@fasthard updated ncm moved 3 trans from 110 to 91
G4014L Amon-Sul(Allies+6) v. Karl7(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 32 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 32 Sea Zone to Caroline IslandsCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win, taking 125 Sea Zone from Germans, taking Normandy Bordeaux from Italians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 : 1/3 hits
1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Caroline Islands, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Caroline Islands, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
Casualties for Americans: 2 fighters and 1 infantryNon Combat Move - Americans
3 carriers, 3 destroyers, 2 fighters and 3 submarines moved from 32 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 63 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 42 Sea Zone to 46 Sea Zone
1 bomber moved from Java to Marshall Islands
3 fighters moved from Hawaiian Islands to Marshall Islands
2 bombers moved from Western United States to United Kingdom
2 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
1 destroyer placed in 10 Sea Zone
5 bombers placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag, 1 bomber and 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Alaska : 1 factory_minor and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
46 Sea Zone : 2 submarines
33 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 submarines, 2 tactical_bombers and 1 transport
34 Sea Zone : 1 destroyer
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
Central United States : 5 artilleries, 1 factory_major and 5 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 aaGun, 4 bombers, 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 mech_infantry
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 2 destroyers and 5 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 6 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 82
Russians : 18 / 0
Japanese : 26 / 26
Americans : 55 / 75
Chinese : 15 / 19
British : 35 / 42
UK_Pacific : 17 / 17
Italians : 12 / 4
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 125 Sea Zone to 110 Sea Zone
EDIT: 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
EDIT: 5 artilleries, 2 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
EDIT: 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
EDIT: 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
6 artilleries, 1 fighter and 3 infantry moved from Hunan to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Anhwe : 7 artilleries, 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 62 / 82
Russians : 18 / 0
Japanese : 24 / 26
Americans : 55 / 75
Chinese : 17 / 23
British : 35 / 42
UK_Pacific : 17 / 17
Italians : 12 / 4
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
2 bombers, 1 fighter and 2 tactical_bombers moved from Kazakhstan to Caucasus
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to HainanCombat - British
Battle in Celebes
Battle in Caucasus
British attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/8 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Caucasus
British win, taking Celebes from Japanese, taking Caucasus from Germans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in HainanNon Combat Move - British
1 fighter moved from Holland Belgium to 110 Sea Zone
3 aaGuns, 1 armour, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Turkmenistan to Persia
3 artilleries and 5 infantry moved from Kazakhstan to Turkmenistan
2 bombers, 1 fighter and 2 tactical_bombers moved from Caucasus to Persia
4 mech_infantrys moved from India to YunnanPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Some Units in India change ownership: 4 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Hainan : 1 flag, 1 harbour and 1 mech_infantry
Yunnan : 4 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Kazakhstan : 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 battleship, 1 carrier and 1 cruiser
44 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
French Equatorial Africa : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Turkmenistan : 3 artilleries and 5 infantry
Caucasus : 1 flag, 1 artillery and 1 infantry
Eire : 1 flag
97 Sea Zone : 4 submarines
Iraq : 1 flag, 1 factory_minor and 3 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 mech_infantry
79 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 4 artilleries and 4 infantry
Persia : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
110 Sea Zone : 3 aaGuns, 1 armour, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports
128 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 57 / 82
Russians : 18 / 0
Japanese : 21 / 26
Americans : 55 / 75
Chinese : 17 / 23
British : 40 / 45
UK_Pacific : 20 / 21
Italians : 12 / 4
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
please pull my units from celebes and java to new guinea
**except dd from celebes pull it to dutch new guinea pleasethanks**
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 aaGun and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
2 artilleries and 3 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,5,5,6,1,4,2,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Japanese to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 46 Sea Zone to 44 Sea Zone
EDIT: 1 infantry moved from New Guinea to CelebesNon Combat Move - ANZAC
2 fighters moved from Kazakhstan to Eastern Persia
1 infantry moved from 79 Sea Zone to West India
1 cruiser and 1 submarine moved from 32 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
1 destroyer placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 armour and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 armour and 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer, 1 fighter and 1 tactical_bomber
33 Sea Zone : 1 cruiser, 2 fighters and 1 submarine
35 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 2 transports
