L14 G40 Helmutpower (Axis) vs Dawgoneit (Allies+11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                7 infantry moved from Kansu to Tsinghai
                1 fighter moved from Kansu to Burma

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 9 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 37 / 37
        Japanese : 35 / 45
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 29 / 29
        UK_Pacific : 17 / 17
        Italians : 10 / 19
        ANZAC : 18 / 18
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - British
                1 mech_infantry moved from Libya to Alexandria
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
                1 battleship moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                3 infantry moved from Burma to India
                1 infantry moved from Tunisia to Libya
                2 destroyers moved from 106 Sea Zone to 101 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British repair 0 damage on 1 factory_major; Remaining resources: 25 PUs;
                British buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Libya to Alexandria
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
                1 battleship moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                3 infantry moved from Burma to India
                1 infantry moved from Tunisia to Libya
                2 destroyers moved from 106 Sea Zone to 101 Sea Zone

    Combat - British
                Battle in Alexandria
                    British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 :  3/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  1/2 hits
                        1 artillery owned by the Italians, 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt

    Place Units - British
                1 armour, 1 artillery, 1 factory_minor and 1 infantry placed in Egypt
                British undo move 1.
                1 factory_minor placed in Persia
                1 armour, 1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour and 19 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Kenya : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
        Libya : 1 infantry
        Ethiopia : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 2 destroyers
        81 Sea Zone : 1 battleship
        Persia : 1 flag, 1 factory_minor and 3 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 37 / 37
        Japanese : 35 / 45
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 30 / 30
        UK_Pacific : 17 / 17
        Italians : 9 / 19
        ANZAC : 18 / 18
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                2 armour, 1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 37 / 37
        Japanese : 35 / 45
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 29 / 30
        UK_Pacific : 17 / 17
        Italians : 10 / 18
        ANZAC : 18 / 18
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 23 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 destroyer
        45 Sea Zone : 1 transport
        37 Sea Zone : 1 destroyer
        54 Sea Zone : 1 carrier and 1 cruiser
        Alexandria : 1 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 37 / 37
        Japanese : 35 / 45
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 30 / 30
        UK_Pacific : 17 / 17
        Italians : 9 / 18
        ANZAC : 21 / 23
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Eire to Scotland


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                5 artilleries and 11 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                3 submarines moved from 112 Sea Zone to 115 Sea Zone
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 fighters moved from Western Germany to Eastern Poland
                1 bomber moved from Western Germany to 115 Sea Zone


  • Scramble order in SZ115 please!


  • yes please. 1 round then retreat if I can. thank you kindly


  • You cant retreat when you scramble!

    Want to scramble?


  • yes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                5 artilleries and 11 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                3 submarines moved from 112 Sea Zone to 115 Sea Zone
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 fighters moved from Western Germany to Eastern Poland
                1 bomber moved from Western Germany to 115 Sea Zone

    Combat - Germans
                Russians scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone
                Battle in 115 Sea Zone
                    Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 5 submarines
                    Russians defend with 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
                        Germans roll dice for 5 submarines in 115 Sea Zone, round 2 :  3/5 hits
                        1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 115 Sea Zone
                        Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 :  2/3 hits
                        Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 :  3/3 hits
                        1 tactical_bomber owned by the Russians, 1 bomber owned by the Germans, 1 cruiser owned by the Germans, 1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 115 Sea Zone
                    5 submarines owned by the Germans retreated to 114 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 bomber, 1 cruiser and 1 destroyer
                    Casualties for Russians: 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
                Battle in Eastern Poland
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 2 infantry in Eastern Poland, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod

    Non Combat Move - Germans
                3 armour moved from Romania to Slovakia Hungary
                1 infantry moved from Bulgaria to Romania
                3 infantry moved from Bulgaria to Yugoslavia
                2 fighters moved from Eastern Poland to Slovakia Hungary
                3 transports moved from 114 Sea Zone to 113 Sea Zone
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                3 tactical_bombers moved from Holland Belgium to Slovakia Hungary
                5 artilleries and 4 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to 113 Sea Zone
                1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
                1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                2 artilleries moved from France to Western Germany

    Place Units - Germans
                4 armour, 3 artilleries and 3 infantry placed in Germany
                2 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Production/PUs Summary :

    Germans : 48 / 51
        Russians : 35 / 37
        Japanese : 35 / 45
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 30 / 30
        UK_Pacific : 17 / 17
        Italians : 9 / 18
        ANZAC : 21 / 23
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                2 infantry moved from Bessarabia to Romania
                1 artillery moved from Bessarabia to Romania
                2 infantry moved from Baltic States to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                2 infantry moved from Bessarabia to Romania
                1 artillery moved from Bessarabia to Romania
                2 infantry moved from Baltic States to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Novgorod
                2 infantry moved from Belarus to Novgorod
                1 artillery and 1 infantry moved from Smolensk to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                1 armour, 4 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                2 aaGuns and 17 infantry moved from Amur to Korea
                4 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod

