G40 w/tech captain walker vs dawgoneit

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese

    Place Units - Japanese
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,1,2,2
                Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total

    Territory Summary for Japanese :

    Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
        43 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 71 / 98
        Russians : 7 / 0
        Japanese : 8 / 0
        Americans : 60 / 84
        Chinese : 23 / 29
        British : 36 / 33
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I don’t know how long Germany can hold out against all the allies…but I’m going to try!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 6 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Evenkiyskiy to Timguska
                1 armour moved from Yakut S.S.R. to Timguska
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Szechwan to Kazakhstan
                3 fighters moved from Gibraltar to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 6 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Evenkiyskiy to Timguska
                1 armour moved from Yakut S.S.R. to Timguska
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Szechwan to Kazakhstan
                3 fighters moved from Gibraltar to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 104 Sea Zone
                Battle in Timguska
                    Americans attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Kazakhstan
                    Americans attack with 1 armour
                    Germans defend with 2 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Northwest Persia
                    Americans attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Americans
                1 armour moved from Egypt to Iraq
                2 armour moved from Tobruk to Egypt
                3 artilleries and 2 infantry moved from Tobruk to Alexandria
                1 artillery and 2 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya
                3 fighters moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 artillery moved from Chahar to Suiyuyan
                2 artilleries and 3 infantry moved from Amur to Buryatia
                4 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
                1 destroyer and 4 transports moved from 10 Sea Zone to 89 Sea Zone
                3 fighters and 2 tactical_bombers moved from Western United States to Soviet Far East

    Place Units - Americans
                6 destroyers and 1 submarine placed in 101 Sea Zone
                3 fighters placed in Korea

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 8 infantry moved from Szechwan to Sikang
                3 artilleries and 8 infantry moved from Hopei to Shensi
                2 artilleries and 8 infantry moved from Suiyuyan to Kansu
                5 infantry moved from Kweichow to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - British
                2 infantry moved from Persia to Northwest Persia
                4 fighters moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from Turkmenistan to Kazakhstan
                2 mech_infantrys moved from Shensi to Kazakhstan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British repair 0 damage on 2 factory_minors; Remaining resources: 21 PUs;
                British buy 3 aaGuns and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Northwest Persia
                4 fighters moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from Turkmenistan to Kazakhstan
                2 mech_infantrys moved from Shensi to Kazakhstan

    Combat - British
                Battle in Northwest Persia
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 artillery
                    British win, taking Northwest Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    British attack with 1 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry
                    British win, taking Kazakhstan from Germans with 2 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Shensi to Tsinghai
                1 armour and 3 mech_infantrys moved from Eastern Persia to Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from Persia to Northwest Persia
                4 fighters moved from Northwest Persia to Persia
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Persia

    Place Units - British
                1 aaGun placed in Egypt
                1 aaGun and 1 infantry placed in Iraq
                1 aaGun and 1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
                British collect 33 PUs (4 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Egypt
                1 bomber moved from Greece to Iraq
                2 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Volgograd to Kazakhstan

    Combat - Italians
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in Kazakhstan
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 2 mech_infantrys
                        Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 :  1/3 hits
                        British roll dice for 2 mech_infantrys in Kazakhstan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
                        Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 :  1/2 hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Italians win, taking Kazakhstan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Kazakhstan to Volgograd
                1 bomber moved from Iraq to Greece
                1 bomber moved from Egypt to Greece
                1 artillery and 3 infantry moved from Albania to Greece
                2 mech_infantrys moved from Romania to Ukraine
                1 armour moved from Northern Italy to Romania
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 1 infantry
        France : 3 infantry
        Romania : 1 armour
        Northern Italy : 1 armour, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        Ukraine : 2 mech_infantrys
        Volgograd : 1 fighter
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun, 1 artillery, 2 bombers and 6 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 69 / 98
        Russians : 7 / 0
        Japanese : 8 / 0
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 17 / 22
        Italians : 13 / 18
        ANZAC : 27 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 armour moved from Szechwan to Kazakhstan
                1 armour moved from Kansu to Novosibirsk
                1 armour moved from Kansu to Novosibirsk
                3 armour moved from Kansu to Urals
                1 fighter moved from Kansu to Kazakhstan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 armour moved from Szechwan to Kazakhstan
                1 armour moved from Kansu to Novosibirsk
                1 armour moved from Kansu to Novosibirsk
                3 armour moved from Kansu to Urals
                1 fighter moved from Kansu to Kazakhstan