West India : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 2 fightersProduction/PUs Summary :
Germans : 57 / 82
Russians : 18 / 0
Japanese : 21 / 26
Americans : 53 / 75
Chinese : 17 / 23
British : 43 / 45
UK_Pacific : 17 / 21
Italians : 14 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Kazakhstan to TurkmenistanTurn Complete - French
Territory Summary for French :
Sumatra : 1 flag, 1 infantry
Sicily : 1 flag, 1 infantry
Turkmenistan : 1 infantry
Northwest Persia : 1 flag
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 57 / 82
Russians : 18 / 0
Japanese : 21 / 26
Americans : 53 / 75
Chinese : 17 / 23
British : 43 / 45
UK_Pacific : 17 / 21
Italians : 14 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Samara
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
5 armour, 2 artilleries and 9 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
8 armour moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 tactical_bomber moved from Volgograd to Kazakhstan
3 infantry moved from Western Germany to Holland Belgium
1 bomber and 2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 armour moved from Rostov to SamaraCombat - Germans
Battle in Samara
Germans attack with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Samara from Russians with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Caucasus
Germans attack with 13 armour, 2 artilleries and 10 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 13 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry; Russians defend with 1 airfield
Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 carrier, 1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Germany
8 artilleries, 15 infantry and 2 mech_infantrys moved from Bryansk to Belarus
3 infantry moved from Novgorod to Belarus
2 infantry moved from Smolensk to Belarus
16 armour moved from Rostov to Belarus
3 armour moved from Ukraine to Belarus
7 mech_infantrys moved from Rostov to Belarus
4 mech_infantrys moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 aaGun moved from Bryansk to BelarusPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Russia
1 artillery and 9 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,3,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,2,2,3,1,5,5,5,5
Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Archangel to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Archangel to Bryansk
Russians take Bryansk from Italians
22 artilleries, 15 infantry and 1 mech_infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Persia to Samara
1 fighter and 1 tactical_bomber moved from Eastern Persia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 armour and 3 infantry
Russians roll dice for 2 fighters and 2 tactical_bombers in Samara, round 2 : 3/4 hits
Germans roll dice for 1 armour and 3 infantry in Samara, round 2 : 0/4 hits
3 infantry owned by the Germans lost in Samara
Russians roll dice for 2 fighters and 2 tactical_bombers in Samara, round 3 : 1/4 hits
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 infantry
Battle in Vologda
Russians attack with 22 artilleries, 15 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 22 artilleries, 15 infantry and 1 mech_infantry in Vologda, round 2 : 8/38 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 22 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun and 1 infantry moved from Archangel to Smolensk
1 aaGun moved from Archangel to Smolensk
2 fighters and 2 tactical_bombers moved from Samara to Novosibirsk
1 aaGun and 7 infantry moved from Manchuria to Jehol
9 infantry moved from Korea to ManchuriaTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Jehol : 1 aaGun and 8 infantry
Manchuria : 1 aaGun and 9 infantry
French Indo China : 1 armour
Bryansk : 1 armour
Archangel : 2 aaGuns and 2 infantry
Novosibirsk : 2 fighters and 2 tactical_bombers
Vologda : 22 artilleries, 15 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 2 aaGuns and 2 infantryProduction/PUs Summary :
Germans : 61 / 83
Russians : 20 / 0
Japanese : 20 / 26
Americans : 53 / 75
Chinese : 18 / 23
British : 38 / 45
UK_Pacific : 17 / 21
Italians : 13 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Philippines to 36 Sea Zone
1 bomber moved from Philippines to 44 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to KoreaCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Kwangsi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking 35 Sea Zone from ANZAC, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Japan
1 bomber moved from 36 Sea Zone to Japan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Philippines to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
2 armour moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total -
i did not use ur kamikaze token in iwo jima
if u wish to
just reroll the batle
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i did not use ur kamikaze token in iwo jima
if u wish to
just reroll the batle
in that case i ll have to slightly rearange ncm
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you attack with 1 dd and air?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Philippines
Battle in 18 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking Philippines from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
4 submarines moved from 33 Sea Zone to 20 Sea Zone
4 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 submarines moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from Marshall Islands to Caroline Islands
1 bomber moved from Marshall Islands to Caroline Islands
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
4 aaGuns, 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
4 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea ZonePlace Units - Americans
2 artilleries, 6 infantry and 2 mech_infantrys placed in Central United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 1 Sea Zone
2 artilleries placed in Eastern United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Alaska : 1 factory_minor and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 2 submarines
