
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total -
i’m getting a file is too large to post error message…i suspect it’s to do with my editing and got some errors during battle calcs as well, so i’m going to redo the UK turn and post it with same dice results (i did no combat just got convoyed 2 PUs)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
6 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Szechwan to Yunnan
1 armour and 7 mech_infantrys moved from Northwest Persia to Persia
1 aaGun and 2 mech_infantrys moved from Iraq to Persia
4 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
7 fighters and 1 tactical_bomber moved from Persia to Egypt
1 artillery moved from Persia to Eastern Persia
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 aaGun and 2 infantry placed in Egypt
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 artilleries
EDIT: Adding units owned by British to Eastern Persia: 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
British collect 25 PUs (6 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 25 to 29
EDIT: Turning off Edit Mode -
ok i redid the UK turn and it went smooth (see my comments above). only dice rolls were the convoy, which i just used the original results (you should’ve gotten the MARTI emails for the original as well)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Holland Belgium to GreeceCombat - Italians
Strategic bombing raid in Greece
AA fire in Greece : 0/1 hits
Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
1 bomber and 1 fighter moved from Holland Belgium to Southern Italy
1 artillery and 2 infantry moved from Ukraine to BessarabiaPlace Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,4,2,3,1,5,6
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 56 / 89
Russians : 14 / 0
Japanese : 45 / 59
Americans : 62 / 82
Chinese : 24 / 25
British : 31 / 29
UK_Pacific : 3 / 0
Italians : 13 / 6
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
1 infantry moved from New South Wales to South Australia
1 cruiser moved from 6 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Eastern PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 83 PUs;
Germans buy 3 armour, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
1 infantry and 1 mech_infantry moved from Rostov to Caucasus
3 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Caucasus to Tambov
1 aaGun, 10 armour, 1 artillery and 19 mech_infantrys moved from Rostov to Tambov
20 armour, 16 artilleries, 35 infantry and 10 mech_infantrys moved from Russia to Tambov
1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Southern France to Western Germany
1 aaGun and 1 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Greater Southern Germany
1 artillery moved from Holland Belgium to France
3 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun moved from Holland Belgium to France
1 aaGun and 5 artilleries moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
2 destroyers, 1 submarine and 4 transports placed in 112 Sea Zone
3 armour placed in Russia
3 mech_infantrys placed in Western Ukraine
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,4,4,5,6,4,2
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 59 / 74
Russians : 11 / 0
Japanese : 45 / 59
Americans : 62 / 82
Chinese : 24 / 25
British : 31 / 29
UK_Pacific : 3 / 0
Italians : 13 / 6
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
9 artilleries and 74 infantry moved from Volgograd to CaucasusCombat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Caucasus
Russians attack with 9 artilleries and 74 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 9 artilleries and 73 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Northwest Persia to PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Tanganyika Territory to South West Africa
Japanese take Rhodesia from British
Japanese take South West Africa from British
1 infantry moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
2 tactical_bombers moved from Philippines to KwangtungCombat - Japanese
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 1/2 hits
1 tactical_bomber killed by AA
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes 6 damage total.
Battle in Union of South AfricaNon Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to French Indo China
4 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 72 Sea Zone to 58 Sea Zone
2 tactical_bombers moved from Japan to Philippines
3 fighters moved from French Indo China to Philippines
2 fighters and 1 tactical_bomber moved from India to French Indo China
5 fighters and 3 tactical_bombers moved from 72 Sea Zone to India
2 battleships, 1 carrier, 2 destroyers, 3 submarines and 6 transports moved from 42 Sea Zone to 39 Sea Zone
5 artilleries and 7 infantry moved from Tanganyika Territory to Rhodesia
2 infantry moved from Sakha to SiberiaPlace Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
1 aaGun and 2 infantry placed in French Indo China
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,6,5,5,5
Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 fighters
EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Germany: 5 bombers
EDIT: Adding units owned by Japanese to Southern Italy: 5 bombers
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 57 / 74
Russians : 12 / 0
Japanese : 52 / 58
Americans : 62 / 82
Chinese : 24 / 25
British : 25 / 29
UK_Pacific : 3 / 0
Italians : 13 / 6
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs;
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 armour moved from Bulgaria to Romania
Americans take Romania from Germans
1 armour moved from Romania to Bulgaria
1 infantry moved from Albania to Yugoslavia
1 fighter moved from Malta to Yugoslavia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
5 bombers and 1 fighter moved from United Kingdom to Western Germany
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Egypt to Yugoslavia -
intercept in WG?
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nope
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ok i am beyond frustrated at how twisted the aa luck in this game……can i appeal to my LL re-roll? I really didn’t wanna have to do this on an air raid, but for gods sake, 3 aa hits out of 5??
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i’m 2/19 on aa hits, and the one time you use your aa it blows me out of the sky LOL
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also, i blindly sent my ftr in without thinking about where it’d land…i really didn’t wanna do that. can i undo the fact that i sent it in? i obviously wouldn’t send my carrier just so it could land, so clearly i wasn’t thinking straight.
you may of course change your mind on the intercept.
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i believe i just did a select all planes in london and sent them in without thinking twice lol, so if you could kindly let me undo that fighter escort and if i could avail myself of the LL option, that’d be great
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You can make those adjustments, no problem.
As good a time as any to cash in the reroll.
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ok cool, here we go for the LL aa roll:
Rolls: 1@5; Total Hits: 11@5: (5) -
Now for the 4 leftover bombers doing the SBR:
Rolls: 4@6; Total Hits: 44@6: (4, 3, 1, 4)