    Combat - ANZAC
                Battle in Novosibirsk
                    ANZAC attack with 2 armour
                    Germans defend with 1 mech_infantry
                        ANZAC roll dice for 2 armour in Novosibirsk, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    ANZAC win, taking Novosibirsk from Germans with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kazakhstan
                    ANZAC attack with 2 armour and 1 fighter
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 armour and 1 fighter in Kazakhstan, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kazakhstan
                    ANZAC win, taking Kazakhstan from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Urals
                    ANZAC attack with 3 armour
                    Germans defend with 1 infantry
                        ANZAC roll dice for 3 armour in Urals, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Urals
                    ANZAC win, taking Urals from Germans with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Kazakhstan to Tsinghai
                3 armour moved from French Indo China to Burma
                1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                2 armour and 2 infantry moved from Queensland to 54 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                3 armour placed in French Indo China
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 30 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 4 armour, 3 artilleries, 1 harbour and 4 infantry
        Iwo Jima : 1 flag
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Okinawa : 1 flag
        Marianas : 1 flag
        Siam : 1 flag
        Hainan : 1 flag, 1 harbour
        Tsinghai : 1 fighter
        Szechwan : 1 armour
        Burma : 3 armour
        Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Kazakhstan : 1 flag, 2 armour
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        33 Sea Zone : 6 transports
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 5 destroyers
        54 Sea Zone : 1 transport
        Trans-Jordan : 2 infantry
        Urals : 1 flag, 3 armour
        Novosibirsk : 1 flag, 2 armour

    Production/PUs Summary :

    Germans : 67 / 98
        Russians : 7 / 0
        Japanese : 8 / 0
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 17 / 22
        Italians : 12 / 18
        ANZAC : 30 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.091
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 3.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 67 / 98
        Russians : 7 / 0
        Japanese : 8 / 0
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 17 / 22
        Italians : 12 / 18
        ANZAC : 30 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.091
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 3.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 7 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 fighter and 1 tactical_bomber moved from Russia to Urals
                3 bombers moved from Volgograd to Urals
                1 armour, 2 fighters and 3 tactical_bombers moved from Volgograd to Novosibirsk
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
                16 armour, 9 artilleries and 14 mech_infantrys moved from Caucasus to Northwest Persia
                2 infantry moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 1 armour, 2 fighters and 3 tactical_bombers
                    ANZAC defend with 2 armour
                        Germans roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Novosibirsk, round 2 :  3/6 hits
                        ANZAC roll dice for 2 armour in Novosibirsk, round 2 :  2/2 hits
                        2 tactical_bombers owned by the Germans and 2 armour owned by the ANZAC lost in Novosibirsk
                    Germans win, taking Novosibirsk from ANZAC with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 2 armour
                    Casualties for Germans: 2 tactical_bombers
                Battle in Kazakhstan
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 armour
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  3/5 hits
                        ANZAC roll dice for 2 armour in Kazakhstan, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 armour owned by the ANZAC lost in Kazakhstan
                    Germans win, taking Kazakhstan from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 armour
                    Casualties for Germans: 2 infantry
                Battle in Northwest Persia
                    Germans attack with 16 armour, 9 artilleries, 2 infantry and 14 mech_infantrys
                    British defend with 3 infantry
                        Germans roll dice for 16 armour, 9 artilleries, 2 infantry and 14 mech_infantrys in Northwest Persia, round 2 :  13/41 hits
                        British roll dice for 3 infantry in Northwest Persia, round 2 :  1/3 hits
                        3 infantry owned by the British and 1 infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 16 armour, 9 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Urals
                    Germans attack with 1 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 3 armour
                        Germans roll dice for 1 armour, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 :  6/7 hits
                        ANZAC roll dice for 3 armour in Urals, round 2 :  1/3 hits
                        3 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Urals
                    Germans win, taking Urals from ANZAC with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 3 armour
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Germans
                3 bombers moved from Urals to Volgograd
                2 fighters and 1 tactical_bomber moved from Novosibirsk to Volgograd
                1 fighter and 1 tactical_bomber moved from Urals to Russia
                1 artillery and 1 infantry moved from Smolensk to Vologda
                2 infantry moved from Archangel to Nenetsia
                2 infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Novgorod to Bryansk
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                1 aaGun moved from Caucasus to Northwest Persia
                2 armour and 6 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Eastern Poland to Ukraine
                4 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 bomber moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                4 infantry placed in Germany
                1 transport placed in 113 Sea Zone
                1 bomber placed in Western Germany
                1 armour and 2 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 artillery
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
        Germany : 1 factory_major, 4 infantry and 3 mech_infantrys
        Norway : 2 infantry
        Denmark : 2 infantry
        Southern Italy : 1 bomber
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag, 2 infantry
        Urals : 1 flag, 1 armour
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 4 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 armour
        Vologda : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 1 artillery, 3 bombers, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Caucasus : 1 flag, 3 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 destroyer and 1 submarine
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 transport
        104 Sea Zone : 1 submarine
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 aaGun, 16 armour, 9 artilleries, 1 infantry and 14 mech_infantrys
        115 Sea Zone : 1 transport
        98 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 7 / 0
        Japanese : 8 / 0
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 17 / 22
        Italians : 12 / 18
        ANZAC : 27 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 7 / 0
        Japanese : 8 / 0
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 17 / 22
        Italians : 12 / 18
        ANZAC : 27 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,3,6,4
                Japanese collect 4 PUs (4 lost to blockades); end with 4 PUs total

