@crockett36 Alright thanks for the help really appreciate the hospitality. I will take my turn tomorrow. Adios!
Gamer (allies +11) vs. Bold - game 2 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter and 16 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 56 Sea Zone to 41 Sea Zone
2 artilleries, 3 infantry and 4 mech_infantrys moved from Kwangtung to Kiangsi
4 armour, 3 infantry and 3 mech_infantrys moved from Anhwe to Kiangsi
10 mech_infantrys moved from Jehol to KiangsiCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 6 infantry and 17 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 4 armour, 2 artilleries, 6 infantry and 17 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Kwangtung to Kiangsi
2 artilleries and 7 infantry moved from Jehol to Anhwe
6 infantry moved from Manchuria to Korea
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 56 Sea Zone to 41 Sea Zone
1 carrier moved from 56 Sea Zone to 41 Sea Zone
2 battleships moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 41 Sea Zone
1 carrier moved from 46 Sea Zone to 42 Sea Zone
3 bombers moved from New Guinea to Philippines
6 transports moved from 56 Sea Zone to 44 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 42 Sea Zone
1 tactical_bomber moved from New Guinea to PhilippinesPlace Units - Japanese
1 fighter and 9 infantry placed in Japan
7 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
real quick edit coming.
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fighter and bomber positioning - will post a clean map new noncom.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter and 16 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 56 Sea Zone to 41 Sea Zone
2 artilleries, 3 infantry and 4 mech_infantrys moved from Kwangtung to Kiangsi
4 armour, 3 infantry and 3 mech_infantrys moved from Anhwe to Kiangsi
10 mech_infantrys moved from Jehol to KiangsiCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 6 infantry and 17 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 4 armour, 2 artilleries, 6 infantry and 17 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Kwangtung to Kiangsi
2 artilleries and 7 infantry moved from Jehol to Anhwe
6 infantry moved from Manchuria to Korea
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 56 Sea Zone to 41 Sea Zone
2 battleships moved from 56 Sea Zone to 42 Sea Zone
1 carrier moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
6 transports moved from 56 Sea Zone to 44 Sea Zone
3 bombers moved from New Guinea to 6 Sea Zone
1 carrier, 1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from 46 Sea Zone to 41 Sea Zone
1 carrier moved from 46 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
3 bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
1 fighter and 8 infantry placed in Japan
8 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Morocco to 96 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from French West Africa to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Belgian Congo
1 mech_infantry moved from French West Africa to French Equatorial Africa
Americans take French Equatorial Africa from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Morocco to 96 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from French West Africa to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Belgian Congo
1 mech_infantry moved from French West Africa to French Equatorial Africa
Americans take French Equatorial Africa from GermansCombat - Americans
Battle in Belgian Congo
Battle in 96 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Italians defend with 1 battleship and 1 submarine
1 submarine owned by the Italians Submerged
Americans win, taking Belgian Congo from Germans with 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 battleship
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 96 Sea Zone to Morocco
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from French West Africa to Nigeria
1 mech_infantry moved from French West Africa to Nigeria
1 fighter moved from Western United States to Eastern United States
3 infantry moved from Midway to 25 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Western United States
1 fighter moved from Iwo Jima to Caroline Islands
1 fighter moved from New South Wales to Queensland
2 carriers moved from 25 Sea Zone to 26 Sea Zone
4 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Iwo Jima to Caroline Islands
4 submarines moved from 25 Sea Zone to 26 Sea Zone
3 submarines moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Caroline Islands
1 fighter moved from Midway to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Caroline Islands
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 fighter moved from 96 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Western United States to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Morocco
1 fighter moved from 110 Sea Zone to MoroccoPlace Units - Americans
1 fighter and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to 92 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to KwangsiPlace Units - Chinese
5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 80 Sea Zone to Egypt
1 armour moved from Eastern Persia to Northwest Persia
British take Persia from Germans
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptCombat - British
Battle in Borneo
Battle in Egypt
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 harbour
British win, taking Borneo from Japanese, taking Egypt from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Egypt to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry moved from 92 Sea Zone to Algeria
1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Siam to Kwangsi
1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
1 fighter moved from India to Kwangsi
1 armour moved from India to Yunnan
1 cruiser moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,4,5,5,2
UK_Pacific collect 20 PUs (4 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters -
the file size does seem a bit big for round 2 china
what version of triplea are you both using?
are you using a pre-release version by chance?
what version of java are each of you using?
anything else i should know about?
