@simon33 said in L26 BM simon33 (L+22) vs discalced (X):
Scramble to Taranto?
no scramble
I’ll do my best!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
6 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
5 infantry moved from Kansu to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 11 infantry
Germans defend with 1 armour
Russians roll dice for 11 infantry in Novosibirsk, round 2 : 4/11 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Kansu to Novosibirsk
Turn Complete - Russians
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Removing units owned by Russians from Siberia: 1 infantry
EDIT: Adding units owned by Russians to Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Korea : 1 flag, 2 infantry
Shensi : 1 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Soviet Far East : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Novosibirsk : 2 aaGuns and 10 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 65 / 92
Russians : 12 / 0
Japanese : 45 / 52
Americans : 52 / 78
Chinese : 7 / 2
British : 30 / 34
UK_Pacific : 16 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 bombers moved from Japan to 33 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
3 artilleries moved from 37 Sea Zone to Malaya
1 infantry moved from Ulaanbaatar to Amur
Japanese take Amur from Russians
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
4 armour moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
1 artillery moved from Szechwan to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Shantung to Chahar
2 infantry and 1 mech_infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Kweichow to Shensi
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 3 fighters and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 11/14 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 5 transports in 33 Sea Zone, round 2 : 4/10 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 2 carriers owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 destroyers owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/12 hits
Americans roll dice for 1 battleship, 1 fighter and 5 transports in 33 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans, 1 transport owned by the ANZAC, 4 transports owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 129
Casualties for Japanese: 2 destroyers and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 4 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun, 2 armour and 1 mech_infantry
AA fire in Yunnan : 1/2 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 4 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits
Chinese roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
2 armour owned by the British, 1 mech_infantry owned by the British, 1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 1 aaGun, 2 armour and 1 mech_infantry
Battle in Malaya
Japanese attack with 3 artilleries, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
Japanese roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 3/5 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
3 infantry owned by the British, 1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
2 bombers moved from 33 Sea Zone to Philippines
1 fighter moved from Korea to Japan
1 fighter moved from Shensi to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from French Indo China to Hunan
2 fighters moved from French Indo China to Hunan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 armour placed in Japan
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Production/PUs Summary :
Germans : 65 / 92
Russians : 8 / 0
Japanese : 58 / 58
Americans : 52 / 78
Chinese : 3 / 2
British : 30 / 34
UK_Pacific : 11 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 36 Sea Zone
4 bombers moved from Queensland to 33 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 5 bombers, 1 carrier and 3 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans roll dice for 5 bombers, 1 carrier and 3 fighters in 33 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/10 hits
3 fighters owned by the Americans, 1 carrier owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 5 bombers in 33 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 2/8 hits
1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 bombers in 33 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 2 battleships and 2 fighters in 33 Sea Zone, round 4 : 2/4 hits
2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 bomber in 33 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 battleships and 1 fighter in 33 Sea Zone, round 5 : 3/3 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -12
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 5 bombers, 1 carrier and 3 fighters
Non Combat Move - Americans
1 bomber moved from Western United States to Caroline Islands
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 36 Sea Zone to Shan State
Place Units - Americans
6 bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Shan State : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 transport
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 6 bombers, 1 factory_major and 1 harbour
Gibraltar : 1 artillery and 1 infantry
Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
101 Sea Zone : 1 submarine
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
110 Sea Zone : 1 battleship and 2 transports
Production/PUs Summary :
Germans : 65 / 92
Russians : 8 / 0
Japanese : 58 / 58
Americans : 52 / 72
Chinese : 3 / 2
British : 30 / 34
UK_Pacific : 11 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Hopei : 1 infantry
Production/PUs Summary :
Germans : 65 / 92
Russians : 8 / 0
Japanese : 57 / 58
Americans : 52 / 72
Chinese : 4 / 6
British : 30 / 34
UK_Pacific : 11 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Scramble for Egypt?
