@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
14L G40 captain walker (axis) vs Degrasse (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Algeria to Northern Italy
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
2 battleships and 2 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
Japanese defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 3/5 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 battleships, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Philippines
Americans attack with 1 armour, 5 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Philippines, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber moved from Northern Italy to Tunisia
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
3 carriers moved from 33 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 armour and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Johnston Island : 2 artilleries and 2 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
30 Sea Zone : 1 destroyer and 2 transports
35 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 2 artilleries and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 bomber, 1 infantry and 2 mech_infantrys
Libya : 1 flag, 1 mech_infantry
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 3 transports
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 50 / 62
Russians : 25 / 30
Japanese : 55 / 57
Americans : 56 / 81
Chinese : 2 / 5
British : 33 / 39
UK_Pacific : 9 / 5
Italians : 11 / 4
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 2 times
Average roll : 3.513
Median : 4.000
Variance : 1.711
Standard Deviation : 1.308
Total rolls : 39Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.588
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.588
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 50 / 62
Russians : 25 / 30
Japanese : 55 / 57
Americans : 56 / 81
Chinese : 2 / 4
British : 33 / 39
UK_Pacific : 9 / 5
Italians : 11 / 4
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 2 times
Average roll : 3.513
Median : 4.000
Variance : 1.711
Standard Deviation : 1.308
Total rolls : 39Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.588
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.588
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Algeria to Libya
2 infantry moved from Morocco to Algeria
2 infantry moved from Morocco to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Algeria to Gibraltar
1 armour and 4 mech_infantrys moved from Egypt to Tobruk
1 bomber moved from Algeria to Tobruk
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to Caucasus
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to 42 Sea ZoneCombat - British
Battle in Tobruk
British attack with 1 armour, 1 bomber and 4 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Tobruk, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 0/4 hits
2 infantry owned by the Italians lost in Tobruk
1 armour owned by the British and 4 mech_infantrys owned by the British retreated to Alexandria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Tobruk to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from Burma to IndiaPlace Units - British
2 transports placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Persia
British undo move 2.
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artilleryTerritory Summary for British, UK_Pacific :
Burma : 1 artillery and 3 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
Sumatra : 1 flag, 1 aaGun, 1 fighter and 1 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour and 4 mech_infantrys
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 bomber, 1 harbour and 7 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 artillery
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Normandy Bordeaux : 2 infantry
Algeria : 2 infantry
Holland Belgium : 1 flag, 2 infantry
Libya : 1 armour
Ethiopia : 1 flag
Caucasus : 3 mech_infantrys
Eire : 1 flag
109 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Suriname : 1 flag
110 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 47 / 62
Russians : 25 / 30
Japanese : 54 / 57
Americans : 56 / 81
Chinese : 2 / 4
British : 36 / 42
UK_Pacific : 10 / 9
Italians : 11 / 4
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 17 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 2.340
Standard Deviation : 1.530
Total rolls : 51Null / Other
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.444
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.444
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.588
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
You had an option to use kamikaze strikes on the US ships off the Philippines before they went sub hunting. They didn’t bombard so the land combat is unaffected. If you want to try to save the submarine by kamikaze striking the destroyer and then submerging, that’s fine. We can roll on the forum and then edit the game file.
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You attacked with 2bb, 2ca and one dd so I’ll use three kamis. One on each ca and one on dd.
ca
Rolls: 1@1; Total Hits: 01@1: (5)
ca
Rolls: 1@1; Total Hits: 01@1: (5)
dd
Rolls: 1@1; Total Hits: 01@1: (3) -
no hits so the map stays the same. I’ll have to edit the number of kamis I have left though.
In the future please check with me prior to rolling the dice if kamis could be involved. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Greece to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters and 3 mech_infantrys
British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits
1 infantry owned by the British and 1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 4 : 4/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to Northern Italy
2 artilleries and 1 mech_infantry moved from Eastern Poland to BelarusPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 bomber
Tobruk : 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 1 factory_major, 2 fighters, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
Belarus : 1 flag, 2 artilleries and 1 mech_infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Greece : 2 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 25 / 30
Japanese : 54 / 57
Americans : 54 / 81
Chinese : 2 / 4
British : 36 / 42
UK_Pacific : 10 / 9
Italians : 13 / 18
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t know how to edit kamis…but I should have three left. Japan starts with six don’t they?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
ANZAC buy 1 armour and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
EDIT: Giving bonus movement to units
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 23 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 battleship moved from 23 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
2 fighters moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 23 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship moved from 23 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 battleship owned by the ANZAC scoring 1 hits. Rolls: 3,2,5
Units damaged: 1 battleship owned by the ANZAC
Battle in 22 Sea Zone
ANZAC attack with 1 battleship
Japanese defend with 1 destroyer
ANZAC roll dice for 1 battleship in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win, taking 22 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomber
Philippines : 1 artillery, 2 fighters and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer
33 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
22 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer and 2 transports
Egypt : 1 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 25 / 30
Japanese : 54 / 57
Americans : 54 / 81
Chinese : 2 / 4
British : 36 / 42
UK_Pacific : 10 / 9
Italians : 13 / 18
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
81 Sea Zone : 2 infantry
91 Sea Zone : 2 infantry
110 Sea Zone : 1 cruiser, 2 destroyers and 2 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 25 / 30
Japanese : 54 / 57
Americans : 54 / 81
Chinese : 2 / 4
British : 36 / 42
UK_Pacific : 10 / 9
Italians : 13 / 18
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I added extra ANZAC and Japanese units to force a fake combat and expended three kamikaze strikes there, I couldn’t figure out a more elegant method.
