@axis-dominion sounds good fire it up whenever you want
14L G40 JDOW (Axis) vs Karl (Allies+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from JapaneseCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 41 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 artilleries and 5 infantry moved from Norway to Finland
1 bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 armour moved from Turkey to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in Finland
Germans attack with 2 artilleries, 1 fighter and 5 infantry
Russians defend with 2 infantry
Germans win, taking Finland from Russians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 transports moved from 112 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Finland
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Finland to 115 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 mech_infantry moved from Poland to Western Ukraine
2 artilleries and 5 infantry moved from Poland to Eastern Poland
4 artilleries and 3 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Turkey
1 armour, 1 fighter, 1 infantry and 2 tactical_bombers moved from Turkey to Caucasus
1 armour moved from Turkey to Caucasus
2 infantry moved from Turkey to Caucasus
1 fighter moved from 114 Sea Zone to Western Ukraine
1 bomber moved from 114 Sea Zone to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
5 aaGuns, 15 artilleries and 26 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Western UkrainePlace Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Turkey
3 mech_infantrys placed in Western Germany
2 armour and 3 mech_infantrys placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Volgograd to Rostov
1 artillery and 7 infantry moved from Vyborg to Novgorod
2 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Rostov
1 fighter moved from Volgograd to RostovCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians winGermans win with no units remaining, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
6 infantry moved from Volgograd to Samara
1 infantry moved from Turkmenistan to Kazakhstan
4 infantry moved from Yenisey to Evenkiyskiy
10 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Vyborg to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to ArchangelPlace Units - Russians
1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
Karl, I need your merci.
I made an attack at celebs and I simply forgot to send my air in the seazone. As you can see the air at Phillipines simply did nothing although it was supposed to attack sz 44. I even did not understand what was happening and let the TT die instead of retreating.
Your sub hit and my DD missed these dice would stay, however I would as you to let me roll in the forum for for 2 Figs and 2 Tacs in sz 44 and the following land battle Inf+Mech+Tac+Fig vs Arty.
I hope you believe me that I would never make such an attack to rely on DD wins vs sub without sending air in. I can already tell you that I also planned to keep my fleet at Phiilipines so the air wasn’t waiting for any NCM move or so.
Please let me know if I can roll the battles in the forum, thanks.
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Here is the map btw
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yeah, no problem. I’ve screwed that up before myself.
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Thanks alot. And how do you manage to reply in 35 seconds? Now I really understand how you could manage to finish that many games:-)
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2 figs, 2 tacs in sz44
Rolls: 2@3 2@4; Total Hits: 22@3: (6, 3)2@4: (5, 4) -
land battle: Inf-Mech-Fig-Tac vs arty
A
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 6)1@3: (5)1@4: (1)D
Rolls: 1@2; Total Hits: 01@2: (4) -
Btw: You can ignore the Marti dice at celebs where the air has to fight without ground.
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new map?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 destroyers, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
1 mech_infantry moved from Olgiy to Tsagaan Olom
1 mech_infantry moved from Tsagaan Olom to Suiyuyan
1 mech_infantry moved from Olgiy to Tsagaan Olom
1 mech_infantry moved from Tsagaan Olom to Suiyuyan
1 armour moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Shan State
1 fighter moved from Szechwan to Shan State
1 fighter moved from Szechwan to Suiyuyan
2 tactical_bombers moved from Szechwan to Suiyuyan
1 bomber moved from Kwangsi to Yunnan
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 22 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from Philippines to Celebes
1 tactical_bomber moved from Philippines to Celebes
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Japan to 18 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 infantry moved from Yakut S.S.R. to YeniseyCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is -15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Suiyuyan
Japanese attack with 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Chinese: 1 fighter and 2 infantry
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Shan State
Japanese attack with 1 bomber and 1 fighter
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Manchuria
3 artilleries moved from Tsinghai to Shensi
1 mech_infantry moved from Tsinghai to Hopei
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 18 Sea Zone to Philippines
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from Shan State to Philippines
1 bomber moved from Yunnan to Philippines
1 tactical_bomber moved from Suiyuyan to Olgiy
1 fighter moved from Suiyuyan to Olgiy
1 tactical_bomber moved from Suiyuyan to Anhwe
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Americans to Japanese
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Celebes: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in French Indo China
1 factory_minor placed in Manchuria
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
I made another minor mistake, accidently took Mech instead of arty for walk-in in Shensi, hope I do not overwork your leniency.
I appreciate you play very fast, so I try to keep the pace. However Japanese moves are a nightmare to be played good then. (Same applies for US^^)
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Wait, micro edit coming.
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No, no more edits, sorry for so many posts, go ahead please.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to Suriname
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Rio de Oro to Algeria
Americans take Algeria from Italians
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Portugal
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Rio de Oro to Morocco
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo Jima
1 fighter moved from Caroline Islands to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 17 Sea Zone
1 fighter moved from 22 Sea Zone to 17 Sea Zone -
battle sz 6
kamakaze? etc
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I saw that option, somehow hoped you wouldn’t do it, now as I see it I don’t like it;) But maybe a shortcut to end my misery:D
Full scramble and 2 shots on each DD please.
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If you havent rolled yet NO scramble please!!!
LOl Japan taken otherwise





