@Ragnell804 gg, I concede
G40 w/tech captain walker vs dawgoneit
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I don’t know how long Germany can hold out against all the allies…but I’m going to try!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
3 fighters moved from Gibraltar to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
3 fighters moved from Gibraltar to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 104 Sea Zone
Battle in Timguska
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 armour
Germans defend with 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Northwest Persia
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery and 1 mech_infantry
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Americans
1 armour moved from Egypt to Iraq
2 armour moved from Tobruk to Egypt
3 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
3 fighters moved from 92 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from Chahar to Suiyuyan
2 artilleries and 3 infantry moved from Amur to Buryatia
4 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
1 destroyer and 4 transports moved from 10 Sea Zone to 89 Sea Zone
3 fighters and 2 tactical_bombers moved from Western United States to Soviet Far EastPlace Units - Americans
6 destroyers and 1 submarine placed in 101 Sea Zone
3 fighters placed in KoreaTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 8 infantry moved from Szechwan to Sikang
3 artilleries and 8 infantry moved from Hopei to Shensi
2 artilleries and 8 infantry moved from Suiyuyan to Kansu
5 infantry moved from Kweichow to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
2 infantry moved from Persia to Northwest Persia
4 fighters moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Shensi to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair 0 damage on 2 factory_minors; Remaining resources: 21 PUs;
British buy 3 aaGuns and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
4 fighters moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Shensi to KazakhstanCombat - British
Battle in Northwest Persia
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Northwest Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 armour and 3 mech_infantrys moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Persia to Northwest Persia
4 fighters moved from Northwest Persia to Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to PersiaPlace Units - British
1 aaGun placed in Egypt
1 aaGun and 1 infantry placed in Iraq
1 aaGun and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to Egypt
1 bomber moved from Greece to Iraq
2 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Volgograd to KazakhstanCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Kazakhstan
Italians attack with 1 fighter and 2 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
1 bomber moved from Iraq to Greece
1 bomber moved from Egypt to Greece
1 artillery and 3 infantry moved from Albania to Greece
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 infantry
France : 3 infantry
Romania : 1 armour
Northern Italy : 1 armour, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Ukraine : 2 mech_infantrys
Volgograd : 1 fighter
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 1 artillery, 2 bombers and 6 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 69 / 98
Russians : 7 / 0
Japanese : 8 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 13 / 18
ANZAC : 27 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 armour moved from Szechwan to Kazakhstan
1 armour moved from Kansu to Novosibirsk
1 armour moved from Kansu to Novosibirsk
3 armour moved from Kansu to Urals
1 fighter moved from Kansu to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 armour moved from Szechwan to Kazakhstan
1 armour moved from Kansu to Novosibirsk
1 armour moved from Kansu to Novosibirsk
3 armour moved from Kansu to Urals
1 fighter moved from Kansu to KazakhstanCombat - ANZAC
Battle in Novosibirsk
ANZAC attack with 2 armour
Germans defend with 1 mech_infantry
ANZAC roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
ANZAC win, taking Novosibirsk from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
ANZAC attack with 2 armour and 1 fighter
Italians defend with 1 infantry
ANZAC roll dice for 2 armour and 1 fighter in Kazakhstan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kazakhstan
ANZAC win, taking Kazakhstan from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Urals
ANZAC attack with 3 armour
Germans defend with 1 infantry
ANZAC roll dice for 3 armour in Urals, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Urals
ANZAC win, taking Urals from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Kazakhstan to Tsinghai
3 armour moved from French Indo China to Burma
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 54 Sea Zone to 63 Sea Zone
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 armour placed in French Indo China
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 30 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 4 armour, 3 artilleries, 1 harbour and 4 infantry
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Okinawa : 1 flag
Marianas : 1 flag
Siam : 1 flag
Hainan : 1 flag, 1 harbour
Tsinghai : 1 fighter
Szechwan : 1 armour
Burma : 3 armour
Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Kazakhstan : 1 flag, 2 armour
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 6 transports
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 5 destroyers
54 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
Urals : 1 flag, 3 armour
Novosibirsk : 1 flag, 2 armourProduction/PUs Summary :
Germans : 67 / 98
Russians : 7 / 0
Japanese : 8 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 30 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 67 / 98
Russians : 7 / 0
Japanese : 8 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 30 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 7 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
3 bombers moved from Volgograd to Urals
1 armour, 2 fighters and 3 tactical_bombers moved from Volgograd to Novosibirsk
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
16 armour, 9 artilleries and 14 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour, 2 fighters and 3 tactical_bombers
ANZAC defend with 2 armour
Germans roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Novosibirsk, round 2 : 3/6 hits
ANZAC roll dice for 2 armour in Novosibirsk, round 2 : 2/2 hits
2 tactical_bombers owned by the Germans and 2 armour owned by the ANZAC lost in Novosibirsk
Germans win, taking Novosibirsk from ANZAC with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 2 armour
Casualties for Germans: 2 tactical_bombers
Battle in Kazakhstan
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 armour
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
ANZAC roll dice for 2 armour in Kazakhstan, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 armour owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 armour
Casualties for Germans: 2 infantry
Battle in Northwest Persia
Germans attack with 16 armour, 9 artilleries, 2 infantry and 14 mech_infantrys
British defend with 3 infantry
Germans roll dice for 16 armour, 9 artilleries, 2 infantry and 14 mech_infantrys in Northwest Persia, round 2 : 13/41 hits
British roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 16 armour, 9 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Urals
Germans attack with 1 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 3 armour
Germans roll dice for 1 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 6/7 hits
ANZAC roll dice for 3 armour in Urals, round 2 : 1/3 hits
3 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from ANZAC with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 3 armour
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Urals to Volgograd
2 fighters and 1 tactical_bomber moved from Novosibirsk to Volgograd
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 artillery and 1 infantry moved from Smolensk to Vologda
2 infantry moved from Archangel to Nenetsia
2 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Kazakhstan to CaucasusPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
4 infantry placed in Germany
1 transport placed in 113 Sea Zone
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 artillery
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Germany : 1 factory_major, 4 infantry and 3 mech_infantrys
Norway : 2 infantry
Denmark : 2 infantry
Southern Italy : 1 bomber
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag, 2 infantry
Urals : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 artillery, 3 bombers, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Caucasus : 1 flag, 3 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 destroyer and 1 submarine
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 transport
104 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 aaGun, 16 armour, 9 artilleries, 1 infantry and 14 mech_infantrys
115 Sea Zone : 1 transport
98 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 70 / 97
Russians : 7 / 0
Japanese : 8 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 70 / 97
Russians : 7 / 0
Japanese : 8 / 0
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,3,6,4
Japanese collect 4 PUs (4 lost to blockades); end with 4 PUs totalTerritory Summary for Japanese :
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
43 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 70 / 97
Russians : 7 / 0
Japanese : 8 / 4
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 cruisers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
20 fighters and 2 tactical_bombers moved from Korea to Japan
1 armour moved from Timguska to Urals
1 armour moved from Iraq to Persia
2 armour moved from Egypt to Trans-Jordan
3 artilleries and 2 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 submarine moved from 92 Sea Zone to 96 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Suiyuyan to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Shensi to Kansu
6 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Kansu
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Shensi to SikangPlace Units - Chinese
6 infantry placed in Sikang
1 infantry placed in Tsinghai
1 artillery placed in Sikang
1 artillery placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Kansu : 3 artilleries and 15 infantry
Tsinghai : 4 artilleries and 15 infantry
Sikang : 4 artilleries and 15 infantryProduction/PUs Summary :
Germans : 70 / 97
Russians : 7 / 0
Japanese : 8 / 4
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.419
Median : 3.500
Variance : 1.068
Standard Deviation : 1.034
Total rolls : 74Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 30Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.415
Median : 3.000
Variance : 0.725
Standard Deviation : 0.851
Total rolls : 41 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - British
1 artillery and 2 infantry moved from Tsinghai to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair 5 damage on 1 factory_minor; Remaining resources: 37 PUs;
British buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Tsinghai to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun and 1 infantry moved from Iraq to Persia
1 armour and 4 mech_infantrys moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern PersiaPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 28 PUs (9 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysTerritory Summary for British and UK_Pacific :
Kweichow : 1 aaGun
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 1 artillery and 1 infantry
35 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 3 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor and 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 5 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 flag
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 1 armour and 4 mech_infantrys
81 Sea Zone : 1 carrier
Persia : 1 flag, 2 aaGuns, 12 armour, 3 artilleries, 1 factory_minor, 4 fighters, 13 infantry and 12 mech_infantrysProduction/PUs Summary :
Germans : 69 / 97
Russians : 7 / 0
Japanese : 8 / 4
Americans : 61 / 86
Chinese : 23 / 29
British : 37 / 33
UK_Pacific : 17 / 22
Italians : 12 / 18
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 19 times
6 was rolled 15 times
Average roll : 3.354
Median : 3.000
Variance : 1.095
Standard Deviation : 1.046
Total rolls : 96Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 30Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.415
Median : 3.000
Variance : 0.725
Standard Deviation : 0.851
Total rolls : 41 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
1 fighter moved from Volgograd to Caucasus
1 tactical_bomber moved from Southern Italy to Caucasus
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
France : 3 infantry
Romania : 1 armour
Northern Italy : 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Ukraine : 1 armour
Caucasus : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 1 artillery, 2 bombers and 6 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 69 / 97
Russians : 7 / 0
Japanese : 8 / 4
Americans : 61 / 86
Chinese : 23 / 29
British : 37 / 33
UK_Pacific : 17 / 22
Italians : 12 / 17
ANZAC : 27 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 armour and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
4 armour and 2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
5 destroyers moved from 6 Sea Zone to 20 Sea Zone
4 armour, 1 artillery, 3 infantry and 5 transports moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 armour and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
4 armour and 2 artilleries moved from Caroline Islands to 33 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
5 destroyers moved from 6 Sea Zone to 20 Sea Zone
4 armour, 1 artillery, 3 infantry and 5 transports moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Shan StateCombat - ANZAC
Battle in Japan
ANZAC captures 4PUs while taking Japanese capital
ANZAC converts factory_major into different unitsNon Combat Move - ANZAC
4 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 37 Sea Zone to Shan State
3 armour moved from French Indo China to Burma
3 armour moved from Burma to West India
1 armour moved from Szechwan to BurmaPlace Units - ANZAC
3 armour placed in French Indo China
2 tactical_bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 35 PUs; end with 39 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 49 PUs