@TinCanoftheSea No scramble
15L DizzKneeLand33 (Axis) vs axis-dominion (Allies +14)
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Ignore that last test post. I’m an idiot. ;)
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no problem. but a reminder that it is your turn :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 1 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Italians buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from Holland Belgium to Greater Southern Germany
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,1,5,1,1,5,4,4,4
Italians collect 6 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from Tsinghai to Afghanistan
4 fighters moved from Yunnan to India
1 artillery and 5 infantry moved from Turkey to Caucasus
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry moved from Spain to Southern France
2 fighters and 1 tactical_bomber moved from Greece to Southern France
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 96 Sea Zone to Southern France
1 carrier, 1 destroyer and 1 fighter moved from 96 Sea Zone to 81 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
2 bombers, 1 fighter and 1 tactical_bomber moved from Romania to Poland
1 fighter moved from Romania to Poland
1 infantry moved from Romania to Bessarabia
2 fighters and 1 tactical_bomber moved from Romania to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Bessarabia to Romania
2 bombers, 2 fighters and 1 tactical_bomber moved from Poland to Romania
1 artillery and 1 mech_infantry moved from Yugoslavia to Romania
2 infantry moved from Slovakia Hungary to Germany
2 aaGuns, 5 artilleries and 10 infantry moved from Northern Italy to Greater Southern Germany
7 armour and 17 mech_infantrys moved from Denmark to GermanyPlace Units - Germans
3 infantry and 7 mech_infantrys placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,3,5,4,3,2,2,1,3,1
Germans collect 31 PUs (2 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Russia to Bessarabia
1 fighter moved from Novgorod to Slovakia Hungary
5 infantry moved from Eastern Poland to Poland
5 artilleries moved from Eastern Poland to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to PolandCombat - Russians
Battle in Poland
Russians attack with 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Poland from Germans with 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Bessarabia to Novgorod
3 aaGuns moved from Eastern Poland to Poland
44 infantry moved from Eastern Poland to Poland
2 infantry moved from Baltic States to Poland
10 armour moved from Eastern Poland to Poland
10 mech_infantrys moved from Eastern Poland to Poland
1 fighter moved from Slovakia Hungary to Baltic States
3 armour moved from Novgorod to Poland
9 armour and 10 mech_infantrys moved from Eastern Poland to Baltic States
1 aaGun moved from Novgorod to Baltic States
1 tactical_bomber moved from Poland to Baltic States
2 fighters moved from Poland to Baltic States
1 armour moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Russia to Baltic StatesPlace Units - Russians
3 mech_infantrys placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 bombers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to New South Wales
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
3 armour and 7 mech_infantrys moved from Kansu to Novosibirsk
2 mech_infantrys moved from Timguska to Novosibirsk
1 armour and 4 mech_infantrys moved from Yenisey to Novosibirsk
1 tactical_bomber moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea ZoneCombat - Japanese
Japanese creates battle in territory 1 Sea Zone
Battle in New Zealand
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win, taking New Zealand from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Japanese attack with 5 armour and 13 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 5 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
1 battleship moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 fighters moved from Sumatra to 54 Sea Zone
3 bombers moved from Sumatra to Queensland
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - Japanese
2 artilleries and 1 infantry placed in Queensland
2 infantry placed in New South Wales
3 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,3,6,4,5,5,3,5,3,6,3,4,6,4,3,6,3,3,5,5
Japanese collect 38 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 battleships, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Manchuria to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
2 bombers moved from Hawaiian Islands to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 fighters moved from 20 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan -
intercept in japan?
i’m sending in 5 ftrs, tac, and 2 bombers
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No intercept. Thx!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 battleships, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Manchuria to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
2 bombers moved from Hawaiian Islands to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 fighters moved from 20 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to JapanCombat - Americans
Americans creates battle in territory 10 Sea Zone
Americans creates battle in territory 1 Sea Zone
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Philippines
Battle in Holland Belgium
Americans attack with 2 artilleries, 7 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking 1 Sea Zone from Japanese, taking 97 Sea Zone from Italians, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 artilleries, 7 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Western Germany
Battle in Denmark
Battle in Hainan
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 tactical_bomber killed by AA
Bombing raid in Japan rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Japan causes 10 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Japan to Korea
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 4 submarines moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Korea
4 fighters moved from Hawaiian Islands to Korea
4 fighters moved from Japan to 6 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to Mexico
2 aaGuns, 1 artillery and 7 infantry moved from British Columbia to Western United States
2 bombers moved from Venezuela to Western United States
1 bomber moved from Germany to Norway
2 carriers moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Spain to Southern France
1 bomber moved from India to Korea
2 submarines moved from 6 Sea Zone to 20 Sea ZonePlace Units - Americans
2 battleships placed in 6 Sea Zone
1 destroyer placed in 10 Sea Zone
1 armour placed in Korea
3 mech_infantrys placed in Spain
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,4
Americans collect 88 PUs; end with 90 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
5 artilleries moved from Yunnan to BurmaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
2 artilleries placed in Kwangsi
2 artilleries and 2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 carrier, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from GermansCombat - British
Battle in BorneoNon Combat Move - British
2 armour moved from Volgograd to Russia
1 infantry moved from Syria to Trans-Jordan
3 infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Burma
1 infantry moved from Greece to Albania
1 infantry moved from Turkey to Greece
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Iraq
1 aaGun moved from Yunnan to Shan State
3 infantry moved from Turkey to Caucasus
1 infantry moved from Turkey to Caucasus
4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
3 aaGuns moved from United Kingdom to 110 Sea Zone
3 aaGuns, 2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 89 Sea Zone to 101 Sea ZonePlace Units - British
2 submarines placed in 80 Sea Zone
1 carrier placed in 81 Sea Zone
1 infantry placed in Greece
4 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Greater Southern Germany to Western Germany
1 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
3 fighters moved from Western Germany to Germany
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Greater Southern Germany to GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,4,1,2,3,5,6,4,3,3
Italians collect 4 PUs (7 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from India to Russia
2 armour and 2 mech_infantrys moved from Afghanistan to Eastern Persia
1 infantry moved from Caucasus to Kazakhstan
3 fighters and 1 tactical_bomber moved from Southern France to Turkey
1 infantry moved from Caucasus to Turkey
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from Greece to Albania
1 fighter moved from 81 Sea Zone to TurkeyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
Germans buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Romania to Eastern Poland
2 bombers and 1 fighter moved from Romania to Yugoslavia
3 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
11 artilleries and 29 infantry moved from Romania to Bessarabia
1 infantry moved from Germany to Western Germany
Germans take Western Germany from AmericansCombat - Germans
Battle in Bessarabia
Germans attack with 11 artilleries and 29 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 11 artilleries and 28 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yugoslavia
Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Yugoslavia from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Eastern Poland to Germany
2 bombers and 1 fighter moved from Yugoslavia to Germany
2 aaGuns, 5 artilleries and 10 infantry moved from Greater Southern Germany to Germany
1 infantry moved from Romania to Slovakia Hungary
6 armour and 28 mech_infantrys moved from Romania to Germany
1 aaGun moved from Romania to BessarabiaPlace Units - Germans
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,1,6,2,5,6,6,6,2,6
Germans collect 25 PUs (2 lost to blockades); end with 26 PUs total -
The game has gotten too big to post to this forum, so we’ll have to continue it via email. I’ll email the game save to you now.
Still do pbf, but instead of trying to do a post to forum, must save the file and then email it to me.
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ok i just sent the game to you. if you don’t get it soon, just let me know.