i need as much info as possible, troubleshooting stuff that does throw giant messages up is rather difficult…
and further on that point, i would like each of you to go play a pbem game against yourself (just to see who has the problem if any), and just play it out several rounds, making sure to save, quit, start, load, play, with each turn, etc.
then let me know the file size at the start of round 3.so…. will you guys help by answering these questions, and by doing the experiment i asked?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 80 Sea Zone to Egypt
1 armour moved from Eastern Persia to Northwest Persia
British take Persia from Germans
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptCombat - British
Battle in Borneo
Battle in Egypt
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 harbour
British win, taking Borneo from Japanese, taking Egypt from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Egypt to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry moved from 92 Sea Zone to Algeria
1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Siam to Kwangsi
1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
1 fighter moved from India to Kwangsi
1 armour moved from India to Yunnan
1 cruiser moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,4,5,5,2
UK_Pacific collect 20 PUs (4 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
I’m using version 1.8.0.3
Java 7 update 55 (I just downloaded the current 60 since you brought this issue up)
I think we can tell from all the moves we’ve made, without testing it out by PBEM against ourselves. It seems to grow more with my moves than with his.
Bold, to see your Java version, go to control panels, uninstall programs and look at the list, for Java
Veq, as you can see our file size has already ballooned to over 1,000 in 3 1/2 rounds since re-setting up the map. I’m starting to notice sizeable delays already. Maybe my updated Java will improve it??? Thank you
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 80 Sea Zone to Egypt
1 armour moved from Eastern Persia to Northwest Persia
British take Persia from Germans
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptCombat - British
Battle in Borneo
Battle in Egypt
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 harbour
British win, taking Borneo from Japanese, taking Egypt from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Egypt to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry moved from 92 Sea Zone to Algeria
1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Siam to Kwangsi
1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
1 fighter moved from India to Kwangsi
1 armour moved from India to Yunnan
1 cruiser moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,4,5,5,2
UK_Pacific collect 20 PUs (4 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by British to West India: 1 aaGun, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
casualty choice needed in 104
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Lose 2 destroyers
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you hit back twice - lose the fighter obviously
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Obviously
Gonna be gone a couple hours - ANZAC after that -
accidentally hit done again
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I’m using version 1.8.0.3
Java 7 update 55 (I just downloaded the current 60 since you brought this issue up)
I think we can tell from all the moves we’ve made, without testing it out by PBEM against ourselves. It seems to grow more with my moves than with his.
Bold, to see your Java version, go to control panels, uninstall programs and look at the list, for Java
Veq, as you can see our file size has already ballooned to over 1,000 in 3 1/2 rounds since re-setting up the map. I’m starting to notice sizeable delays already. Maybe my updated Java will improve it??? Thank you
Java allows you to have multiple versions of java installed on your system at the same time.
So please first make sure you don’t have multiple versions installed.
Second, I would like you to test the following:
With whatever version you have running (i assume java 7 update 55 or update 60), please play a pbem game against yourself a minimum of 2 full rounds, and hold onto the save at the end.
Now, uninstall Java, and go download a different update version of Java. So for example, go download Java version 7 update 15 from here: http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html
And then run the exact same test, playing a pbem game against yourself a minimum of 2 rounds, and hold onto the save at the end.The compare the file size.
I suspect that the issue is either with your computer, or with the Java you have installed on your computer.
It clearly doesn’t have to do with TripleA, because you and bold seem to be making files with different sizes. TripleA just tells Java to create a serialized object, and then compress it using gzip, and those are processes that are entirely up to java and your computer, not triplea.
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gonna edit that italy move i think.
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Java allows you to have multiple versions of java installed on your system at the same time.
So please first make sure you don’t have multiple versions installed.
Second, I would like you to test the following:
With whatever version you have running (i assume java 7 update 55 or update 60), please play a pbem game against yourself a minimum of 2 full rounds, and hold onto the save at the end.
Now, uninstall Java, and go download a different update version of Java. So for example, go download Java version 7 update 15 from here: http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html
And then run the exact same test, playing a pbem game against yourself a minimum of 2 rounds, and hold onto the save at the end.The compare the file size.
I suspect that the issue is either with your computer, or with the Java you have installed on your computer.
It clearly doesn’t have to do with TripleA, because you and bold seem to be making files with different sizes. TripleA just tells Java to create a serialized object, and then compress it using gzip, and those are processes that are entirely up to java and your computer, not triplea.
Awesome, thanks. Java 7 55 was the only one on my computer and now Java 7 60 is the only one.
I will simulate a game against myself for a couple rounds and see what happens. Then I will do it with the version of Java you provided the link for.