35 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
20 Sea Zone : 4 submarines
22 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 submarine
18 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag, 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
1 Sea Zone : 1 destroyer and 1 submarine
7 Sea Zone : 1 destroyer
Central United States : 2 artilleries, 1 factory_major, 6 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 5 artilleries and 5 infantry
United Kingdom : 4 bombers, 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 6 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 transports
105 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 61 / 83
Russians : 17 / 0
Japanese : 23 / 25
Americans : 55 / 80
Chinese : 16 / 23
British : 38 / 45
UK_Pacific : 17 / 21
Italians : 13 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 artilleries, 1 fighter and 8 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 7 artilleries, 1 fighter and 8 infantry
Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 : 5/16 hits
Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/13 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 : 2/11 hits
Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 : 2/8 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 : 4/9 hits
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 : 4/6 hits
3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 : 3/5 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Anhwe
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Kiangsu : 4 artilleries
Hunan : 1 infantry
Anhwe : 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 61 / 83
Russians : 17 / 0
Japanese : 20 / 25
Americans : 55 / 80
Chinese : 19 / 25
British : 38 / 45
UK_Pacific : 17 / 21
Italians : 13 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
4 mech_infantrys moved from Yunnan to Kiangsi
2 bombers, 1 fighter and 2 tactical_bombers moved from Persia to VolgogradCombat - British
Battle in Volgograd
British attack with 2 bombers, 1 fighter and 2 tactical_bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits
1 fighter owned by the British and 3 mech_infantrys owned by the Germans lost in Volgograd
British win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 fighter
Battle in Kiangsi
British attack with 4 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 4 mech_infantrys in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 4 mech_infantrys in Kiangsi, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 bombers moved from Volgograd to Persia
2 tactical_bombers moved from Volgograd to Novosibirsk
4 artilleries and 4 infantry moved from Northwest Persia to Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Persia to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 destroyer and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from Turkmenistan to Eastern PersiaPlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in Egypt
3 artilleries placed in Persia
3 infantry placed in IraqTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for British, UK_Pacific :
Kiangsi : 4 mech_infantrys
Siam : 1 flag
Hainan : 1 flag, 1 harbour and 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
Malaya : 1 harbour
Kazakhstan : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
French Equatorial Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Novosibirsk : 2 tactical_bombers
76 Sea Zone : 1 destroyer and 1 transport
Eire : 1 flag
97 Sea Zone : 4 submarines
Iraq : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 2 artilleries, 4 infantry and 6 mech_infantrys
Northwest Persia : 3 infantry
Persia : 1 flag, 1 airfield, 7 artilleries, 2 bombers, 1 factory_minor and 7 infantry
91 Sea Zone : 3 aaGuns, 1 armour, 1 fighter, 6 infantry and 1 mech_infantry
110 Sea Zone : 1 destroyer, 2 submarines and 2 transports
128 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 60 / 83
Russians : 17 / 0
Japanese : 19 / 25
Americans : 55 / 80
Chinese : 20 / 25
British : 39 / 44
UK_Pacific : 17 / 18
Italians : 13 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Battle in Kiangsu
Chinese attack with 7 artilleries, 1 fighter and 8 infantry
Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 : 5/16 hits
Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/13 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 : 2/11 hits
Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 : 2/8 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 : 4/9 hits
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 : 4/6 hits
3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 : 3/5 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantryAnother reason LL rerolls are necessary.
This is ridiculous.
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please pull my uk units and those from sz 110
to sz 91 and gibraltar
thanks
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Battle in Kiangsu
Chinese attack with 7 artilleries, 1 fighter and 8 infantry
Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 : 5/16 hits
Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/13 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 : 2/11 hits
Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 : 2/8 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 : 4/9 hits
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 : 4/6 hits
3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 : 3/5 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantryAnother reason LL rerolls are necessary.
This is ridiculous.
on the contrary. this battle is a prove why it should not be applied.
5-5
2-2
4-4
2-1
we were the same all along
i had more units 16 to ur 13 but ur s were stronger
more or less pure average
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you attack with 1 dd and air?
dd and a sub
i forgot that i had a bomber in marshall islands too





