I have very little experience playing A&A on a real board but would like to introduce some friends to it. One of the things that I always found difficult about A&A on the board is organization. Specifically, I find the role of aircraft very difficult to keep track of, since fighters and bombers may fly many spaces from an origin country to a battle. Once in the battle, everything is kind of mixed and I imagine we will forget where each fighter came from originally, or more specifically, how far it has already moved.
How do you deal with this? I was considering some sort of markers to place in origin countries, one for bombers, one for fighters.
An alternative I suppose is to use an array of D6 dice, and sort of have a die displaying how many moves have already been made with each plane participating in a combat. So I would perhaps have a fighter model and a bomber model off to the side where I keep all my other stuff. Then, for each fighter, place a D6, facing the number of moves used (or remaining, depending on the convention we choose) up.
On that note, as a slight rules question. If you have say 3 fighters attacking a country which as AA, and 1 of them gets shot down. Can you choose to lose the fighter which has used the most amount of movement already, or would you need to roll a die 1:1 for each fighter.
Any other ideas about board organization that might help us get through a game and not get bogged down in game piece overload?