@aequitas-et-veritas Edited landing spot for french fig to Normandy
L14 G40 Helmutpower (Axis) vs Entek (Allies+8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 36 Sea Zone
4 bombers moved from Queensland to 33 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 5 bombers, 1 carrier and 3 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans roll dice for 5 bombers, 1 carrier and 3 fighters in 33 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/10 hits
3 fighters owned by the Americans, 1 carrier owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 5 bombers in 33 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 2/8 hits
1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 bombers in 33 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 2 battleships and 2 fighters in 33 Sea Zone, round 4 : 2/4 hits
2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 bomber in 33 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 battleships and 1 fighter in 33 Sea Zone, round 5 : 3/3 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -12
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 5 bombers, 1 carrier and 3 fightersNon Combat Move - Americans
1 bomber moved from Western United States to Caroline Islands
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 36 Sea Zone to Shan StatePlace Units - Americans
6 bombers placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 harbour, 2 infantry and 1 mech_infantry
Shan State : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 transport
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 6 bombers, 1 factory_major and 1 harbour
Gibraltar : 1 artillery and 1 infantry
Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
101 Sea Zone : 1 submarine
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
110 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 65 / 92
Russians : 8 / 0
Japanese : 58 / 58
Americans : 52 / 72
Chinese : 3 / 2
British : 30 / 34
UK_Pacific : 11 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Hopei : 1 infantry
Production/PUs Summary :
Germans : 65 / 92
Russians : 8 / 0
Japanese : 57 / 58
Americans : 52 / 72
Chinese : 4 / 6
British : 30 / 34
UK_Pacific : 11 / 20
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble for Egypt?
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No scramble…
Max defense…
Protect the city
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to France
3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
2 armour, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 4 infantry moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in France
British attack with 3 artilleries, 4 fighters, 5 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_minor and 10 infantry
AA fire in France : 0/4 hits
British roll dice for 3 artilleries, 4 fighters, 5 infantry and 1 mech_infantry in France, round 2 : 5/13 hits
Germans roll dice for 3 aaGuns, 2 armour and 10 infantry in France, round 2 : 4/12 hits
4 infantry owned by the British, 2 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in France
British roll dice for 3 artilleries, 4 fighters, 1 infantry and 1 mech_infantry in France, round 3 : 4/9 hits
Germans roll dice for 2 armour and 8 infantry in France, round 3 : 5/10 hits
1 infantry owned by the British, 4 infantry owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in France
British roll dice for 1 artillery and 3 fighters in France, round 4 : 1/4 hits
Germans roll dice for 2 armour and 4 infantry in France, round 4 : 2/6 hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in France
British roll dice for 1 artillery and 1 fighter in France, round 5 : 1/2 hits
Germans roll dice for 2 armour and 3 infantry in France, round 5 : 3/5 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in France
Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -32
Casualties for Germans: 3 aaGuns and 8 infantry
Casualties for British: 3 artilleries, 4 fighters, 5 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour and 2 artilleries
British roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/12 hits
Japanese roll dice for 4 armour and 2 artilleries in Yunnan, round 2 : 4/6 hits
4 infantry owned by the British, 3 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/8 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 4 armour and 2 artilleries
Casualties for British: 4 infantry and 1 mech_infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
British roll dice for 2 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/11 hits
Italians roll dice for 2 armour, 3 artilleries, 3 fighters and 6 infantry in Egypt, round 2 : 6/14 hits
2 infantry owned by the British, 4 mech_infantrys owned by the British and 6 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour, 1 artillery, 1 bomber and 1 tactical_bomber in Egypt, round 3 : 4/5 hits
Italians roll dice for 2 armour, 3 artilleries and 3 fighters in Egypt, round 3 : 5/8 hits
1 bomber owned by the British, 1 tactical_bomber owned by the British, 2 armour owned by the British, 3 artilleries owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -25
Casualties for British: 2 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 armour, 3 artilleries and 6 infantryNon Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Belgian Congo to Kenya
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to Yunnan
2 infantry moved from India to BurmaPlace Units - British
3 armour placed in Normandy Bordeaux
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,3,4,5,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 4 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 2 armour, 2 artilleries and 1 mech_infantry
Burma : 2 infantry
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 infantry and 1 transport
Persia : 1 flag
110 Sea Zone : 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 65 / 92
Russians : 8 / 0
Japanese : 56 / 58
Americans : 52 / 72
Chinese : 5 / 6
British : 30 / 30
UK_Pacific : 11 / 10
Italians : 19 / 25
ANZAC : 11 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Crap, somehow One of the infantry didn’t get off loaded from the transport to egypt, shorting me both that guy and the bombardment from the cruiser…. I don’t supposed I could redo that? If not it’s not a big deal to me. I am hoping we can do a second game after this one.
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Redo the fight on forum… No problem!
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Egypt reroll
Attacker:
3 inf
4 mech
1 art
2 tanks
1 tac
1 bomber1 cruiser
1 battleshipDefender:
6 inf
3 art
2 tanks
1 fighter
1 german fighters -
Egypt reroll
Attacker:
3 inf
4 mech
1 art
2 tanks
1 tac
1 bomber1 cruiser
1 battleshipDefender:
6 inf
3 art
2 tanks
1 fighter
2 german fighters -
Attacker
Bombardment
BB @ 4
Rolling 1d6:
(3)
Cruiser @ 3
Rolling 1d6:
(4) -
Attacker:
3 inf 3 mech @ 1
Rolling 6d6:
(1, 2, 5, 6, 6, 6)
1 art 1 mech @ 2
Rolling 2d6:
(2, 6)
2 tanks @ 3
Rolling 2d6:
(2, 5)
1 tac 1 bomber @ 4
Rolling 2d6:
(4, 4)Defender:
6 inf 3 art @ 2
Rolling 9d6:
(1, 1, 1, 1, 2, 3, 4, 5, 5)2 tanks @ 3
Rolling 2d6:
(2, 5)3 fighter
Rolling 3d6:
(1, 1, 2) -
Hits for round one. 6 attcker 9 def
What survived Attacker:
1 tank
1 tac
1 bomberDefender:
3 art
2 tanks
1 fighter
2 german fighters1 tank @ 3
Rolling 1d6:
(4)
1 Tach 1 Bomber @4
Rolling 2d6:
(2, 3)Def:
3 art @2
Rolling 3d6:
(2, 4, 6)
2 tanks @ 3
Rolling 1d6:
(6)
3 Fighters @ 4
Rolling 3d6:
(3, 3, 5) -
I missed rolling one of your tanks, but it doesn’t matter you’ve whipped me out.
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Yeap!
Done… -
Was this our first or second game? Either way want to go again?
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Our first game!
Yes, we can do another game!
We change axis-allies with same bid?
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Works for me. Let me know what you want and where you want them.
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We can only switch side… I take Allies + 8 (1 destroyer in SZ near Egypt)
And dont forget to post the result of our game on the appropriate forum!
Good luck!
Let me know the topic when you start the game!
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We can only switch side… I take Allies + 8 (1 destroyer in SZ near Egypt)
And dont forget to post the result of our game on the appropriate forum!
Good luck!
Let me know the topic when you start the game!
Coming up!
Ack you’re right I forgot.
Good luck to you too!





