i saw dice were rolled a while earlier, but i see no post yet. just double checking it wasn’t forgotten. thanks
L14 G40 Helmutpower (Axis) vs Entek (Allies+8)
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I’ll do my best!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
6 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
5 infantry moved from Kansu to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 11 infantry
Germans defend with 1 armour
Russians roll dice for 11 infantry in Novosibirsk, round 2 : 4/11 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kansu to NovosibirskTurn Complete - Russians
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Removing units owned by Russians from Siberia: 1 infantry
EDIT: Adding units owned by Russians to Soviet Far East: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Korea : 1 flag, 2 infantry
Shensi : 1 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Soviet Far East : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Novosibirsk : 2 aaGuns and 10 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 65 / 92
Russians : 12 / 0
Japanese : 45 / 52
Americans : 52 / 78
Chinese : 7 / 2
British : 30 / 34
UK_Pacific : 16 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 bombers moved from Japan to 33 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
3 artilleries moved from 37 Sea Zone to Malaya
1 infantry moved from Ulaanbaatar to Amur
Japanese take Amur from Russians
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
4 armour moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
1 artillery moved from Szechwan to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Shantung to Chahar
2 infantry and 1 mech_infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Kweichow to ShensiCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 3 fighters and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 11/14 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 5 transports in 33 Sea Zone, round 2 : 4/10 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 2 carriers owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 destroyers owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/12 hits
Americans roll dice for 1 battleship, 1 fighter and 5 transports in 33 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans, 1 transport owned by the ANZAC, 4 transports owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 129
Casualties for Japanese: 2 destroyers and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 4 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun, 2 armour and 1 mech_infantry
AA fire in Yunnan : 1/2 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 4 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits
Chinese roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
2 armour owned by the British, 1 mech_infantry owned by the British, 1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 1 aaGun, 2 armour and 1 mech_infantry
Battle in Malaya
Japanese attack with 3 artilleries, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
Japanese roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 3/5 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
3 infantry owned by the British, 1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
2 bombers moved from 33 Sea Zone to Philippines
1 fighter moved from Korea to Japan
1 fighter moved from Shensi to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from French Indo China to Hunan
2 fighters moved from French Indo China to HunanPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 armour placed in Japan
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalProduction/PUs Summary :
Germans : 65 / 92
Russians : 8 / 0
Japanese : 58 / 58
Americans : 52 / 78
Chinese : 3 / 2
British : 30 / 34
UK_Pacific : 11 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 36 Sea Zone
4 bombers moved from Queensland to 33 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 5 bombers, 1 carrier and 3 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans roll dice for 5 bombers, 1 carrier and 3 fighters in 33 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/10 hits
3 fighters owned by the Americans, 1 carrier owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 5 bombers in 33 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 2/8 hits
1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 bombers in 33 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 2 battleships and 2 fighters in 33 Sea Zone, round 4 : 2/4 hits
2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 bomber in 33 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 battleships and 1 fighter in 33 Sea Zone, round 5 : 3/3 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -12
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 5 bombers, 1 carrier and 3 fightersNon Combat Move - Americans
1 bomber moved from Western United States to Caroline Islands
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 36 Sea Zone to Shan StatePlace Units - Americans
6 bombers placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Shan State : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 transport
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 6 bombers, 1 factory_major and 1 harbour
Gibraltar : 1 artillery and 1 infantry
Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
101 Sea Zone : 1 submarine
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
110 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 65 / 92
Russians : 8 / 0
Japanese : 58 / 58
Americans : 52 / 72
Chinese : 3 / 2
British : 30 / 34
UK_Pacific : 11 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Hopei : 1 infantry
Production/PUs Summary :
Germans : 65 / 92
Russians : 8 / 0
Japanese : 57 / 58
Americans : 52 / 72
Chinese : 4 / 6
British : 30 / 34
UK_Pacific : 11 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble for Egypt?
