i am away for the weekend, so maybe sunday night
14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: none
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 4/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/1 hits
2 submarines owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 4/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/1 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 34
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 fighter, 2 submarines and 1 tactical_bomber
Battle in Japan
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Japan, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Japan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Japan
Americans captures 18PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
6 submarines moved from 95 Sea Zone to 97 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Libya
6 bombers moved from Gibraltar to Tambov
4 bombers moved from Algeria to Volgograd
1 submarine moved from 85 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Western United States to 86 Sea ZonePlace Units - Americans
3 carriers placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
2 fighters and 1 tactical_bomber placed in Eastern United States
3 carriers placed in 86 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Japan : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
26 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Libya : 1 mech_infantry
Tambov : 6 bombers
Volgograd : 4 bombers
125 Sea Zone : 1 submarine
86 Sea Zone : 4 carriers, 2 fighters and 1 transport
93 Sea Zone : 1 flag, 3 submarines
97 Sea Zone : 7 submarines
92 Sea Zone : 5 destroyers and 2 transports
Brazil : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 67
Russians : 37 / 40
Japanese : 17 / 0
Americans : 62 / 105
Chinese : 14 / 26
British : 25 / 0
UK_Pacific : 19 / 18
Italians : 9 / 11
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
CA = cruiser
Misplayed last Japanese turn. Did not need at least 2 fighters to attack Japan because of the bombardment. Should have sent them to SZ 6, Was planning to send a DD to SZ 16 to block the US fleet, but during the NCM realized too late that you had built a naval base at Wake and had multiple routes to SZ 6.
Nice recovery.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
1 artillery and 5 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
1 infantry placed in Kwangsi
5 artilleries and 1 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,1,3,3,2,5,1
Chinese collect 14 PUs (4 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 20 to 24
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsu : 2 infantry
Kiangsi : 6 artilleries, 1 fighter and 6 infantry
Jehol : 1 artilleryProduction/PUs Summary :
Germans : 55 / 67
Russians : 37 / 40
Japanese : 13 / 0
Americans : 62 / 105
Chinese : 18 / 24
British : 25 / 0
UK_Pacific : 19 / 18
Italians : 9 / 11
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Shantung
1 fighter moved from Kwangsi to ShantungCombat - British
British creates battle in territory 20 Sea Zone
Battle in Shantung
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 2 : 1/1 hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
British roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/1 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
British win, taking 20 Sea Zone from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Ukraine to Western Ukraine
1 armour and 3 mech_infantrys moved from Caucasus to Bryansk
1 battleship and 1 destroyer moved from 39 Sea Zone to 76 Sea ZonePlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Kiangsu : 2 fighters and 1 tactical_bomber
Siam : 1 flag
Yunnan : 2 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Borneo : 2 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 3 submarines
20 Sea Zone : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 armour and 3 mech_infantrys
Western Ukraine : 2 infantry
76 Sea Zone : 1 battleship and 1 destroyer
106 Sea Zone : 1 flag
Iraq : 3 artilleries and 1 infantry
Eastern Persia : 1 flag, 4 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 67
Russians : 37 / 40
Japanese : 13 / 0
Americans : 62 / 105
Chinese : 18 / 24
British : 25 / 0
UK_Pacific : 19 / 19
Italians : 9 / 11
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
CA = cruiser
Misplayed last Japanese turn. Did not need at least 2 fighters to attack Japan because of the bombardment. Should have sent them to SZ 6, Was planning to send a DD to SZ 16 to block the US fleet, but during the NCM realized too late that you had built a naval base at Wake and had multiple routes to SZ 6.
Nice recovery.
Midway, yes :)





