All wives love A&A
So do cats
Thanks for the sorry, I can’t wait to see how my latest G1 plays out.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Szechwan to Shensi
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Malaya
Battle in Shensi
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Shensi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 bombers, 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
3 armour moved from Kiangsu to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 battleship moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 44 Sea Zone to 20 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Dzavhan to Yenisey
1 artillery and 1 infantry moved from Ulaanbaatar to Dzavhan
1 artillery and 2 infantry moved from Amur to Buryatia
1 aaGun, 1 artillery and 2 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi
Place Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Manchuria
3 artilleries and 4 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
aanndd there goes my day off. thank you for hanging out with me today. I had a blast :wink:
Me too! I love just banging out the turns like that.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
10 submarines moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Battle in 92 Sea Zone
Americans attack with 10 submarines
Germans defend with 1 destroyer
Americans win, taking Gibraltar from Germans with 9 submarines remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Midway
Place Units - Americans
2 destroyers placed in 10 Sea Zone
3 fighters and 3 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
3 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
3 armour moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Burma to 36 Sea Zone
1 bomber moved from India to 36 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 36 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 destroyer and 3 transports
Units damaged: 1 battleship owned by the Japanese
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Japanese: 1 battleship, 1 destroyer and 3 transports
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Siam to French Indo China
3 infantry moved from Shan State to French Indo China
1 aaGun, 1 armour, 2 artilleries, 14 infantry and 6 mech_infantrys moved from Yunnan to French Indo China
2 aaGuns and 6 infantry moved from Burma to Shan State
1 armour and 3 mech_infantrys moved from India to Shan State
5 fighters moved from Morocco to Gibraltar
1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,2,2,5,5,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 armour moved from Northern Italy to Romania
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 armour moved from Northern Italy to Romania
Combat - Italians
Battle in Smolensk
Italians attack with 1 artillery and 1 infantry
Russians defend with 2 artilleries
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - French
1 fighter moved from 91 Sea Zone to Malta
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Smolensk
4 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 fighters and 2 tactical_bombers moved from Western Ukraine to Smolensk
2 fighters moved from 94 Sea Zone to 92 Sea Zone
between all the mess I didn’t see the air base. aaaaa never mind I’m dead.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Smolensk
4 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 fighters and 2 tactical_bombers moved from Western Ukraine to Smolensk
2 fighters moved from 94 Sea Zone to 92 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 9 submarines
9 submarines owned by the Americans and 1 submarine owned by the British Submerged
Americans win with 3 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 bomber moved from Germany to Western Ukraine
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Smolensk to Western Ukraine
3 infantry moved from Bessarabia to Western Ukraine
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Germany to Poland
1 armour moved from Poland to Eastern Poland
Place Units - Germans
10 armour placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
Russians take Libya from Italians
2 infantry moved from Egypt to Trans-Jordan
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tunisia
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Tunisia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Russia to Bryansk
2 fighters moved from Smolensk to Bryansk
1 fighter moved from Vologda to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 2 aaGuns and 20 infantry
EDIT: Adding units owned by Russians to Urals: 2 aaGuns and 20 infantry
EDIT: Turning off Edit Mode
1 armour, 2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 2 artilleries and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Jehol to Chahar
2 infantry moved from Jehol to Chahar
3 armour moved from Kiangsu to Kwangsi
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery moved from 2 Sea Zone to Alaska
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 2 artilleries and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Jehol to Chahar
2 infantry moved from Jehol to Chahar
3 armour moved from Kiangsu to Kwangsi
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Alaska
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Alaska from Americans, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
2 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Yenisey to Timguska
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Manchuria to Chahar
Place Units - Japanese
3 armour placed in Kiangsu
2 armour and 1 infantry placed in Manchuria
2 artilleries and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 59 PUs (7 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Eastern United States to 92 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 1 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 3 infantry moved from 1 Sea Zone to Alaska
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Eastern United States to 92 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 1 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 3 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Alaska from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from 92 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 3 transports placed in 10 Sea Zone
2 armour, 3 infantry and 1 mech_infantry placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
Americans collect 53 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
5 fighters moved from Gibraltar to Algeria
3 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
3 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 3 mech_infantrys moved from Shan State to Kwangsi
1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 7 mech_infantrys and 1 tactical_bomber moved from French Indo China to Kwangsi
6 infantry moved from Shan State to Malaya
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from West India to India
Combat - British
Battle in Algeria
British attack with 1 armour, 2 artilleries, 5 fighters and 3 infantry
Germans defend with 1 armour
British win, taking Algeria from Germans with 1 armour, 2 artilleries, 5 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Malaya
British attack with 6 infantry
Japanese defend with 1 harbour and 2 infantry
British win, taking Malaya from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kwangsi
British attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 10 mech_infantrys and 1 tactical_bomber
Japanese defend with 6 armour, 3 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
British win, taking Kwangsi from Japanese with 2 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 89
Casualties for British: 2 artilleries, 17 infantry and 5 mech_infantrys
Casualties for Japanese: 6 armour, 3 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
2 aaGuns moved from Shan State to Yunnan
1 aaGun moved from French Indo China to Kwangsi
5 fighters moved from Algeria to Gibraltar
Place Units - British
1 infantry placed in United Kingdom
2 transports placed in 109 Sea Zone
3 armour placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to Ukraine
2 armour moved from Romania to Northern Italy
1 artillery and 1 infantry moved from Romania to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to Ukraine
2 armour moved from Romania to Northern Italy
1 artillery and 1 infantry moved from Romania to Yugoslavia
Combat - Italians
Battle in Ukraine
Italians attack with 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total