@knp7765:
I would say that each Destroyer can only target 1 sub for aircraft.
If the Destroyer gets a hit, then ONE other sub can be targeted by aircraft.
This just seems more fair to me. No more slaughtering stacks of subs with aircraft willy-nilly.
Also, while subs only defend @ 1, a stack of 4 or 5 could very possibly get at least one “1” leaving the attacker with no destroyer. So attackers would realize it might not be worth sending just a couple of destroyers and a bunch of planes after a stack of subs if they could only get 4 of them and lose their destroyers. Losing a couple of destroyers might be worth it if you can wipe out 9 or 10 subs. Only getting a max of 4 subs and leaving your enemy with a still decent stack of subs wouldn’t be so good.
Your actual ratio is:
1 DDs + 1 Fgs = 18 IPCs (08 IPCs can be lost: 31%), can destroy up to 12 IPCs (17%) worth of 2 Subs.
A2+A3= 5 pts vs 2 pts (2D1) 0 subs: 33%, 1 sub 50%
2 DDs + 2 Fgs = 36 IPCs (16 IPCs can be lost: 13%), can destroy up to 24 IPCs (3%) worth of 4 Subs.
A4+A6= 10 pts vs 4 pts (4D1) 0 subs: 11%, 1 sub 34%, 2 subs 35%, 3 subs 17%
3 DDs + 3 Fgs = 54 IPCs (24 IPCs can be lost: 6%), can destroy up to 32 IPCs (0%) worth of 6 Subs.
A6+A9= 15 pts vs 6 pts (6D1) 0 subs: 4%, 2 sub 31%, 4 subs 16%, 5 subs 4%
What happen if you use this rule instead:
I would say that each Destroyer unit can target up to 2 subs for aircraft. In addition to the DD’s target.
Whether or not the Destroyer gets a hit, TWO other subs can still be targeted by aircrafts.
For a maximum of 3 Subs destroyed/DD. But only 2 Subs if the DD miss.
In game play, just add the number of attacking DDs multiply by 2, and it gives the maximum number of Subs which can be sink by the planes (rolled them separately).
Two hits from the aircraft per DD is it already too much?
2 DDs = 4 hits max/aircrafts group
3 DDs = 6 hits max/aircrafts group
1 DDs + 2 Fgs = 28 IPCs (08 IPCs can be lost: 42%), can destroy up to 18 IPCs (8%) worth of 3 Subs.
A2+A6= 8 pts vs 3 pts (3D1) 0 subs: 17%, 1 sub 41%, 2 subs 34%
2 DDs + 4 Fgs = 56 IPCs (16 IPCs can be lost), can destroy up to 36 IPCs worth of 6 Subs.
A4+A12= 16 pts vs 6 pts (6D1)
3 DDs + 6 Fgs = 84 IPCs (24 IPCs can be lost), can destroy up to 54 IPCs worth of 9 Subs.
A6+A18= 24 pts vs 9 pts (9D1)
I thought it is also more consistent with a minimal fleet taskforce:
1 Sub, 1 DD, 1 CA, 1 CV, 2 planes, 1 BB.
Since there is two planes on board a single carrier, both should be able to get a hit on subs.
1 DD+ 1 CV + 2 Fgs = 44 IPCs vs around 7 subs (42 IPCs).
You should be at least be able to destroy up to 3 subs in a given round with 3 units (DD, 2 Fgs) to provide a decent cover for carrier.
Since, it is less restrictive than 1DD=1 Sub targeted by aircrafts,
the 1 DD = 2 Subs targeted by aircrafts must be combine with your other HR:
After that, if the 9 subs managed to hit the 2 destroyers (or if you use my house rule that subs can submerge after first round even with DD present) then the surviving subs could submerge and combat would be over.
What do you think?