15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 fighter moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Yunnan to Burma

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun
                    Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Burma
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan
                4 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Kiangsi to Kwangtung

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Kwangsi
                4 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 25 PUs total

  • 25 24 22 21 20 19 18 16 15

    i’m getting a file is too large to post error message…i suspect it’s to do with my editing and got some errors during battle calcs as well, so i’m going to redo the UK turn and post it with same dice results (i did no combat just got convoyed 2 PUs)

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 aaGun, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                6 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Szechwan to Yunnan
                1 armour and 7 mech_infantrys moved from Northwest Persia to Persia
                1 aaGun and 2 mech_infantrys moved from Iraq to Persia
                4 artilleries and 1 infantry moved from Alexandria to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                7 fighters and 1 tactical_bomber moved from Persia to Egypt
                1 artillery moved from Persia to Eastern Persia
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports moved from 92 Sea Zone to 91 Sea Zone

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 2 artilleries
                EDIT: Adding units owned by British to Eastern Persia: 2 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
                British collect 25 PUs (6 lost to blockades); end with 25 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Changing PUs for British from 25 to 29
                EDIT: Turning off Edit Mode

  • 25 24 22 21 20 19 18 16 15

    ok i redid the UK turn and it went smooth (see my comments above). only dice rolls were the convoy, which i just used the original results (you should’ve gotten the MARTI emails for the original as well)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Holland Belgium to Greece

    Combat - Italians
                Strategic bombing raid in Greece
                        AA fire in Greece :  0/1 hits
                    Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Greece causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
                1 bomber and 1 fighter moved from Holland Belgium to Southern Italy
                1 artillery and 2 infantry moved from Ukraine to Bessarabia

    Place Units - Italians
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,4,2,3,1,5,6
                Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total

    Production/PUs Summary :

    Germans : 56 / 89
        Russians : 14 / 0
        Japanese : 45 / 59
        Americans : 62 / 82
        Chinese : 24 / 25
        British : 31 / 29
        UK_Pacific : 3 / 0
        Italians : 13 / 6
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from Persia to Eastern Persia
                2 fighters moved from Persia to Eastern Persia
                2 fighters moved from Persia to Eastern Persia
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 armour moved from 63 Sea Zone to New Zealand
                1 infantry moved from New South Wales to South Australia
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Persia to Eastern Persia

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 83 PUs;
                Germans buy 3 armour, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Tambov
                1 infantry and 1 mech_infantry moved from Rostov to Caucasus
                3 bombers moved from Western Germany to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Caucasus, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                3 bombers moved from Caucasus to Tambov
                1 aaGun, 10 armour, 1 artillery and 19 mech_infantrys moved from Rostov to Tambov
                20 armour, 16 artilleries, 35 infantry and 10 mech_infantrys moved from Russia to Tambov
                1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Southern France to Western Germany
                1 aaGun and 1 infantry moved from Southern France to France
                1 infantry moved from Holland Belgium to Western Germany
                1 artillery moved from Western Germany to Greater Southern Germany
                1 artillery moved from Holland Belgium to France
                3 tactical_bombers moved from Holland Belgium to 112 Sea Zone
                1 tactical_bomber moved from Germany to 112 Sea Zone
                1 tactical_bomber moved from Germany to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                1 aaGun moved from Holland Belgium to France
                1 aaGun and 5 artilleries moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Greater Southern Germany

    Place Units - Germans
                2 destroyers, 1 submarine and 4 transports placed in 112 Sea Zone
                3 armour placed in Russia
                3 mech_infantrys placed in Western Ukraine
                1 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Adding units owned by Germans to Novgorod: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,4,4,5,6,4,2
                Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 59 / 74
        Russians : 11 / 0
        Japanese : 45 / 59
        Americans : 62 / 82
        Chinese : 24 / 25
        British : 31 / 29
        UK_Pacific : 3 / 0
        Italians : 13 / 6
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                9 artilleries and 74 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Russians creates battle in territory 97 Sea Zone
                Battle in Caucasus
                    Russians attack with 9 artilleries and 74 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 9 artilleries and 73 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Volgograd to Caucasus
                2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
                2 armour and 1 mech_infantry moved from Northwest Persia to Persia

