@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Karl (allies 13) v Cow League g40
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France
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 destroyers, 5 mech_infantrys and 5 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
10 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 bombers, 3 fighters and 7 tactical_bombers moved from Ukraine to Kazakhstan
1 bomber moved from Bryansk to KazakhstanCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Russians defend with 1 submarine
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Kazakhstan
Germans attack with 10 armour, 3 bombers, 3 fighters and 7 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Germans win, taking Kazakhstan from Russians with 3 armour, 3 bombers, 1 fighter and 7 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 7 armour and 2 fighters
Casualties for Russians: 2 aaGuns and 17 infantryNon Combat Move - Germans
3 bombers, 1 fighter and 7 tactical_bombers moved from Kazakhstan to Novosibirsk
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Bryansk to Russia
3 armour moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
2 armour moved from Smolensk to Novosibirsk
3 armour moved from Ukraine to Volgograd
3 aaGuns and 10 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier, 2 destroyers and 5 transports placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Yenisey
1 submarine moved from 125 Sea Zone to 110 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Celebes to 44 Sea Zone
3 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
2 infantry moved from Western Australia to 56 Sea Zone
2 artilleries moved from South Australia to 61 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from Burma to Yunnan
2 fighters and 4 tactical_bombers moved from Anhwe to Yunnan
1 artillery moved from Hunan to Yunnan
1 bomber moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
12 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 12 fighters
ANZAC defend with 1 cruiser; Americans defend with 3 submarines
3 submarines owned by the Americans Submerged
Japanese win with 11 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 artilleries, 1 carrier and 2 transports moved from 61 Sea Zone to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 3 infantry and 2 transports moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
2 submarines moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 bomber, 2 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
1 armour moved from West India to India
6 fighters moved from 6 Sea Zone to French Indo China
1 aaGun moved from Anhwe to KiangsiPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
2 destroyers placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,5,5,1
Japanese collect 43 PUs (13 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 bombers moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Paulau Island to 34 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 submarines moved from 34 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Egypt to Morocco -
sea battle off Hainan…. need scam, submerge, ool etc…
Also, I see you edited out the art from Palau… that is fine. I forgot to move it off Korea, but the editor kept telling me I had to delete transports… that were already in another space. I was going to delete on this US turn… but it’s a mistake anyway, and I can live with it.
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?There was an art on Palau?
You can move it, I did not edit it out. Also the sea battle by Japan if you want to scramble and roll a 4 at my fighter you may do so.
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I do scramble. Forgot about the naval base on Korea, oh well, at least the axis make enough money to lose a few units.
It is hard to give you OOL without seeing hits first. If you score 7 hits I lose all my naval and keep my air, lol.
tilt then subs 1-4 hits. 5-6 hits is where it is funny. Ah screw it
carrier carrier dd 5-7 hits. Then tactical. Rest is fighters
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@Cow:
I do scramble. Forgot about the naval base on Korea, oh well, at least the axis make enough money to lose a few units.
It is hard to give you OOL without seeing hits first. If you score 7 hits I lose all my naval and keep my air, lol.
tilt then subs 1-4 hits. 5-6 hits is where it is funny. Ah screw it
carrier carrier dd 5-7 hits. Then tactical. Rest is fighters
ok, so best defense more or less.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 bombers moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Paulau Island to 34 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 submarines moved from 34 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Egypt to MoroccoCombat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 35 Sea Zone
Americans attack with 4 submarines and 3 transports
Japanese defend with 1 destroyer and 2 transports
Americans win, taking 35 Sea Zone from Japanese with 4 submarines and 3 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Normandy Bordeaux
Battle in 36 Sea Zone
Americans attack with 3 bombers, 6 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 2 carriers owned by the Japanese
1 submarine owned by the Japanese Submerged
Americans win, taking Normandy Bordeaux from Germans with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 2 carriers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 6 fighters and 5 submarines
Battle in Philippines
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 bombers moved from 36 Sea Zone to Paulau Island
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 battleship, 4 carriers, 3 cruisers and 8 destroyers moved from 34 Sea Zone to 35 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 101 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 submarines placed in 6 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Americans undo move 4.
Americans undo move 1.
2 submarines placed in 6 Sea Zone
1 fighter placed in Korea
1 bomber placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
14 infantry moved from Kweichow to Yunnan
1 fighter moved from Hopei to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
3 infantry moved from Hopei to Kweichow
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total -
-27 for me is not too bad.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Paulau Island: 3 bombers
EDIT: Adding units owned by Americans to Guam: 3 bombers
EDIT: Turning off Edit Mode
2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
3 fighters and 1 tactical_bomber moved from Persia to Iraq
3 artilleries and 2 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 artillery moved from Iraq to PersiaCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - British
1 destroyer placed in 110 Sea Zone
3 armour placed in Iraq
British undo move 2.
4 infantry placed in United Kingdom
3 armour placed in Iraq
1 artillery placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
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@Cow:
-27 for me is not too bad.
damn artillery still won’t edit. Must be a bug.
yeah, your ftrs came roaring back in defense R2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Novosibirsk to Kazakhstan
1 armour moved from Kazakhstan to Caucasus
2 fighters moved from Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 artilleries and 2 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Holland Belgium to 113 Sea Zone
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs -
OMG… I forgot to move my subs to blockade italy… :-P :-P :-P :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 fighter moved from Korea to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
3 fighters moved from New South Wales to 62 Sea Zone
3 fighters moved from 62 Sea Zone to New Zealand
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest PersiaCombat - French
Battle in Northwest Persia
French attack with 1 fighter and 1 infantry
Italians defend with 1 armour
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - French
1 fighter moved from Northwest Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 11 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 11 infantry, 2 submarines and 6 transports moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 11 infantry moved from 111 Sea Zone to Scotland
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
1 armour moved from Novosibirsk to Timguska
1 bomber moved from Novosibirsk to Evenkiyskiy
1 bomber moved from Novosibirsk to Timguska
1 armour moved from Urals to Kazakhstan
3 armour moved from Kazakhstan to Caucasus
6 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Vologda to Samara
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
1 armour moved from Novosibirsk to Caucasus
1 fighter and 7 tactical_bombers moved from Novosibirsk to Finland
1 bomber moved from Novosibirsk to GermanyCombat - Germans
Battle in Timguska
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Scotland
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Evenkiyskiy from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Timguska to Volgograd
1 bomber moved from Evenkiyskiy to Caucasus
1 bomber moved from Volgograd to Caucasus
2 aaGuns moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Western Germany
10 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in RussiaTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Java to 42 Sea Zone
3 artilleries moved from Java to 42 Sea Zone
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from India to West India
1 infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 39 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 infantry and 4 transports moved from 42 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 bomber, 7 fighters and 3 tactical_bombers moved from French Indo China to India
1 aaGun moved from Kiangsi to KwangtungPlace Units - Japanese
3 armour placed in India
3 infantry placed in French Indo China
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,3,5
Japanese collect 34 PUs (14 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs





