@Amon-Sul GL&HF
scramble?
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Combat - Chinese
      Battle in Yunnan
        Chinese attack with 1 fighter and 6 infantry
        Japanese defend with 1 artillery and 3 infantry
          Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits
          Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
          2 infantry owned by the Chinese lost in Yunnan
          Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits
          Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 3/4 hits
          2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
          Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits
          1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
        Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -22Average roll of 2.5 vs 3.5 is nice for you LOL. Epic fail for China first turn of the game.
Must be nice! ;)
Uhhh, I had not seen this disaster, I smell blood :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Hopei
1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsi to Kwangtung
1 bomber moved from Kwangsi to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to Malaya
2 fighters moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 2 carriers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 2 infantry
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Yunnan
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 aaGun moved from Jehol to Manchuria
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 37 Sea Zone to Yunnan
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangtung to Yunnan
2 fighters moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Siam
1 fighter moved from 37 Sea Zone to Siam
3 tactical_bombers moved from Shan State to Yunnan
3 fighters moved from Shan State to Yunnan
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from Kwangsi to Yunnan
Place Units - Japanese
2 carriers and 1 destroyer placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Bringing this up
Apologies for Delays, I am playing too many games at once, and only enough time to play 1 or 2 per day. :(
I am close to finishing two others, and will continue this as soon as I have enough time. Thank you for patience.
No issues Sir, take the time you need.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 37 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
2 mech_infantrys moved from Central United States to British Columbia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Need your OOL for Sz37
I have
2 subs
2 dsts
1 cru
1 fgt
Landing 3 hits against
1 sub
2 acc
2 fgt
2 tac
None of my subs hit, so hits are at your discretion.
Need your OOL for Sz37
I have
2 subs
2 dsts
1 cru
1 fgtLanding 3 hits against
1 sub
2 acc
2 fgt
2 tac

Jajaja, what a master, jaja
OOL?
Kill sub and 1 carrier pls.
How did not I leave a destroyer there, beginner mistake…
You scored 2 hits I popped 2 dsts.
my 2 subs miss, 1 cru 1 fgt = 1 hit
I will assume you lose a TAC, as it seems you want to save a carrier. If I am wrong, we can reroll.
ok, tac is ok.
you did 3 hits with 14 attack power and then I did 2 with 19 in defense?? baaaa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 37 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
2 mech_infantrys moved from Central United States to British Columbia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 2 carriers, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 cruiser, 2 destroyers and 1 fighter
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Siam
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 4 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 cruiser moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from Western United States to 86 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 aaGun, 1 armour and 1 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
9 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 9 infantry
Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for Chinese: 9 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
FYI,
I landed your surviving aircraft from Sz37 into Siam as it has more technical options than Malaya, but that’s your call.
As for my 60% chance to win but fail in Kweichow, you could change your artillery for a Mec if that’s what you prefer to have survie. Â
Both items your call to edit on the Italian turn.
Ok Sir, will take a llok at th map and decide, I will leave it as it is I think.
Those chinese have awfull dice this game, that helps compensating the Malaya disaster.