@GeneralDisarray French put up a hell of a fight.
14L G40 JuanSpain (+18) vs Gamerman01 (x) game 2
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OK, looking to move Italy ASAP, but need to eat dinner with the family, too…
jaja, ok, I will check a bit later
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I see… more extreme luck for me in the clutch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 artillery and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Bessarabia to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Libya from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for French: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Libya to Tunisia
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Ukraine to Caucasus
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Bessarabia to UkrainePlace Units - Italians
1 infantry and 1 mech_infantry placed in Ukraine
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from British Guiana to Eastern United States
1 cruiser moved from 88 Sea Zone to 101 Sea ZoneTurn Complete - French
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Lets see your German and Japan´s moves, those should suffice to concede.
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I’ll try to make you feel good about conceding -
I’m not going to attack Moscow now though. If I get diced hard, like the attacker has the last 4 turns, at least :lol: it could possibly leave the outcome in doubt!I’ll see what I can do - I’ll have Germany done tonight but not right away, so don’t worry about that and go to bed
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I’ve heard of “an American in Paris”, but this is a new one - cool
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Jaja, ok, I will move Russia in the morning, and will check your Japan move in the night (late in the night potentially, as I will be having some beers after work tomorrow for Halloween). On Saturday evening (last day for posting), I will have plenty of time again, but I don´t think we will need it.
That Gibraltar attack would had given me a lot more rounds if winning it, I think, would have been interesting, I would have conceded anyway but would have asked you to continue for fun and seing if I could beat you.
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Understood - thanks again
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I want to modify my purchase a little bit, but I did roll a die for your air base AA
The die roll is not related to my decision to change the buy - I trust you will not take issue with this.Instead of 4 infantry and a transport (19),
I want to buy 1 artillery, 1 tank and a destroyer, save 1 IPC (19) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
3 tactical_bombers moved from Bryansk to Finland
2 fighters moved from Bryansk to 115 Sea Zone
2 fighters moved from 115 Sea Zone to Finland
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Gibraltar to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Bryansk to Kweichow
1 artillery and 1 infantry moved from France to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Yugoslavia to Romania
5 aaGuns, 3 armour, 6 artilleries, 20 infantry and 10 mech_infantrys moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Belarus to Tambov
6 bombers moved from Bryansk to Western Germany
1 bomber moved from Novgorod to Finland
5 armour and 4 mech_infantrys moved from Rostov to Tambov
2 mech_infantrys moved from Belarus to Tambov
1 armour moved from Rostov to Tambov
1 infantry moved from Bryansk to Tambov
1 aaGun moved from Belarus to Archangel
2 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 airfield placed in Finland
1 transport placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
4 transports placed in 112 Sea Zone
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 artillery
EDIT: Changing PUs for Germans from 84 to 85
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
3 tactical_bombers moved from Bryansk to Finland
2 fighters moved from Bryansk to 115 Sea Zone
2 fighters moved from 115 Sea Zone to Finland
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Gibraltar to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Bryansk to Kweichow
1 artillery and 1 infantry moved from France to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Yugoslavia to Romania
5 aaGuns, 3 armour, 6 artilleries, 20 infantry and 10 mech_infantrys moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Belarus to Tambov
6 bombers moved from Bryansk to Western Germany
1 bomber moved from Novgorod to Finland
5 armour and 4 mech_infantrys moved from Rostov to Tambov
2 mech_infantrys moved from Belarus to Tambov
1 armour moved from Rostov to Tambov
1 infantry moved from Bryansk to Tambov
1 aaGun moved from Belarus to Archangel
2 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 airfield placed in Finland
1 transport placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
4 transports placed in 112 Sea Zone
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 artillery
EDIT: Changing PUs for Germans from 84 to 85
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
Sorry about the mess. This is what happened.
After rolling the SBR, I realized I wanted to change my purchase.
With 68, I bought 2 infantry, 1 artillery, 1 tank, 4 transports, 1 destroyer, and an airbase, saving 1I placed 2 infantry, 1 artillery, and 1 tank in West Germany
I placed 4 transports and a destroyer in 112
(Total of 9 units placed, within the limit of 10) -
It´s OK Sir
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I appreciate that
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 armour and 2 mech_infantrys moved from Russia to Archangel
Russians take Smolensk from Germans
1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 4 infantry; Italians defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 2 armour, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters moved from Archangel to RussiaPlace Units - Russians
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 5 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Yenisey: 10 infantry
EDIT: Removing units owned by Russians from Yenisey: 2 aaGuns
EDIT: Adding units owned by Russians to Timguska: 2 aaGuns and 17 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Russians to Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Central Mongolia: 1 infantry
EDIT: Turning off Edit Mode -
Good move Gamer.
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Thank you. I didn’t realize it until I started looking at Germany’s turn. I didn’t see it coming during Italy’s turn
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2:00 AM here, I’m going to bed, can move in the morning
Have a nice Friday JuanBuenos dias
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Tweaking buy…
Buy another transport instead of infantry/mech