    Turn Complete - Russians

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Tanganyika Territory to South West Africa
                      Japanese take Rhodesia from British
                      Japanese take South West Africa from British
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British
                1 infantry moved from Tanganyika Territory to Belgian Congo
                      Japanese take Belgian Congo from British
                1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                1 infantry moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                2 tactical_bombers moved from Philippines to Kwangtung

    Combat - Japanese
                Strategic bombing raid in Kwangtung
                        AA fire in Kwangtung :  1/2 hits
                    1 tactical_bomber killed by AA
                    Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Kwangtung causes 6 damage total.
                Battle in Union of South Africa

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kwangtung to French Indo China
                4 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 72 Sea Zone to 58 Sea Zone
                2 tactical_bombers moved from Japan to Philippines
                3 fighters moved from French Indo China to Philippines
                2 fighters and 1 tactical_bomber moved from India to French Indo China
                5 fighters and 3 tactical_bombers moved from 72 Sea Zone to India
                2 battleships, 1 carrier, 2 destroyers, 3 submarines and 6 transports moved from 42 Sea Zone to 39 Sea Zone
                5 artilleries and 7 infantry moved from Tanganyika Territory to Rhodesia
                2 infantry moved from Sakha to Siberia

    Place Units - Japanese
                2 fighters and 2 tactical_bombers placed in Japan
                1 aaGun and 2 infantry placed in French Indo China
                2 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,6,5,5,5
                Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from India: 2 fighters
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Western Germany: 5 bombers
                EDIT: Adding units owned by Japanese to Southern Italy: 5 bombers
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 57 / 74
        Russians : 12 / 0
        Japanese : 52 / 58
        Americans : 62 / 82
        Chinese : 24 / 25
        British : 25 / 29
        UK_Pacific : 3 / 0
        Italians : 13 / 6
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs;
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to France
                1 armour moved from Bulgaria to Romania
                      Americans take Romania from Germans
                1 armour moved from Romania to Bulgaria
                1 infantry moved from Albania to Yugoslavia
                1 fighter moved from Malta to Yugoslavia
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Gibraltar to 104 Sea Zone
                5 bombers and 1 fighter moved from United Kingdom to Western Germany
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Egypt to Yugoslavia

  • 25 24 22 21 20 19 18 16 15

    intercept in WG?

  • 17

    nope

  • 25 24 22 21 20 19 18 16 15

    ok i am beyond frustrated at how twisted the aa luck in this game……can i appeal to my LL re-roll? I really didn’t wanna have to do this on an air raid, but for gods sake, 3 aa hits out of 5??

  • 25 24 22 21 20 19 18 16 15

    i’m 2/19 on aa hits, and the one time you use your aa it blows me out of the sky LOL

  • 25 24 22 21 20 19 18 16 15

    also, i blindly sent my ftr in without thinking about where it’d land…i really didn’t wanna do that. can i undo the fact that i sent it in? i obviously wouldn’t send my carrier just so it could land, so clearly i wasn’t thinking straight.

    you may of course change your mind on the intercept.

  • 25 24 22 21 20 19 18 16 15

    i believe i just did a select all planes in london and sent them in without thinking twice lol, so if you could kindly let me undo that fighter escort and if i could avail myself of the LL option, that’d be great

  • 17

    You can make those adjustments, no problem.

    As good a time as any to cash in the reroll.

  • 25 24 22 21 20 19 18 16 15

    ok cool, here we go for the LL aa roll:

    DiceRolls: 1@5; Total Hits: 11@5: (5)

  • 25 24 22 21 20 19 18 16 15

    Now for the 4 leftover bombers doing the SBR:

    DiceRolls: 4@6; Total Hits: 44@6: (4, 3, 1, 4)

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