    Place Units - Russians
                3 infantry placed in Novgorod
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,6,6,4,4,3,5
                Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 2 aaGuns and 18 infantry
        Romania : 1 flag, 1 artillery and 2 infantry
        Poland : 1 flag, 1 infantry
        Belarus : 1 artillery and 1 infantry
        Baltic States : 2 aaGuns and 12 infantry
        Bryansk : 1 artillery and 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 2 aaGuns, 5 armour, 1 artillery, 14 infantry and 5 mech_infantrys
        Russia : 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Ukraine : 2 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        Smolensk : 1 artillery and 1 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 44 / 52
        Japanese : 32 / 45
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 30 / 30
        UK_Pacific : 17 / 17
        Italians : 9 / 18
        ANZAC : 21 / 23
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.647
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.444
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Germans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
            Average roll : 2.333
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 4 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 bombers moved from Yunnan to Korea
                1 artillery and 8 infantry moved from Manchuria to Korea
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
                1 fighter moved from Anhwe to Korea
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Suiyuyan to Kansu
                1 armour, 3 artilleries and 7 infantry moved from Shensi to Tsinghai
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                3 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
                1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                2 battleships moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 37 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 fighter in Burma, round 2 :  0/1 hits
                        1 fighter owned by the Chinese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 fighter
                Battle in Korea
                    Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 10 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 18 infantry
                        AA fire in Korea :  1/5 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber in Korea, round 2 :  5/17 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 2 :  9/18 hits
                        3 infantry owned by the Russians, 9 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                    1 artillery and 1 infantry retreated to Manchuria
                        Japanese roll dice for 2 artilleries in Korea, round 3 :  1/2 hits
                        Russians roll dice for 15 infantry in Korea, round 3 :  5/15 hits
                        1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Korea
                    Russians win with 14 infantry remaining. Battle score for attacker is -23
                    Casualties for Japanese: 2 artilleries, 1 fighter and 9 infantry
                    Casualties for Russians: 2 aaGuns and 4 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Kwangtung
                    Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 :  4/8 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Borneo
                Battle in Tsinghai
                    Japanese attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                    Chinese defend with 9 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Tsinghai, round 2 :  6/13 hits
                        Chinese roll dice for 9 infantry in Tsinghai, round 2 :  5/9 hits
                        5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 3 :  4/8 hits
                        Chinese roll dice for 3 infantry in Tsinghai, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Borneo from UK_Pacific, taking Tsinghai from Chinese with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 6 infantry
                    Casualties for Chinese: 9 infantry

    Non Combat Move - Japanese
                1 fighter moved from Tsinghai to Shensi
                1 tactical_bomber moved from Tsinghai to Shensi
                1 aaGun moved from Suiyuyan to Kansu
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                2 bombers moved from Korea to Manchuria
                2 infantry moved from Anhwe to Hunan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to Yunnan
                1 tactical_bomber moved from 43 Sea Zone to Yunnan
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan

    Place Units - Japanese
                4 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 43 / 52
        Japanese : 53 / 53
        Americans : 52 / 77
        Chinese : 0 / 4
        British : 30 / 30
        UK_Pacific : 5 / 17
        Italians : 9 / 18
        ANZAC : 18 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 armour, 2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                1 bomber moved from Aleutian Islands to 7 Sea Zone
                1 tactical_bomber moved from Aleutian Islands to 7 Sea Zone
                1 fighter moved from 8 Sea Zone to 7 Sea Zone
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 armour, 2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                1 bomber moved from Aleutian Islands to 7 Sea Zone
                1 tactical_bomber moved from Aleutian Islands to 7 Sea Zone
                1 fighter moved from 8 Sea Zone to 7 Sea Zone
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 7 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 45 Sea Zone
                        Americans roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 7 Sea Zone to Aleutian Islands
                1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 8 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                3 armour, 2 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Aleutian Islands : 1 bomber and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Amur : 1 artillery, 2 infantry and 1 mech_infantry
        42 Sea Zone : 1 flag, 1 destroyer
        45 Sea Zone : 1 cruiser
        16 Sea Zone : 1 destroyer
        7 Sea Zone : 2 destroyers
        8 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
        5 Sea Zone : 2 transports
        6 Sea Zone : 1 submarine
        54 Sea Zone : 2 infantry and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
        Morocco : 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        101 Sea Zone : 5 transports
        91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 44 / 52
        Japanese : 52 / 53
        Americans : 52 / 78
        Chinese : 0 / 4
        British : 30 / 30
        UK_Pacific : 5 / 17
        Italians : 9 / 18
        ANZAC : 18 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.550
            Median : 4.000
            Variance : 0.211
            Standard Deviation : 0.459
            Total rolls : 20

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.867
            Median : 4.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 44 / 52
        Japanese : 52 / 53
        Americans : 52 / 78
        Chinese : 0 / 4
        British : 30 / 30
        UK_Pacific : 5 / 17
        Italians : 9 / 18
        ANZAC : 18 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.550
            Median : 4.000
            Variance : 0.211
            Standard Deviation : 0.459
            Total rolls : 20

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.867
            Median : 4.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 fighter moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter moved from United Kingdom to Gibraltar
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                6 artilleries, 1 fighter and 19 infantry moved from India to Burma
                1 fighter moved from Burma to Shan State
                1 infantry moved from Kenya to Ethiopia
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Ethiopia

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  2/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 :  2/6 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Shan State
                    British attack with 1 fighter
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        British roll dice for 1 fighter in Shan State, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        British roll dice for 1 fighter in Shan State, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Ethiopia
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 1 infantry in Ethiopia, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 6 artilleries and 19 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 6 artilleries and 19 infantry in Burma, round 2 :  6/25 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 6 artilleries and 19 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                1 bomber moved from Ethiopia to Egypt
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 2 aaGuns, 6 artilleries and 19 infantry
        India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
        Anglo Egyptian Sudan : 1 infantry
        Libya : 1 infantry
        Ethiopia : 1 flag, 1 infantry
        Iraq : 1 flag, 1 armour and 3 infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship and 1 transport
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 44 / 52
        Japanese : 51 / 53
        Americans : 52 / 78
        Chinese : 0 / 4
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 8 / 18
        ANZAC : 18 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 13 times
                6 was rolled 15 times
            Average roll : 3.789
            Median : 4.000
            Variance : 0.414
            Standard Deviation : 0.644
            Total rolls : 71

    Neutral_Axis Combat
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.750
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.889
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.195
            Standard Deviation : 0.442
            Total rolls : 42

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.867
            Median : 4.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

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