@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
14L G40 Mallery29(Axis) v. Capt. Walker(Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 fighter and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
54 Sea Zone : 2 destroyers, 3 submarines and 1 transport
Alexandria : 1 infantryProduction/PUs Summary :
Germans : 42 / 50
Russians : 29 / 37
Japanese : 40 / 44
Americans : 53 / 73
Chinese : 11 / 17
British : 33 / 41
UK_Pacific : 21 / 26
Italians : 17 / 19
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 42 / 50
Russians : 29 / 37
Japanese : 40 / 44
Americans : 53 / 73
Chinese : 11 / 17
British : 33 / 41
UK_Pacific : 21 / 26
Italians : 17 / 19
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
:x
Game, set, match. So pissed right now…
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Did you forget to post Germany’s turn? I got the dice results, but I’m not really sure what happened.
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This is the second game in 3 days I did this apparently. I’ll recreate the setup as best as possible.
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How do you want me to proceed…I can closely match what I did…sorry for the fudge up.
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Just edit in the combalt results (if you have the dice from the server…if not i still have them) and then post your turn.
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have you decided what you’re going to do?
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Sorry, was on a ski trip in Sapparo and enjoying the Snow Festival…I will edit what I have.
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I still have the original dice results so let me know if you need help with the edits.
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I was doing the edits and realized Russia has a 80% win chance on me, destroying any hope of moving forward in this…I’m just going to call it here and give you the win…
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Do you want to start another game?
I need practice playing axis so I’ll let you have a good bid for alllies. -
I will only have till the first week of March for the game….then I will have to resume in April. If you are ok with that, I would take you up on your offer. If you are willing to give me 12, I ask for SS for UK in SZ 98, Anzac inf in Egypt and one in New Guinea.
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I’m ok with the time frame…I’m not a bump counter.
And I’m good with the bid of 12…except that you have to control the territory the bid is placed in. Did you want a UK inf in Egypt instead of the Anzac? -
Oh, didn’t know that…I thought because the ANZAC had guys there that it would be ok…well, let’s go with the UK inf, but I’ll take him in Alex vice Egypt then.





