i am away for the weekend, so maybe sunday night
G40L14 MrRoboto (Allies+6) v Karl7 Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Spain
Italians attack with 2 artilleries and 1 bomber
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Spain from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Spain to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 aaGun moved from Persia to IraqPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,5,6,6,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,6,1,3,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Italians collect 9 PUs (13 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 5 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
3 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Turkey to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Persia to Trans-Jordan
2 infantry moved from Greece to Turkey
3 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 4 tactical_bombers moved from Iraq to Trans-Jordan
2 infantry moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
2 mech_infantrys moved from Kazakhstan to Northwest PersiaNon Combat Move - Germans
2 bombers moved from Western Germany to Southern Italy
2 fighters moved from 113 Sea Zone to Southern Italy
1 carrier, 1 cruiser, 3 submarines and 2 transports moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 armour placed in Saudi Arabia
3 armour placed in Iraq
3 tactical_bombers placed in Turkey
2 tactical_bombers placed in PersiaTurn Complete - Germans
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,1,2,1,3,4,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,1,3,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5,6,3,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 62 PUs (15 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier and 4 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to Okinawa
1 artillery and 2 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Yunnan to Malaya
7 armour, 3 artilleries and 3 infantry moved from Shan State to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 10 armour, 4 artilleries and 5 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 10 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 17 Sea Zone from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 carriers moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
5 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Okinawa to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Okinawa to 20 Sea Zone
2 fighters moved from 18 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
2 aaGuns moved from Shan State to Burma
1 tactical_bomber moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
6 infantry moved from Kiangsi to Kwangsi
1 artillery and 5 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,2,1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,4,3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,3,1,3,2
Japanese collect 42 PUs (13 lost to blockades); end with 42 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 artilleries, 4 bombers and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 110 Sea Zone to Spain
1 battleship, 6 carriers, 3 cruisers, 1 destroyer and 4 submarines moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
3 submarines moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
5 fighters and 1 tactical_bomber moved from Egypt to Saudi Arabia
10 fighters moved from Egypt to Saudi Arabia -
kamikaze?
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1 on cv
1 on each cc
1 on dd
1 on bb -
Oh my god, that is starting horrible. I expect a disaster.
OOL?
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Hmm, take out all hit points, go up combat value, but keep dd until all US subs dead or all other of my surface ships are dead
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meh, i give up.
battle score average: -1 TUV
battle score happened: -92 TUVcongrats
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Wow, today is my lucky day. The dice are loving me.
I didn’t do the numbers but it looked like I could take Cairo. But even if I did not, my plan was to just keep building up and attacking thinking I’d wear you down.
GG
:mrgreen:





