@discalced no scramble, thanks
Karl (allies 13) v Cow League g40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to Italian Somaliland
1 armour moved from Kenya to Italian Somaliland
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
British take 106 Sea Zone from Germans
1 fighter moved from Iceland to United KingdomCombat - British
Battle in Italian Somaliland
British attack with 2 armour
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
3 fighters moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Alexandria to EgyptPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 carrier placed in 98 Sea Zone
1 fighter placed in 98 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Tambov
1 armour moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Bryansk
1 fighter moved from Tambov to Bryansk
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 2 destroyers, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Korea to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 5 artilleries, 21 infantry and 15 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
2 bombers, 4 fighters and 5 tactical_bombers moved from Belarus to Russia
1 bomber moved from Germany to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
2 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
2 armour moved from Eastern Poland to Archangel
2 armour moved from Eastern Poland to SmolenskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 3 armour, 2 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Smolensk
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 18 armour, 5 artilleries, 3 bombers, 5 fighters, 21 infantry, 15 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 4 fighters, 49 infantry and 1 tactical_bomber
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 3 bombers, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 8 armour, 5 artilleries, 2 fighters, 21 infantry and 15 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 6 artilleries, 4 fighters, 49 infantry and 1 tactical_bomberNon Combat Move - Germans
3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 bombers, 3 fighters and 7 tactical_bombers moved from Russia to Ukraine
1 bomber moved from Russia to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to RostovPlace Units - Germans
1 destroyer placed in 115 Sea Zone
3 armour placed in Ukraine
10 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 53 PUs (3 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 infantry moved from Samara to Kazakhstan
2 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
2 aaGuns and 15 infantry moved from Novosibirsk to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hunan
2 tactical_bombers moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Hunan
1 bomber moved from Japan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 42 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 artilleries and 2 transports moved from 42 Sea Zone to 61 Sea Zone
2 artilleries moved from 61 Sea Zone to South Australia
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
4 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from French Indo China to Celebes
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Australia
Battle in Yunnan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Western Australia from ANZAC, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 2 fighters and 4 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in South AustraliaNon Combat Move - Japanese
1 tactical_bomber moved from French Indo China to 61 Sea Zone
1 fighter moved from 62 Sea Zone to 61 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from Hunan to India
1 bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
2 tactical_bombers moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 carrier and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea ZonePlace Units - Japanese
4 fighters placed in Japan
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,5,6,1,2,5,5,3,2,3,1,4,6,3,3,5,4,2,3,3,4,4,6,1,2,4,3,2,5,6,1,4,4,4,5,1,2,5,5,2,2,4,4,1,6
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 5 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
3 bombers moved from Korea to Jehol
1 armour, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 34 Sea Zone to Paulau Island
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Korea to Caroline IslandsCombat - Americans
Battle in Paulau Island
Battle in 21 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Paulau Island from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Jehol
Americans attack with 3 bombers and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Jehol from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Northwest Persia to Egypt
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 10 destroyers and 5 submarines moved from 6 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 34 Sea Zone
4 fighters moved from 21 Sea Zone to 34 Sea Zone
3 bombers moved from Jehol to Caroline Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
3 submarines placed in 6 Sea Zone
1 infantry placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
10 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Manchuria to JeholPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from 98 Sea Zone to Cyprus
2 fighters moved from Egypt to CyprusCombat - British
Battle in Cyprus
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Cyprus: 1 fighter
EDIT: Changing ownership of Cyprus from Italians to British
EDIT: Adding units owned by British to Cyprus: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Cyprus to 98 Sea Zone
2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
3 artilleries moved from Trans-Jordan to Iraq
2 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Tambov to Novosibirsk
Italians take Samara from Russians
Italians take Novosibirsk from Russians
2 fighters moved from Bryansk to Germany
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to FranceCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from Caroline Islands to New South Wales
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
France
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 destroyers, 5 mech_infantrys and 5 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
10 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 bombers, 3 fighters and 7 tactical_bombers moved from Ukraine to Kazakhstan
1 bomber moved from Bryansk to KazakhstanCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Russians defend with 1 submarine
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Kazakhstan
Germans attack with 10 armour, 3 bombers, 3 fighters and 7 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Germans win, taking Kazakhstan from Russians with 3 armour, 3 bombers, 1 fighter and 7 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 7 armour and 2 fighters
Casualties for Russians: 2 aaGuns and 17 infantryNon Combat Move - Germans
3 bombers, 1 fighter and 7 tactical_bombers moved from Kazakhstan to Novosibirsk
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Bryansk to Russia
3 armour moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
2 armour moved from Smolensk to Novosibirsk
3 armour moved from Ukraine to Volgograd
3 aaGuns and 10 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier, 2 destroyers and 5 transports placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Yenisey
1 submarine moved from 125 Sea Zone to 110 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Celebes to 44 Sea Zone
3 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
2 infantry moved from Western Australia to 56 Sea Zone
2 artilleries moved from South Australia to 61 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from Burma to Yunnan
2 fighters and 4 tactical_bombers moved from Anhwe to Yunnan
1 artillery moved from Hunan to Yunnan
1 bomber moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
12 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 12 fighters
ANZAC defend with 1 cruiser; Americans defend with 3 submarines
3 submarines owned by the Americans Submerged
Japanese win with 11 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 artilleries, 1 carrier and 2 transports moved from 61 Sea Zone to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 3 infantry and 2 transports moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
2 submarines moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 bomber, 2 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
1 armour moved from West India to India
6 fighters moved from 6 Sea Zone to French Indo China
1 aaGun moved from Anhwe to KiangsiPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
2 destroyers placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,5,5,1
Japanese collect 43 PUs (13 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 bombers moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Paulau Island to 34 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 submarines moved from 34 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Egypt to Morocco -
sea battle off Hainan…. need scam, submerge, ool etc…
Also, I see you edited out the art from Palau… that is fine. I forgot to move it off Korea, but the editor kept telling me I had to delete transports… that were already in another space. I was going to delete on this US turn… but it’s a mistake anyway, and I can live with it.
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?There was an art on Palau?
You can move it, I did not edit it out. Also the sea battle by Japan if you want to scramble and roll a 4 at my fighter you may do so.
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I do scramble. Forgot about the naval base on Korea, oh well, at least the axis make enough money to lose a few units.
It is hard to give you OOL without seeing hits first. If you score 7 hits I lose all my naval and keep my air, lol.
tilt then subs 1-4 hits. 5-6 hits is where it is funny. Ah screw it
carrier carrier dd 5-7 hits. Then tactical. Rest is fighters





