Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
Gamer (allies +11) vs. Bold - game 2 of 2
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Lose 2 destroyers
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you hit back twice - lose the fighter obviously
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Obviously
Gonna be gone a couple hours - ANZAC after that -
accidentally hit done again
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I’m using version 1.8.0.3
Java 7 update 55 (I just downloaded the current 60 since you brought this issue up)
I think we can tell from all the moves we’ve made, without testing it out by PBEM against ourselves. It seems to grow more with my moves than with his.
Bold, to see your Java version, go to control panels, uninstall programs and look at the list, for Java
Veq, as you can see our file size has already ballooned to over 1,000 in 3 1/2 rounds since re-setting up the map. I’m starting to notice sizeable delays already. Maybe my updated Java will improve it??? Thank you
Java allows you to have multiple versions of java installed on your system at the same time.
So please first make sure you don’t have multiple versions installed.
Second, I would like you to test the following:
With whatever version you have running (i assume java 7 update 55 or update 60), please play a pbem game against yourself a minimum of 2 full rounds, and hold onto the save at the end.
Now, uninstall Java, and go download a different update version of Java. So for example, go download Java version 7 update 15 from here: http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html
And then run the exact same test, playing a pbem game against yourself a minimum of 2 rounds, and hold onto the save at the end.The compare the file size.
I suspect that the issue is either with your computer, or with the Java you have installed on your computer.
It clearly doesn’t have to do with TripleA, because you and bold seem to be making files with different sizes. TripleA just tells Java to create a serialized object, and then compress it using gzip, and those are processes that are entirely up to java and your computer, not triplea.
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gonna edit that italy move i think.
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Java allows you to have multiple versions of java installed on your system at the same time.
So please first make sure you don’t have multiple versions installed.
Second, I would like you to test the following:
With whatever version you have running (i assume java 7 update 55 or update 60), please play a pbem game against yourself a minimum of 2 full rounds, and hold onto the save at the end.
Now, uninstall Java, and go download a different update version of Java. So for example, go download Java version 7 update 15 from here: http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html
And then run the exact same test, playing a pbem game against yourself a minimum of 2 rounds, and hold onto the save at the end.The compare the file size.
I suspect that the issue is either with your computer, or with the Java you have installed on your computer.
It clearly doesn’t have to do with TripleA, because you and bold seem to be making files with different sizes. TripleA just tells Java to create a serialized object, and then compress it using gzip, and those are processes that are entirely up to java and your computer, not triplea.
Awesome, thanks. Java 7 55 was the only one on my computer and now Java 7 60 is the only one.
I will simulate a game against myself for a couple rounds and see what happens. Then I will do it with the version of Java you provided the link for. -
I’m testing, and using your e-mail since it has to have been registered and I don’t have two.
So there will be a lot of meaningless test dice e-mail to your hotmail account -
Ok. Also I don’t think I’m going to edit italy. Go ahead.
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Playing out 2 rounds of play is no small task.
Boldfresh discovered 2 versions of Java on his computer and has uninstalled one. I think he’s installing 7 60 too. We’ll see if that fixes it.
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it’s probably my computer - i’ve had serious problems with tripleA bogging down, crashing, etc. anyway, hopefully the new update is the answer!
Thanks veq!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Rostov to Morocco
1 transport moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from Western Australia to South Australia
3 armour and 2 mech_infantrys moved from Western Australia to Queensland
1 aaGun and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Rostov to 81 Sea Zone
1 bomber moved from India to Northwest PersiaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 91 Sea ZoneTurn Complete - French
COMMENT: 2 FR INF on ANZ transport -
Oops - 1 minute - I forgot the fighter in 92 and have to decide what to do with it
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 91 Sea ZoneTurn Complete - French
COMMENT: 2 FR INF on ANZ transport
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 92 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to 104 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from 81 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 bomber
EDIT: Adding units owned by ANZAC to Rostov: 1 bomber
EDIT: Turning off Edit Mode -
SSS
Felt a little rushedYou’re good to go
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French inf on ANZ trn. That’s a new one.
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Yes. And quite effective, once I thought about it a second
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Bessarabia
1 bomber moved from Iraq to Bessarabia
1 bomber moved from Anglo Egyptian Sudan to 70 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
10 submarines moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Bessarabia
1 bomber moved from Iraq to Bessarabia
1 bomber moved from Anglo Egyptian Sudan to 70 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
10 submarines moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 104 Sea Zone
Germans attack with 4 fighters
ANZAC defend with 1 fighter; British defend with 1 carrier
Germans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 fighter
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier
Battle in 70 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 destroyers and 10 submarines
British defend with 1 battleship, 1 destroyer and 2 fighters; Americans defend with 1 fighter
2 destroyers owned by the Germans and 6 submarines owned by the Germans retreated to 112 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 4 submarines
Casualties for British: 1 battleship and 1 destroyer
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
4 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Yugoslavia to Southern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to 95 Sea Zone
1 bomber moved from Bessarabia to Eastern Poland
4 armour and 14 mech_infantrys moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Novgorod
10 artilleries and 13 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Romania to Eastern Poland
5 aaGuns, 1 armour, 9 artilleries and 7 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Anglo Egyptian Sudan to Ethiopia
2 submarines moved from 94 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Germany
1 bomber moved from 70 Sea Zone to Ethiopia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to RomaniaPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
5 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 3 artilleries and 9 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 6 infantry
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs