TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 tactical_bomber moved from Eastern United States to Central United States
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 8 Sea Zone to 9 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Central United States
Americans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 factory_minor
Americans win, taking Central United States from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Central United States to Eastern United States
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 32
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,1,3,3,4,6,3,2,2,4,5,3,1,2,3,2,2,5,5,3,4,5,6,1,3,2,6,2,5,3
Americans collect 2 PUs (32 lost to blockades); end with 2 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 7 PUs