15L G40 Gargantua (Allies+17) vs JuanSpain (Axis)

  • Liaison TripleA 11 10

    @Gargantua:

    Need your OOL for Sz37

    I have

    2 subs
    2 dsts
    1 cru
    1 fgt

    Landing 3 hits against

    1 sub
    2 acc
    2 fgt
    2 tac

    http://www.youtube.com/watch?v=siwpn14IE7E

  • Liaison TripleA 11 10

  • 19 18 17 16 15

    Jajaja, what a master, jaja

  • Liaison TripleA 11 10

    OOL?

  • 19 18 17 16 15

    Kill sub and 1 carrier pls.

  • 19 18 17 16 15

    How did not I leave a destroyer there, beginner mistake…

  • Liaison TripleA 11 10

    You scored 2 hits I popped 2 dsts.

    my 2 subs miss, 1 cru 1 fgt = 1 hit

    I will assume you lose a TAC, as it seems you want to save a carrier.  If I am wrong, we can reroll.

  • 19 18 17 16 15

    ok, tac is ok.

    you did 3 hits with 14 attack power and then I did 2 with 19 in defense?? baaaa

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from Guam to 37 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                2 mech_infantrys moved from Central United States to British Columbia
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Soviet Far East
                    Americans attack with 2 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Soviet Far East from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
                    Japanese defend with 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    2 submarines owned by the Americans Submerged
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 2 carriers, 1 submarine, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 1 cruiser, 2 destroyers and 1 fighter
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Siam

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 3 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 4 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier and 1 cruiser moved from 101 Sea Zone to 86 Sea Zone
                2 fighters moved from Western United States to 86 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 aaGun, 1 armour and 1 infantry moved from Eastern United States to Central United States

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                9 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 9 infantry
                    Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -11
                    Casualties for Japanese: 4 infantry and 1 mech_infantry
                    Casualties for Chinese: 9 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan
                Chinese undo move 1.
                1 infantry placed in Kansu
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

  • Liaison TripleA 11 10

    FYI,

    I landed your surviving aircraft from Sz37 into Siam as it has more technical options than Malaya, but that’s your call.

    As for my 60% chance to win but fail in Kweichow, you could change your artillery for a Mec if that’s what you prefer to have survie. Â

    Both items your call to edit on the Italian turn.

  • 19 18 17 16 15

    Ok Sir, will take a llok at th map and decide, I will leave it as it is I think.

    Those chinese have awfull dice this game, that helps compensating the Malaya disaster.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Egypt
                1 artillery moved from Tobruk to Alexandria
                1 bomber moved from Malta to 94 Sea Zone
                2 fighters moved from Malta to Egypt
                1 infantry moved from Burma to India
                1 fighter moved from United Kingdom to Algeria
                1 mech_infantry moved from Eire to United Kingdom
                1 fighter moved from Syria to Egypt
                2 artilleries moved from Ethiopia to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 artillery moved from 76 Sea Zone to Italian Somaliland
                1 battleship moved from 79 Sea Zone to 76 Sea Zone

    Combat - British
                Battle in 94 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Italian Somaliland
                    British attack with 1 artillery
                    Italians defend with 1 infantry
                    British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 bomber moved from 94 Sea Zone to Egypt

    Place Units - British
                1 airfield and 1 factory_minor placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 6 infantry

  • Liaison TripleA 11 10

    The Malayan coast will now forever be known as “The Sea of Blood!”

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Algeria
                1 artillery moved from Tunisia to Algeria
                1 infantry moved from Tunisia to Algeria
                1 fighter moved from Southern France to Algeria
                1 fighter moved from Southern Italy to Algeria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    French defend with 1 infantry; British defend with 1 fighter
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for French: 1 infantry
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 artillery, 1 fighter and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Algeria to Tunisia
                1 bomber moved from Algeria to Southern Italy
                1 fighter moved from Southern Italy to Greece
                2 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania
                2 artilleries moved from Yugoslavia to Romania
                6 infantry moved from Northern Italy to Yugoslavia
                1 cruiser moved from 93 Sea Zone to 99 Sea Zone
                2 aaGuns moved from Northern Italy to Southern Italy
                2 aaGuns moved from Southern France to Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 13 PUs total

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to Caroline Islands
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery and 2 infantry moved from Queensland to South Australia
                1 infantry moved from New South Wales to South Australia

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to South Australia
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 transports moved from 93 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Greece to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from 93 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                2 bombers moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 carrier moved from 93 Sea Zone to 99 Sea Zone

  • 19 18 17 16 15

    I will change it before launching dice.

  • Liaison TripleA 11 10

    No scramble.

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