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No scramble…
Max defense…
Protect the city
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to France
3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
2 armour, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 4 infantry moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in France
British attack with 3 artilleries, 4 fighters, 5 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_minor and 10 infantry
AA fire in France : 0/4 hits
British roll dice for 3 artilleries, 4 fighters, 5 infantry and 1 mech_infantry in France, round 2 : 5/13 hits
Germans roll dice for 3 aaGuns, 2 armour and 10 infantry in France, round 2 : 4/12 hits
4 infantry owned by the British, 2 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in France
British roll dice for 3 artilleries, 4 fighters, 1 infantry and 1 mech_infantry in France, round 3 : 4/9 hits
Germans roll dice for 2 armour and 8 infantry in France, round 3 : 5/10 hits
1 infantry owned by the British, 4 infantry owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in France
British roll dice for 1 artillery and 3 fighters in France, round 4 : 1/4 hits
Germans roll dice for 2 armour and 4 infantry in France, round 4 : 2/6 hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in France
British roll dice for 1 artillery and 1 fighter in France, round 5 : 1/2 hits
Germans roll dice for 2 armour and 3 infantry in France, round 5 : 3/5 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in France
Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -32
Casualties for Germans: 3 aaGuns and 8 infantry
Casualties for British: 3 artilleries, 4 fighters, 5 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour and 2 artilleries
British roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/12 hits
Japanese roll dice for 4 armour and 2 artilleries in Yunnan, round 2 : 4/6 hits
4 infantry owned by the British, 3 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/8 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 4 armour and 2 artilleries
Casualties for British: 4 infantry and 1 mech_infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
British roll dice for 2 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/11 hits
Italians roll dice for 2 armour, 3 artilleries, 3 fighters and 6 infantry in Egypt, round 2 : 6/14 hits
2 infantry owned by the British, 4 mech_infantrys owned by the British and 6 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour, 1 artillery, 1 bomber and 1 tactical_bomber in Egypt, round 3 : 4/5 hits
Italians roll dice for 2 armour, 3 artilleries and 3 fighters in Egypt, round 3 : 5/8 hits
1 bomber owned by the British, 1 tactical_bomber owned by the British, 2 armour owned by the British, 3 artilleries owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -25
Casualties for British: 2 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 armour, 3 artilleries and 6 infantryNon Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Belgian Congo to Kenya
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to Yunnan
2 infantry moved from India to BurmaPlace Units - British
3 armour placed in Normandy Bordeaux
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,3,4,5,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 4 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 2 armour, 2 artilleries and 1 mech_infantry
Burma : 2 infantry
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 infantry and 1 transport
Persia : 1 flag
110 Sea Zone : 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 65 / 92
Russians : 8 / 0
Japanese : 56 / 58
Americans : 52 / 72
Chinese : 5 / 6
British : 30 / 30
UK_Pacific : 11 / 10
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Crap, somehow One of the infantry didn’t get off loaded from the transport to egypt, shorting me both that guy and the bombardment from the cruiser…. I don’t supposed I could redo that? If not it’s not a big deal to me. I am hoping we can do a second game after this one.
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Redo the fight on forum… No problem!
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Egypt reroll
Attacker:
3 inf
4 mech
1 art
2 tanks
1 tac
1 bomber1 cruiser
1 battleshipDefender:
6 inf
3 art
2 tanks
1 fighter
1 german fighters -
Egypt reroll
Attacker:
3 inf
4 mech
1 art
2 tanks
1 tac
1 bomber1 cruiser
1 battleshipDefender:
6 inf
3 art
2 tanks
1 fighter
2 german fighters -
Attacker
Bombardment
BB @ 4
Rolling 1d6:
(3)
Cruiser @ 3
Rolling 1d6:
(4) -
Attacker:
3 inf 3 mech @ 1
Rolling 6d6:
(1, 2, 5, 6, 6, 6)
1 art 1 mech @ 2
Rolling 2d6:
(2, 6)
2 tanks @ 3
Rolling 2d6:
(2, 5)
1 tac 1 bomber @ 4
Rolling 2d6:
(4, 4)Defender:
6 inf 3 art @ 2
Rolling 9d6:
(1, 1, 1, 1, 2, 3, 4, 5, 5)2 tanks @ 3
Rolling 2d6:
(2, 5)3 fighter
Rolling 3d6:
(1, 1, 2) -
Hits for round one. 6 attcker 9 def
What survived Attacker:
1 tank
1 tac
1 bomberDefender:
3 art
2 tanks
1 fighter
2 german fighters1 tank @ 3
Rolling 1d6:
(4)
1 Tach 1 Bomber @4
Rolling 2d6:
(2, 3)Def:
3 art @2
Rolling 3d6:
(2, 4, 6)
2 tanks @ 3
Rolling 1d6:
(6)
3 Fighters @ 4
Rolling 3d6:
(3, 3, 5) -
I missed rolling one of your tanks, but it doesn’t matter you’ve whipped me out.
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Yeap!
Done… -
Was this our first or second game? Either way want to go again?
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Our first game!
Yes, we can do another game!
We change axis-allies with same bid?





