Witt(Axis) vs Noll(Allies) 1940 Global and Italian domination of Europe!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
3 infantry moved from Russia to Smolensk
2 artilleries moved from Archangel to Vologda
4 artilleries and 1 infantry moved from Russia to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
5 infantry moved from Ukraine to Bryansk
5 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Tsinghai
Russians attack with 6 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 mech_infantry moved from Caucasus to Iraq
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Western Ukraine to BryanskPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 5 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
File here, sorry Noll.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
2 carriers moved from 54 Sea Zone to 33 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from 42 Sea Zone to QueenslandPlace Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 battleship and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
4 fighters moved from Normandy Bordeaux to Gibraltar
1 fighter and 1 tactical_bomber moved from Trans-Jordan to West India
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to GibraltarCombat - British
Battle in Greece
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
Japanese defend with 2 armour and 2 mech_infantrys
1 artillery owned by the British retreated to Burma
Japanese win, taking Greece from Italians with 2 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry and 2 mech_infantrysNon Combat Move - British
1 fighter moved from Yunnan to IndiaPlace Units - British
1 factory_minor placed in Persia
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,5,2,1,5,3,5,1,4,3,3,4,4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to Greece
1 destroyer moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 bomber and 3 fighters
British defend with 1 infantry and 1 mech_infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Eastern Poland : 1 flag
95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 54
Russians : 30 / 35
Japanese : 67 / 73
Americans : 55 / 73
Chinese : 0 / 2
British : 37 / 41
UK_Pacific : 7 / 4
Italians : 11 / 11
ANZAC : 9 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to 33 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 99 Sea Zone to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
witt I made an edit I forgot to kill a jp transport with the anzac fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 tactical_bomber moved from Poland to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 bomber moved from Western Germany to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 carrier and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Southern France to Western Germany
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
7 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Smolensk to Belarus
3 infantry moved from Finland to Karelia
1 bomber moved from Smolensk to Belarus
2 armour, 4 artilleries and 7 infantry moved from Eastern Poland to Belarus
4 artilleries and 3 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
1 fighter moved from 113 Sea Zone to Belarus
1 fighter moved from Southern France to 113 Sea ZonePlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
1 artillery, 1 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Poland : 3 infantry
Germany : 1 artillery, 1 factory_major, 1 infantry and 4 mech_infantrys
Holland Belgium : 1 infantry
Belarus : 1 flag, 2 aaGuns, 9 armour, 11 artilleries, 1 bomber, 1 fighter, 27 infantry, 2 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag, 3 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 aaGun, 4 artilleries, 3 infantry and 2 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 1 artillery and 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
95 Sea Zone : 1 carrier and 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 61
Russians : 28 / 35
Japanese : 67 / 73
Americans : 50 / 73
Chinese : 0 / 2
British : 34 / 41
UK_Pacific : 7 / 4
Italians : 11 / 11
ANZAC : 9 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Vologda to Smolensk
1 artillery moved from Vologda to Smolensk
2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
4 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Iraq to EgyptCombat - Russians
Battle in Tsinghai
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Smolensk
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
1 armour and 5 artilleries moved from Russia to Bryansk
2 aaGuns and 8 infantry moved from Novosibirsk to VologdaPlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 4 infantry placed in Russia
1 armour placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
Questa regola che la Russia puo’ accumolare reddito mi gira le palle.
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@wittmann:
Questa regola che la Russia puo’ accumolare reddito mi gira le palle.
E’ la punizione per la germania che compra navi :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 armour, 2 bombers and 1 mech_infantry moved from Kweichow to Tsinghai
1 fighter moved from Kwangsi to Tsinghai
1 tactical_bomber moved from Kwangsi to Tsinghai
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from Yunnan to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Alaska
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking Alaska from Americans with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 fighter moved from Tsinghai to Shensi
1 tactical_bomber moved from Tsinghai to Shensi
1 bomber moved from Tsinghai to Kwangsi
1 bomber moved from Tsinghai to Kwangsi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Sikang
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Japan
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to KwangsiPlace Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
2 destroyers placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in French Indo China
Japanese undo move 6.
Japanese undo move 5.
1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 artillery
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 1 fighter and 2 tactical_bombers
Korea : 1 aaGun, 2 artilleries and 6 infantry
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 1 fighter and 1 tactical_bomber
Yunnan : 1 flag, 1 aaGun, 1 armour and 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Western Australia : 1 flag, 1 artillery
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Alaska : 1 flag, 2 infantry
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
39 Sea Zone : 1 submarine
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
2 Sea Zone : 1 transport
8 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 50 / 61
Russians : 30 / 36
Japanese : 70 / 75
Americans : 48 / 73
Chinese : 0 / 2
British : 34 / 41
UK_Pacific : 6 / 4
Italians : 10 / 11
ANZAC : 9 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry about the edit. I forgot to use my jap TT, then used the wrong unit. I dropped 2 Inf, when I had 1 Inf, Â 1 Art left.
it is correct now.
You have disrupted my plans of expansion. Am wondering which way you will go….Scramble all 3 planes if you go for either the Philippines or SZ6. If you send the DD into SZ6, use 2 Kamikaze against it. If the carrier goes in, I will want to look at the map.
I will want to Kamikaze Philippines too actually.Buongiorno.
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Japan became very rich tho’! :)
I’m trying to keep both Axis balanced, usually it’s not the best strategy, but we’re playing for fun!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Western Australia
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 transport moved from 91 Sea Zone to 64 Sea ZoneCombat - Americans
Battle in New Guinea
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Australia
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Denmark
Battle in Celebes
Battle in Norway
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking Denmark from Germans, taking Celebes from Japanese, taking Norway from Germans, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in JavaNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 bomber moved from Western Australia to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Trans-Jordan
1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from United Kingdom to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to Norway
1 battleship moved from 110 Sea Zone to 92 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from 125 Sea Zone to Norway
1 bomber moved from 125 Sea Zone to Norway
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarPlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
I’m rerhinking american NCM in the pacific give me few minutes
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Yes I need an edit to reposition my fleet, will upload soon





