15L DizzKneeLand33 (Axis) vs axis-dominion (Allies +14)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 carrier, 5 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Germans

    Combat - British
                Battle in Borneo

    Non Combat Move - British
                2 armour moved from Volgograd to Russia
                1 infantry moved from Syria to Trans-Jordan
                3 infantry moved from Yunnan to Shan State
                1 aaGun moved from Yunnan to Burma
                1 infantry moved from Greece to Albania
                1 infantry moved from Turkey to Greece
                2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Iraq
                1 aaGun moved from Yunnan to Shan State
                3 infantry moved from Turkey to Caucasus
                1 infantry moved from Turkey to Caucasus
                4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                3 aaGuns moved from United Kingdom to 110 Sea Zone
                3 aaGuns, 2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 89 Sea Zone to 101 Sea Zone

    Place Units - British
                2 submarines placed in 80 Sea Zone
                1 carrier placed in 81 Sea Zone
                1 infantry placed in Greece
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 fighters

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to Western Germany
                1 fighter moved from Greater Southern Germany to Western Germany
                1 infantry moved from Northern Italy to Western Germany

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 3 fighters and 1 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Italians win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                3 fighters moved from Western Germany to Germany
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 3 infantry moved from Greater Southern Germany to Germany

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,4,1,2,3,5,6,4,3,3
                Italians collect 4 PUs (7 lost to blockades); end with 5 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                4 fighters moved from India to Russia
                2 armour and 2 mech_infantrys moved from Afghanistan to Eastern Persia
                1 infantry moved from Caucasus to Kazakhstan
                3 fighters and 1 tactical_bomber moved from Southern France to Turkey
                1 infantry moved from Caucasus to Turkey
                1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 91 Sea Zone

    Turn Complete - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Greece to Albania
                1 fighter moved from 81 Sea Zone to Turkey

    Turn Complete - French

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
                Germans buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Romania to Yugoslavia
                1 artillery and 1 infantry moved from Romania to Eastern Poland
                2 bombers and 1 fighter moved from Romania to Yugoslavia
                3 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
                11 artilleries and 29 infantry moved from Romania to Bessarabia
                1 infantry moved from Germany to Western Germany
                      Germans take Western Germany from Americans

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 11 artilleries and 29 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 11 artilleries and 28 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Yugoslavia
                    Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Yugoslavia from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 fighters and 2 tactical_bombers moved from Eastern Poland to Germany
                2 bombers and 1 fighter moved from Yugoslavia to Germany
                2 aaGuns, 5 artilleries and 10 infantry moved from Greater Southern Germany to Germany
                1 infantry moved from Romania to Slovakia Hungary
                6 armour and 28 mech_infantrys moved from Romania to Germany
                1 aaGun moved from Romania to Bessarabia

    Place Units - Germans
                5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,1,6,2,5,6,6,6,2,6
                Germans collect 25 PUs (2 lost to blockades); end with 26 PUs total


  • The game has gotten too big to post to this forum, so we’ll have to continue it via email. I’ll email the game save to you now.

    Still do pbf, but instead of trying to do a post to forum, must save the file and then email it to me.


  • ok i just sent the game to you. if you don’t get it soon, just let me know.


  • I haven’t heard back from you in days. Did you get my email with the game attached?

  • '20 '16 '15 '14

    Dude, the “days” to which you refer are the Thanksgiving holiday.  ;)

    If we are sending this as an attachment, that’s fine, but I have to be on a computer where I can log into my emails to pull down attachments (otherwise, I check those via phone only).  So, please be patient and I’ll have my turn response later when I can long into my email.

    Thanks!  :)


  • Sorry, didn’t mean to rush you as far as your turn, I just wanted to get a word from you that you received the file, so I know we can continue this via email.

    Hope you’re having a Happy Thanksgiving!

  • '20 '16 '15 '14

    Thanks, hope you are having a Happy Thanksgiving as well!

    I found your email – it was blank with just an attachment, don’t know if that will cause issues.  I have set my turn for PBEM instead of PBF – that way the turn summary will email with it.

    I have some information regarding PBEM here:

    http://cellargaming.com/phpbb/viewtopic.php?f=11&t=9

    At the bottom of that post it talks about some of the mail settings for that google place… ;)

    Okay, so I am sending 2 bombers and 3 fighters to Korea for a bombing run, and you have 5 fighters there.  Intercept in Korea?  If you need the save file let me know and I can send you a manual one.

    Thanks!


  • yes intercept plz


  • I just took a look at your turn…do you realize that I can simply repair the naval base then attack you all out in the Carolines?

    If you didn’t know that, I’ll let you edit to fix the mistake. Let me know either way so I can play my turn.

  • '20 '16 '15 '14

    I just had a brain lapse is all.  That rule is so not intuitive – I mean, what is the point again if you can repair it before combat movement?  Ugh.

    I don’t have a chance here anyway – I was just seeing how things play out in the end.  Sorry to keep you playing this.  I resign – good game!

    Let me know if you are interested in starting another one.  Thanks!


  • yes gg, was fun!

    the point is that, first of all it costs money if the player does need to repair it, but more importantly, it prevents allied players from using it until it’s repaired. so, since America goes next, this would NOT be very helpful (and therefore not strategic), since it can repair and then UK and Anzac could still use it as well. but there are good cases where damaging an airbase or naval base can disable it for an ally, which could even alter the game’s course significantly.

    yes we can start another one. let’d kick it off tomorrow sometime.

  • '20 '16 '15 '14

    Sounds cool.  Whenever you are ready just PM me a bid and we will go from there!

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