@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
G40 14L captain walker (axis) vs dawgoneit (allies +10) game 4
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 2 submarines placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 infantry moved from Eire to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 5 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from Western Germany to Norway
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
Germans take Finland from Russians
2 tactical_bombers moved from Novgorod to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Novgorod to Belarus
1 bomber moved from Novgorod to Norway
1 artillery moved from Novgorod to Belarus
2 armour and 3 mech_infantrys moved from Novgorod to Karelia
1 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Novgorod to ArchangelCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Norway
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Norway, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Karelia, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 2/8 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
2 tactical_bombers moved from Belarus to Novgorod
2 tactical_bombers moved from Bryansk to Novgorod
3 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
2 armour and 3 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Belarus
5 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Western Germany
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 armour, 1 factory_major and 7 mech_infantrys
Norway : 1 infantry
Denmark : 3 infantry
Belarus : 1 flag, 1 aaGun, 3 armour, 1 artillery and 7 mech_infantrys
Karelia : 1 flag, 2 armour and 2 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag, 6 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 1 flag, 1 aaGun, 5 armour and 8 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 4 tactical_bombers
112 Sea Zone : 1 destroyer, 1 submarine and 1 transport
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 53 / 61
Russians : 23 / 38
Japanese : 47 / 53
Americans : 51 / 74
Chinese : 2 / 2
British : 39 / 44
UK_Pacific : 11 / 6
Italians : 13 / 13
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 8 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Russia
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 8 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Russia
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
1 infantry moved from Russia to SmolenskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from French Indo China to Siam
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Amur to Buryatia
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
1 fighter moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Kwangtung to Siam
2 tactical_bombers moved from Kwangsi to SiamCombat - Japanese
Battle in Java
Battle in Buryatia
Japanese attack with 1 artillery
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Buryatia
Japanese win, taking Java from ANZAC, taking Buryatia from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Siam
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Siam, round 2 : 3/7 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 2/8 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 2/3 hits
2 infantry owned by the British, 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Kwangsi
1 fighter and 2 tactical_bombers moved from Siam to Kwangsi
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
3 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Korea : 1 aaGun
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 tactical_bomber
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 artillery
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Java : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 52 / 61
Russians : 23 / 32
Japanese : 58 / 58
Americans : 51 / 74
Chinese : 1 / 2
British : 39 / 44
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 13 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 cruisers moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 44 Sea Zone -
scramble orders please
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scramble three in 97!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 cruisers moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 44 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Southern France
Americans attack with 1 armour and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
Americans attack with 6 submarines
Italians defend with 1 destroyer, 3 fighters and 1 transport
4 submarines owned by the Americans retreated to 96 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 2 submarines
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
Italians defend with 1 destroyer
Americans win with 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 44 Sea Zone to Celebes
1 bomber moved from 42 Sea Zone to Celebes
1 armour moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 6 armour and 1 destroyer; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
7 infantry moved from Burma to India
1 infantry moved from Burma to India
3 artilleries moved from Burma to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
3 armour moved from Persia to West India
1 artillery and 2 infantry moved from Iraq to Persia
3 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Malta
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy BordeauxNon Combat Move - British
1 infantry moved from India to BurmaPlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5,3,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery moved from Northern Italy to Southern France
3 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Southern France, round 2 : 1/7 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Southern France, round 3 : 2/7 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 armour moved from Northern Italy to Albania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 artillery
Albania : 1 armour
Northern Italy : 2 aaGuns, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 50 / 61
Russians : 23 / 32
Japanese : 54 / 58
Americans : 51 / 73
Chinese : 4 / 5
British : 41 / 46
UK_Pacific : 7 / 6
Italians : 13 / 13
ANZAC : 13 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 37 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 3 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer, 1 infantry, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 50 / 61
Russians : 23 / 32
Japanese : 54 / 58
Americans : 51 / 73
Chinese : 4 / 5
British : 41 / 46
UK_Pacific : 7 / 6
Italians : 13 / 13
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Morocco
1 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 50 / 61
Russians : 23 / 32
Japanese : 54 / 58
Americans : 51 / 73
Chinese : 4 / 5
British : 41 / 46
UK_Pacific : 7 / 6
Italians : 13 / 13
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
5 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
3 tactical_bombers moved from Novgorod to 125 Sea Zone
1 artillery moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk -
do you want to scramble your fighter in 110?





