14L G40 Mallery29(Axis) v. Capt. Walker(Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 infantry and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from France to Holland Belgium

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to France

    Place Units - Italians
                2 submarines placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs total


  • This game does not like the Italians!

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Malaya
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Malaya : 1 fighter and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        54 Sea Zone : 2 destroyers, 3 submarines and 1 transport
        Alexandria : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 29 / 37
        Japanese : 40 / 44
        Americans : 53 / 73
        Chinese : 11 / 17
        British : 33 / 41
        UK_Pacific : 21 / 26
        Italians : 17 / 19
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 29 / 37
        Japanese : 40 / 44
        Americans : 53 / 73
        Chinese : 11 / 17
        British : 33 / 41
        UK_Pacific : 21 / 26
        Italians : 17 / 19
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • :x

    Game, set, match. So pissed right now…

  • 23 21 20 19 17 16 15 13

    Did you forget to post Germany’s turn? I got the dice results, but I’m not really sure what happened.


  • This is the second game in 3 days I did this apparently.  I’ll recreate the setup as best as possible.


  • How do you want me to proceed…I can closely match what I did…sorry for the fudge up.

  • 23 21 20 19 17 16 15 13

    Just edit in the combalt results (if you have the dice from the server…if not i still have them) and then post your turn.

  • 23 21 20 19 17 16 15 13

    have you decided what you’re going to do?


  • Sorry, was on a ski trip in Sapparo and enjoying the Snow Festival…I will edit what I have.

  • 23 21 20 19 17 16 15 13

    I still have the original dice results so let me know if you need help with the edits.


  • I was doing the edits and realized Russia has a 80% win chance on me, destroying any hope of moving forward in this…I’m just going to call it here and give you the win…

  • 23 21 20 19 17 16 15 13

    Do you want to start another game?
    I need practice playing axis so I’ll let you have a good bid for alllies.


  • I will only have till the first week of March for the game….then I will have to resume in April. If you are ok with that, I would take you up on your offer.  If you are willing to give me 12, I ask for SS for UK in SZ 98, Anzac inf in Egypt and one in New Guinea.

  • 23 21 20 19 17 16 15 13

    I’m ok with the time frame…I’m not a bump counter.
    And I’m good with the bid of 12…except that you have to control the territory the bid is placed in. Did you want a UK inf in Egypt instead of the Anzac?


  • Oh, didn’t know that…I thought because the ANZAC had guys there that it would be ok…well, let’s go with the UK inf, but I’ll take him in Alex vice Egypt then.

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