@Ghostglider I forgot to put a UK destroyer in SZ91 just before Italy’s turn. Are you ok with such an edit?
14L G40 JuanSpain (+18) vs Gamerman01 (x) game 2
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That was crutial, average was me winning with a fighter surviving, I think we will finish it soon.
I see… yes, the dice swing hard back the other way immediately after Kansu… but this one was much more important for both of us…
Yes, I’ll scramble them all again, with gratefulness that I have all these bonus units in 91 and Gibraltar :-P
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And thank you again, for your excellent sportsmanship in all of this.
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No change to my order of loss, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 battleship moved from 88 Sea Zone to 91 Sea Zone
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to 91 Sea ZoneCombat - British
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 2 fighters, 1 submarine and 1 tactical_bomber; Italians defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - British
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery moved from Quebec to Eastern United States
1 armour and 2 infantry moved from Quebec to Eastern United States
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Egypt
2 tactical_bombers moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Trans-Jordan
3 armour moved from Egypt to Iraq
2 artilleries moved from India to Burma
3 aaGuns moved from India to Burma
16 infantry moved from India to Burma
4 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Persia
3 artilleries placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries -
OK, looking to move Italy ASAP, but need to eat dinner with the family, too…
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OK, looking to move Italy ASAP, but need to eat dinner with the family, too…
jaja, ok, I will check a bit later
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I see… more extreme luck for me in the clutch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 artillery and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Bessarabia to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Libya from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for French: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Libya to Tunisia
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Ukraine to Caucasus
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Bessarabia to UkrainePlace Units - Italians
1 infantry and 1 mech_infantry placed in Ukraine
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from British Guiana to Eastern United States
1 cruiser moved from 88 Sea Zone to 101 Sea ZoneTurn Complete - French
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Lets see your German and Japan´s moves, those should suffice to concede.
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I’ll try to make you feel good about conceding -
I’m not going to attack Moscow now though. If I get diced hard, like the attacker has the last 4 turns, at least :lol: it could possibly leave the outcome in doubt!I’ll see what I can do - I’ll have Germany done tonight but not right away, so don’t worry about that and go to bed
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I’ve heard of “an American in Paris”, but this is a new one - cool
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Jaja, ok, I will move Russia in the morning, and will check your Japan move in the night (late in the night potentially, as I will be having some beers after work tomorrow for Halloween). On Saturday evening (last day for posting), I will have plenty of time again, but I don´t think we will need it.
That Gibraltar attack would had given me a lot more rounds if winning it, I think, would have been interesting, I would have conceded anyway but would have asked you to continue for fun and seing if I could beat you.
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Understood - thanks again
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I want to modify my purchase a little bit, but I did roll a die for your air base AA
The die roll is not related to my decision to change the buy - I trust you will not take issue with this.Instead of 4 infantry and a transport (19),
I want to buy 1 artillery, 1 tank and a destroyer, save 1 IPC (19) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
3 tactical_bombers moved from Bryansk to Finland
2 fighters moved from Bryansk to 115 Sea Zone
2 fighters moved from 115 Sea Zone to Finland
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Gibraltar to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Bryansk to Kweichow
1 artillery and 1 infantry moved from France to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Yugoslavia to Romania
5 aaGuns, 3 armour, 6 artilleries, 20 infantry and 10 mech_infantrys moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Belarus to Tambov
6 bombers moved from Bryansk to Western Germany
1 bomber moved from Novgorod to Finland
5 armour and 4 mech_infantrys moved from Rostov to Tambov
2 mech_infantrys moved from Belarus to Tambov
1 armour moved from Rostov to Tambov
1 infantry moved from Bryansk to Tambov
1 aaGun moved from Belarus to Archangel
2 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 airfield placed in Finland
1 transport placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
4 transports placed in 112 Sea Zone
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 artillery
EDIT: Changing PUs for Germans from 84 to 85
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
3 tactical_bombers moved from Bryansk to Finland
2 fighters moved from Bryansk to 115 Sea Zone
2 fighters moved from 115 Sea Zone to Finland
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Gibraltar to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Bryansk to Kweichow
1 artillery and 1 infantry moved from France to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Yugoslavia to Romania
5 aaGuns, 3 armour, 6 artilleries, 20 infantry and 10 mech_infantrys moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Belarus to Tambov
6 bombers moved from Bryansk to Western Germany
1 bomber moved from Novgorod to Finland
5 armour and 4 mech_infantrys moved from Rostov to Tambov
2 mech_infantrys moved from Belarus to Tambov
1 armour moved from Rostov to Tambov
1 infantry moved from Bryansk to Tambov
1 aaGun moved from Belarus to Archangel
2 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 airfield placed in Finland
1 transport placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
4 transports placed in 112 Sea Zone
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 artillery
EDIT: Changing PUs for Germans from 84 to 85
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
Sorry about the mess. This is what happened.
After rolling the SBR, I realized I wanted to change my purchase.
With 68, I bought 2 infantry, 1 artillery, 1 tank, 4 transports, 1 destroyer, and an airbase, saving 1I placed 2 infantry, 1 artillery, and 1 tank in West Germany
I placed 4 transports and a destroyer in 112
(Total of 9 units placed, within the limit of 10) -
It´s OK Sir
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I appreciate that





