complete
15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 83 PUs;
Germans buy 3 armour, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
1 infantry and 1 mech_infantry moved from Rostov to Caucasus
3 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Caucasus to Tambov
1 aaGun, 10 armour, 1 artillery and 19 mech_infantrys moved from Rostov to Tambov
20 armour, 16 artilleries, 35 infantry and 10 mech_infantrys moved from Russia to Tambov
1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Southern France to Western Germany
1 aaGun and 1 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Greater Southern Germany
1 artillery moved from Holland Belgium to France
3 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun moved from Holland Belgium to France
1 aaGun and 5 artilleries moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
2 destroyers, 1 submarine and 4 transports placed in 112 Sea Zone
3 armour placed in Russia
3 mech_infantrys placed in Western Ukraine
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,4,4,5,6,4,2
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 59 / 74
Russians : 11 / 0
Japanese : 45 / 59
Americans : 62 / 82
Chinese : 24 / 25
British : 31 / 29
UK_Pacific : 3 / 0
Italians : 13 / 6
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
9 artilleries and 74 infantry moved from Volgograd to CaucasusCombat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Caucasus
Russians attack with 9 artilleries and 74 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 9 artilleries and 73 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Northwest Persia to PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Tanganyika Territory to South West Africa
Japanese take Rhodesia from British
Japanese take South West Africa from British
1 infantry moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
2 tactical_bombers moved from Philippines to KwangtungCombat - Japanese
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 1/2 hits
1 tactical_bomber killed by AA
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes 6 damage total.
Battle in Union of South AfricaNon Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to French Indo China
4 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 72 Sea Zone to 58 Sea Zone
2 tactical_bombers moved from Japan to Philippines
3 fighters moved from French Indo China to Philippines
2 fighters and 1 tactical_bomber moved from India to French Indo China
5 fighters and 3 tactical_bombers moved from 72 Sea Zone to India
2 battleships, 1 carrier, 2 destroyers, 3 submarines and 6 transports moved from 42 Sea Zone to 39 Sea Zone
5 artilleries and 7 infantry moved from Tanganyika Territory to Rhodesia
2 infantry moved from Sakha to SiberiaPlace Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
1 aaGun and 2 infantry placed in French Indo China
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,6,5,5,5
Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 fighters
EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Germany: 5 bombers
EDIT: Adding units owned by Japanese to Southern Italy: 5 bombers
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 57 / 74
Russians : 12 / 0
Japanese : 52 / 58
Americans : 62 / 82
Chinese : 24 / 25
British : 25 / 29
UK_Pacific : 3 / 0
Italians : 13 / 6
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs;
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 armour moved from Bulgaria to Romania
Americans take Romania from Germans
1 armour moved from Romania to Bulgaria
1 infantry moved from Albania to Yugoslavia
1 fighter moved from Malta to Yugoslavia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
5 bombers and 1 fighter moved from United Kingdom to Western Germany
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Egypt to Yugoslavia -
intercept in WG?
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nope
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ok i am beyond frustrated at how twisted the aa luck in this game……can i appeal to my LL re-roll? I really didn’t wanna have to do this on an air raid, but for gods sake, 3 aa hits out of 5??
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i’m 2/19 on aa hits, and the one time you use your aa it blows me out of the sky LOL
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also, i blindly sent my ftr in without thinking about where it’d land…i really didn’t wanna do that. can i undo the fact that i sent it in? i obviously wouldn’t send my carrier just so it could land, so clearly i wasn’t thinking straight.
you may of course change your mind on the intercept.
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i believe i just did a select all planes in london and sent them in without thinking twice lol, so if you could kindly let me undo that fighter escort and if i could avail myself of the LL option, that’d be great
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You can make those adjustments, no problem.
As good a time as any to cash in the reroll.
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ok cool, here we go for the LL aa roll:
Rolls: 1@5; Total Hits: 11@5: (5) -
Now for the 4 leftover bombers doing the SBR:
Rolls: 4@6; Total Hits: 44@6: (4, 3, 1, 4) -
agh i’m getting an error trying to post the turn. my triplea on this computer of mine has been giving me so much trouble lately….i have to run to the dealership to get my battery replaced, so when i come back, i’ll recreate the turn with the same results (purchase, movements, combats, and convoy). i left the game up so i can remember it all when i get back.
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ok i’m gonna try this from my macbook at the dealership…gonna recreate the turn, so ignore the 2nd MARTI results (US turn).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs;
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 armour moved from Bulgaria to Romania
Americans take Romania from Germans
1 armour moved from Romania to Bulgaria
1 infantry moved from Albania to Yugoslavia
1 fighter moved from Malta to Yugoslavia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
5 bombers and 1 fighter moved from United Kingdom to Western Germany
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Egypt to YugoslaviaCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,6,7,5,3 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yugoslavia
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Battle in Southern France
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Yugoslavia from Germans to Americans
EDIT: Adding units owned by Americans to Yugoslavia: 1 infantry
EDIT: Removing units owned by Americans from Western Germany: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Germany: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 bombers moved from Western Germany to United Kingdom
1 bomber moved from France to United Kingdom
2 fighters moved from Yugoslavia to Bulgaria
1 infantry and 2 mech_infantrys moved from Albania to Bulgaria
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 carriers moved from 91 Sea Zone to 93 Sea Zone
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to 93 Sea Zone
2 tactical_bombers moved from Gibraltar to United Kingdom
2 tactical_bombers moved from 104 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
2 submarines moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Egypt to 93 Sea Zone
1 fighter moved from Egypt to Gibraltar
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to 91 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 submarines and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
1 armour and 1 harbour placed in Korea
1 carrier and 1 fighter placed in 6 Sea Zone
1 fighter placed in Western United States
3 infantry placed in Greece
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Changing PUs for Americans from 92 to 90
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Manchuria to Jehol
1 artillery moved from Burma to Yunnan
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
2 infantry placed in Szechwan
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total -
i did the UK combat but will have to get to the noncombat later as my cousins wanna play some age of empires. i have to think some things through so i don’t wanna rush it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 2 damage on 1 airfield; Remaining resources: 25 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
4 artilleries and 6 infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in West India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 4 artilleries and 6 infantry
Japanese defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 infantry
EDIT: Turning off Edit Mode
4 fighters moved from Egypt to Southern France
2 fighters moved from Egypt to 93 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
1 aaGun, 2 armour and 17 mech_infantrys moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from West India to Persia
2 aaGuns, 3 artilleries and 14 infantry moved from Eastern Persia to Persia
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 aaGun moved from 93 Sea Zone to Southern France
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Quebec
3 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Romania
Germans take Romania from Americans
1 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery moved from Greater Southern Germany to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Greece
1 bomber moved from Southern Italy to YugoslaviaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Greece
AA fire in Greece : 0/1 hits
Bombing raid in Greece rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Greece causes 5 damage total.
Battle in Yugoslavia
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Yugoslavia, round 2 : 0/5 hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Yugoslavia, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Yugoslavia
Italians win, taking Yugoslavia from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Yugoslavia to Denmark
1 bomber moved from Yugoslavia to Southern Italy
1 bomber moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Bessarabia to Romania
1 aaGun moved from Greater Southern Germany to Western GermanyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,5,5,6,2,3,4
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs totalProduction/PUs Summary :
Germans : 52 / 74
Russians : 12 / 0
Japanese : 46 / 58
Americans : 68 / 90
Chinese : 24 / 25
British : 26 / 26
UK_Pacific : 5 / 0
Italians : 15 / 7
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