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That’s probably the only way to edit them out!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
2 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 2 infantry moved from Archangel to Smolensk
2 bombers and 1 tactical_bomber moved from Novgorod to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 4 infantry in Holland Belgium, round 2 : 4/8 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber and 2 fighters moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
2 bombers and 1 tactical_bomber moved from Smolensk to Novgorod
2 artilleries and 3 infantry moved from Novgorod to Belarus
7 armour, 3 artilleries, 10 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Archangel to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
2 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major and 6 mech_infantrys
Denmark : 1 aaGun and 3 infantry
Holland Belgium : 1 artillery and 4 infantry
Belarus : 1 aaGun, 10 armour, 9 artilleries, 13 infantry and 4 mech_infantrys
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 aaGun, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag, 3 infantry
Western Ukraine : 1 flag, 1 mech_infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Smolensk : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 cruiser, 2 destroyers and 3 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 2 transports
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 3 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 62
Russians : 23 / 30
Japanese : 54 / 57
Americans : 54 / 81
Chinese : 2 / 4
British : 33 / 42
UK_Pacific : 10 / 9
Italians : 13 / 18
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Ulaanbaatar to Buryatia
1 mech_infantry moved from Suiyuyan to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
4 infantry moved from Suiyuyan to Chahar
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Smolensk
3 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Caucasus to TsinghaiCombat - Russians
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 aaGun and 1 armour
Russians roll dice for 4 infantry in Buryatia, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 1 armour in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 3 infantry in Buryatia, round 3 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 armour in Buryatia, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Buryatia, round 4 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 armour in Buryatia, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Buryatia, round 5 : 1/3 hits
Japanese roll dice for 1 aaGun and 1 armour in Buryatia, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Buryatia
Russians roll dice for 2 infantry in Buryatia, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Buryatia, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 aaGun
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 3 : 0/4 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tobruk
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
Russians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 2/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
Russians win, taking Tobruk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Tambov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
3 infantry moved from Bryansk to Ukraine
4 aaGuns, 11 artilleries, 17 infantry and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Suiyuyan to DzavhanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUsTerritory Summary for Russians :
Tsinghai : 1 armour, 3 infantry and 1 mech_infantry
Chahar : 4 infantry
Sikang : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 mech_infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 mech_infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Tobruk : 1 flag, 1 armour and 1 mech_infantry
Bryansk : 3 infantry
Russia : 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 armour, 3 infantry and 1 mech_infantry
Ukraine : 1 artillery, 1 factory_minor and 5 infantry
Western Ukraine : 2 infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Caucasus : 1 infantry
Smolensk : 1 artillery and 2 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 62
Russians : 27 / 33
Japanese : 51 / 57
Americans : 54 / 81
Chinese : 5 / 4
British : 33 / 42
UK_Pacific : 10 / 9
Italians : 13 / 18
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.656
Median : 4.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 64Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.447
Median : 4.000
Variance : 0.326
Standard Deviation : 0.571
Total rolls : 47Italians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from Japan to 35 Sea Zone
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Shensi to Sikang -
do you want to scramble your two anzac fighters to help in sz35?
I’ll ask for OOL after I know how many hits I get in the first round. -
Scramble both fighters
Fleet loss orders is simple,
take all the free hits
kill the 2s, CVs and DDs
Kill the 3s, tac and CAs
kill the 4, fighters and BBs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from Japan to 35 Sea Zone
2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Shensi to SikangCombat - Japanese
Americans scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 4 fighters and 1 transport; Americans defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 20/29 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 10/19 hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese , 4 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 carrier owned by the ANZAC , 2 fighters owned by the Japanese and 4 fighters owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 9 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 12/23 hits
Americans roll dice for 2 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 2/5 hits
3 fighters owned by the Americans , 2 battleships owned by the Americans , 1 transport owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 164
Casualties for Japanese: 1 carrier, 4 destroyers, 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 cruiser, 4 fighters and 1 transport
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from 35 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from French Indo China to Shan State
2 infantry moved from Amur to Manchuria
2 transports moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 2 fighters and 2 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 artilleries and 5 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Sakha : 1 flag
Yenisey : 1 flag, 1 armour
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 infantry
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
36 Sea Zone : 1 carrier and 2 fighters
35 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
39 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 48 / 62
Russians : 25 / 33
Japanese : 55 / 55
Americans : 54 / 81
Chinese : 3 / 4
British : 33 / 42
UK_Pacific : 10 / 9
Italians : 13 / 18
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 bomber moved from Tunisia to Southern Italy
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone





