Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
7 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Burma
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Tsinghai : 9 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 46 / 58
Russians : 37 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 29 / 29
UK_Pacific : 17 / 17
Italians : 10 / 19
ANZAC : 18 / 18
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 mech_infantry moved from Libya to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
3 infantry moved from Burma to India
1 infantry moved from Tunisia to Libya
2 destroyers moved from 106 Sea Zone to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 25 PUs;
British buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Libya to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
3 infantry moved from Burma to India
1 infantry moved from Tunisia to Libya
2 destroyers moved from 106 Sea Zone to 101 Sea Zone
Combat - British
Battle in Alexandria
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
Place Units - British
1 armour, 1 artillery, 1 factory_minor and 1 infantry placed in Egypt
British undo move 1.
1 factory_minor placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour and 19 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Libya : 1 infantry
Ethiopia : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 2 destroyers
81 Sea Zone : 1 battleship
Persia : 1 flag, 1 factory_minor and 3 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 46 / 58
Russians : 37 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 30 / 30
UK_Pacific : 17 / 17
Italians : 9 / 19
ANZAC : 18 / 18
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
2 armour, 1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 46 / 58
Russians : 37 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 29 / 30
UK_Pacific : 17 / 17
Italians : 10 / 18
ANZAC : 18 / 18
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 destroyer
45 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier and 1 cruiser
Alexandria : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 46 / 58
Russians : 37 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 30 / 30
UK_Pacific : 17 / 17
Italians : 9 / 18
ANZAC : 21 / 23
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Eire to Scotland
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
5 artilleries and 11 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 submarines moved from 112 Sea Zone to 115 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to 115 Sea Zone
Scramble order in SZ115 please!
yes please. 1 round then retreat if I can. thank you kindly
You cant retreat when you scramble!
Want to scramble?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
5 artilleries and 11 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 submarines moved from 112 Sea Zone to 115 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to 115 Sea Zone
Combat - Germans
Russians scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 5 submarines
Russians defend with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
Germans roll dice for 5 submarines in 115 Sea Zone, round 2 : 3/5 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/3 hits
1 tactical_bomber owned by the Russians, 1 bomber owned by the Germans, 1 cruiser owned by the Germans, 1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 115 Sea Zone
5 submarines owned by the Germans retreated to 114 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 bomber, 1 cruiser and 1 destroyer
Casualties for Russians: 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 infantry in Eastern Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Non Combat Move - Germans
3 armour moved from Romania to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
3 infantry moved from Bulgaria to Yugoslavia
2 fighters moved from Eastern Poland to Slovakia Hungary
3 transports moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Slovakia Hungary
5 artilleries and 4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 artilleries moved from France to Western Germany
Place Units - Germans
4 armour, 3 artilleries and 3 infantry placed in Germany
2 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Production/PUs Summary :
Germans : 48 / 51
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 30 / 30
UK_Pacific : 17 / 17
Italians : 9 / 18
ANZAC : 21 / 23
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Novgorod
2 infantry moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 armour, 4 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns and 17 infantry moved from Amur to Korea
4 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
Place Units - Russians
3 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,6,6,4,4,3,5
Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 18 infantry
Romania : 1 flag, 1 artillery and 2 infantry
Poland : 1 flag, 1 infantry
Belarus : 1 artillery and 1 infantry
Baltic States : 2 aaGuns and 12 infantry
Bryansk : 1 artillery and 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns, 5 armour, 1 artillery, 14 infantry and 5 mech_infantrys
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Smolensk : 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 51
Russians : 44 / 52
Japanese : 32 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 30 / 30
UK_Pacific : 17 / 17
Italians : 9 / 18
ANZAC : 21 / 23
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.647
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.444
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.333
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 bombers moved from Yunnan to Korea
1 artillery and 8 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 fighter moved from Anhwe to Korea
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour, 3 artilleries and 7 infantry moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Korea
Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 10 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
AA fire in Korea : 1/5 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber in Korea, round 2 : 5/17 hits
Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 2 : 9/18 hits
3 infantry owned by the Russians, 9 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
1 artillery and 1 infantry retreated to Manchuria
Japanese roll dice for 2 artilleries in Korea, round 3 : 1/2 hits
Russians roll dice for 15 infantry in Korea, round 3 : 5/15 hits
1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Korea
Russians win with 14 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 2 artilleries, 1 fighter and 9 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kwangtung
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/8 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Borneo
Battle in Tsinghai
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Chinese defend with 9 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Tsinghai, round 2 : 6/13 hits
Chinese roll dice for 9 infantry in Tsinghai, round 2 : 5/9 hits
5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 3 : 4/8 hits
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Borneo from UK_Pacific, taking Tsinghai from Chinese with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 6 infantry
Casualties for Chinese: 9 infantry
Non Combat Move - Japanese
1 fighter moved from Tsinghai to Shensi
1 tactical_bomber moved from Tsinghai to Shensi
1 aaGun moved from Suiyuyan to Kansu
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 bombers moved from Korea to Manchuria
2 infantry moved from Anhwe to Hunan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Yunnan
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
Place Units - Japanese
4 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Production/PUs Summary :
Germans : 42 / 51
Russians : 43 / 52
Japanese : 53 / 53
Americans : 52 / 77
Chinese : 0 / 4
British : 30 / 30
UK_Pacific : 5 / 17
Italians : 9 / 18
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 bomber moved from Aleutian Islands to 7 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 bomber moved from Aleutian Islands to 7 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
Combat - Americans
Battle in Amur
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 7 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
Place Units - Americans
5 transports placed in 101 Sea Zone
3 armour, 2 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Aleutian Islands : 1 bomber and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 artillery, 2 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 cruiser
16 Sea Zone : 1 destroyer
7 Sea Zone : 2 destroyers
8 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
5 Sea Zone : 2 transports
6 Sea Zone : 1 submarine
54 Sea Zone : 2 infantry and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Morocco : 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
101 Sea Zone : 5 transports
91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 42 / 51
Russians : 44 / 52
Japanese : 52 / 53
Americans : 52 / 78
Chinese : 0 / 4
British : 30 / 30
UK_Pacific : 5 / 17
Italians : 9 / 18
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.550
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 42 / 51
Russians : 44 / 52
Japanese : 52 / 53
Americans : 52 / 78
Chinese : 0 / 4
British : 30 / 30
UK_Pacific : 5 / 17
Italians : 9 / 18
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.550
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from United Kingdom to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
6 artilleries, 1 fighter and 19 infantry moved from India to Burma
1 fighter moved from Burma to Shan State
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Egypt to Ethiopia
Combat - British
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 fighter in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 fighter in Shan State, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ethiopia
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 6 artilleries and 19 infantry
Japanese defend with 1 infantry
British roll dice for 6 artilleries and 19 infantry in Burma, round 2 : 6/25 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 6 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 bomber moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British and UK_Pacific :
Burma : 2 aaGuns, 6 artilleries and 19 infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 infantry
Ethiopia : 1 flag, 1 infantry
Iraq : 1 flag, 1 armour and 3 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 1 transport
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 flag
91 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 42 / 51
Russians : 44 / 52
Japanese : 51 / 53
Americans : 52 / 78
Chinese : 0 / 4
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 8 / 18
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.789
Median : 4.000
Variance : 0.414
Standard Deviation : 0.644
Total rolls : 71
Neutral_Axis Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.889
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.667
Median : 4.000
Variance : 0.195
Standard Deviation : 0.442
Total rolls : 42
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15