    Territory Summary for Japanese :

    Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
        43 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 7 / 0
        Japanese : 8 / 4
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 17 / 22
        Italians : 12 / 18
        ANZAC : 27 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 4 cruisers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                20 fighters and 2 tactical_bombers moved from Korea to Japan
                1 armour moved from Timguska to Urals
                1 armour moved from Iraq to Persia
                2 armour moved from Egypt to Trans-Jordan
                3 artilleries and 2 infantry moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                5 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery moved from Suiyuyan to Kansu


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                7 infantry moved from Shensi to Kansu
                6 infantry moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Kansu
                1 artillery moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Sikang

    Place Units - Chinese
                6 infantry placed in Sikang
                1 infantry placed in Tsinghai
                1 artillery placed in Sikang
                1 artillery placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Kansu : 3 artilleries and 15 infantry
        Tsinghai : 4 artilleries and 15 infantry
        Sikang : 4 artilleries and 15 infantry

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 7 / 0
        Japanese : 8 / 4
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 17 / 22
        Italians : 12 / 18
        ANZAC : 27 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 13 times
            Average roll : 3.419
            Median : 3.500
            Variance : 1.068
            Standard Deviation : 1.034
            Total rolls : 74

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.966
            Standard Deviation : 0.983
            Total rolls : 30

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.415
            Median : 3.000
            Variance : 0.725
            Standard Deviation : 0.851
            Total rolls : 41


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - British
                1 artillery and 2 infantry moved from Tsinghai to Kazakhstan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British repair 5 damage on 1 factory_minor; Remaining resources: 37 PUs;
                British buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Tsinghai to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun and 1 infantry moved from Iraq to Persia
                1 armour and 4 mech_infantrys moved from Eastern Persia to Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                British collect 28 PUs (9 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kweichow : 1 aaGun
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 1 flag, 1 artillery and 1 infantry
        35 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 3 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 factory_minor and 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 5 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 flag
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag, 1 armour and 4 mech_infantrys
        81 Sea Zone : 1 carrier
        Persia : 1 flag, 2 aaGuns, 12 armour, 3 artilleries, 1 factory_minor, 4 fighters, 13 infantry and 12 mech_infantrys

    Production/PUs Summary :

    Germans : 69 / 97
        Russians : 7 / 0
        Japanese : 8 / 4
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 37 / 33
        UK_Pacific : 17 / 22
        Italians : 12 / 18
        ANZAC : 27 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 13 times
                3 was rolled 16 times
                4 was rolled 10 times
                5 was rolled 19 times
                6 was rolled 15 times
            Average roll : 3.354
            Median : 3.000
            Variance : 1.095
            Standard Deviation : 1.046
            Total rolls : 96

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.966
            Standard Deviation : 0.983
            Total rolls : 30

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.415
            Median : 3.000
            Variance : 0.725
            Standard Deviation : 0.851
            Total rolls : 41

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Romania to Ukraine
                1 armour moved from Northern Italy to Romania
                1 fighter moved from Volgograd to Caucasus
                1 tactical_bomber moved from Southern Italy to Caucasus
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    France : 3 infantry
        Romania : 1 armour
        Northern Italy : 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Ukraine : 1 armour
        Caucasus : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun, 1 artillery, 2 bombers and 6 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 69 / 97
        Russians : 7 / 0
        Japanese : 8 / 4
        Americans : 61 / 86
        Chinese : 23 / 29
        British : 37 / 33
        UK_Pacific : 17 / 22
        Italians : 12 / 17
        ANZAC : 27 / 40
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                4 armour and 2 artilleries moved from Caroline Islands to 33 Sea Zone
                4 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan
                5 destroyers moved from 6 Sea Zone to 20 Sea Zone
                4 armour, 1 artillery, 3 infantry and 5 transports moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to Shan State

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