No scramble…
Max defense…
Protect the city
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to France
3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
2 armour, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 4 infantry moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in France
British attack with 3 artilleries, 4 fighters, 5 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_minor and 10 infantry
AA fire in France : 0/4 hits
British roll dice for 3 artilleries, 4 fighters, 5 infantry and 1 mech_infantry in France, round 2 : 5/13 hits
Germans roll dice for 3 aaGuns, 2 armour and 10 infantry in France, round 2 : 4/12 hits
4 infantry owned by the British, 2 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in France
British roll dice for 3 artilleries, 4 fighters, 1 infantry and 1 mech_infantry in France, round 3 : 4/9 hits
Germans roll dice for 2 armour and 8 infantry in France, round 3 : 5/10 hits
1 infantry owned by the British, 4 infantry owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in France
British roll dice for 1 artillery and 3 fighters in France, round 4 : 1/4 hits
Germans roll dice for 2 armour and 4 infantry in France, round 4 : 2/6 hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in France
British roll dice for 1 artillery and 1 fighter in France, round 5 : 1/2 hits
Germans roll dice for 2 armour and 3 infantry in France, round 5 : 3/5 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in France
Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -32
Casualties for Germans: 3 aaGuns and 8 infantry
Casualties for British: 3 artilleries, 4 fighters, 5 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour and 2 artilleries
British roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/12 hits
Japanese roll dice for 4 armour and 2 artilleries in Yunnan, round 2 : 4/6 hits
4 infantry owned by the British, 3 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/8 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 4 armour and 2 artilleries
Casualties for British: 4 infantry and 1 mech_infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
British roll dice for 2 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/11 hits
Italians roll dice for 2 armour, 3 artilleries, 3 fighters and 6 infantry in Egypt, round 2 : 6/14 hits
2 infantry owned by the British, 4 mech_infantrys owned by the British and 6 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour, 1 artillery, 1 bomber and 1 tactical_bomber in Egypt, round 3 : 4/5 hits
Italians roll dice for 2 armour, 3 artilleries and 3 fighters in Egypt, round 3 : 5/8 hits
1 bomber owned by the British, 1 tactical_bomber owned by the British, 2 armour owned by the British, 3 artilleries owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -25
Casualties for British: 2 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 armour, 3 artilleries and 6 infantry
Non Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Belgian Congo to Kenya
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to Yunnan
2 infantry moved from India to Burma
Place Units - British
3 armour placed in Normandy Bordeaux
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,3,4,5,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 4 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 2 armour, 2 artilleries and 1 mech_infantry
Burma : 2 infantry
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 infantry and 1 transport
Persia : 1 flag
110 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 65 / 92
Russians : 8 / 0
Japanese : 56 / 58
Americans : 52 / 72
Chinese : 5 / 6
British : 30 / 30
UK_Pacific : 11 / 10
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Crap, somehow One of the infantry didn’t get off loaded from the transport to egypt, shorting me both that guy and the bombardment from the cruiser…. I don’t supposed I could redo that? If not it’s not a big deal to me. I am hoping we can do a second game after this one.
Redo the fight on forum… No problem!
Egypt reroll
Attacker:
3 inf
4 mech
1 art
2 tanks
1 tac
1 bomber
1 cruiser
1 battleship
Defender:
6 inf
3 art
2 tanks
1 fighter
1 german fighters
Egypt reroll
Attacker:
3 inf
4 mech
1 art
2 tanks
1 tac
1 bomber
1 cruiser
1 battleship
Defender:
6 inf
3 art
2 tanks
1 fighter
2 german fighters
Attacker
Bombardment
BB @ 4
Rolling 1d6:
(3)
Cruiser @ 3
Rolling 1d6:
(4)
Attacker:
3 inf 3 mech @ 1
Rolling 6d6:
(1, 2, 5, 6, 6, 6)
1 art 1 mech @ 2
Rolling 2d6:
(2, 6)
2 tanks @ 3
Rolling 2d6:
(2, 5)
1 tac 1 bomber @ 4
Rolling 2d6:
(4, 4)
Defender:
6 inf 3 art @ 2
Rolling 9d6:
(1, 1, 1, 1, 2, 3, 4, 5, 5)
2 tanks @ 3
Rolling 2d6:
(2, 5)
3 fighter
Rolling 3d6:
(1, 1, 2)
Hits for round one. 6 attcker 9 def
What survived Attacker:
1 tank
1 tac
1 bomber
Defender:
3 art
2 tanks
1 fighter
2 german fighters
1 tank @ 3
Rolling 1d6:
(4)
1 Tach 1 Bomber @4
Rolling 2d6:
(2, 3)
Def:
3 art @2
Rolling 3d6:
(2, 4, 6)
2 tanks @ 3
Rolling 1d6:
(6)
3 Fighters @ 4
Rolling 3d6:
(3, 3, 5)
I missed rolling one of your tanks, but it doesn’t matter you’ve whipped me out.
Yeap!
Done…
Was this our first or second game? Either way want to go again?
Our first game!
Yes, we can do another game!
We change axis-allies with same bid?