Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 aaGun and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
2 artilleries and 3 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,5,5,6,1,4,2,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Japanese to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 46 Sea Zone to 44 Sea Zone
EDIT: 1 infantry moved from New Guinea to Celebes
Non Combat Move - ANZAC
2 fighters moved from Kazakhstan to Eastern Persia
1 infantry moved from 79 Sea Zone to West India
1 cruiser and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
1 destroyer placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 armour and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 armour and 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer, 1 fighter and 1 tactical_bomber
33 Sea Zone : 1 cruiser, 2 fighters and 1 submarine
35 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 2 transports
West India : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 2 fighters
Production/PUs Summary :
Germans : 57 / 82
Russians : 18 / 0
Japanese : 21 / 26
Americans : 53 / 75
Chinese : 17 / 23
British : 43 / 45
UK_Pacific : 17 / 21
Italians : 14 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Kazakhstan to Turkmenistan
Turn Complete - French
Territory Summary for French :
Sumatra : 1 flag, 1 infantry
Sicily : 1 flag, 1 infantry
Turkmenistan : 1 infantry
Northwest Persia : 1 flag
110 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 57 / 82
Russians : 18 / 0
Japanese : 21 / 26
Americans : 53 / 75
Chinese : 17 / 23
British : 43 / 45
UK_Pacific : 17 / 21
Italians : 14 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Samara
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
5 armour, 2 artilleries and 9 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
8 armour moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 tactical_bomber moved from Volgograd to Kazakhstan
3 infantry moved from Western Germany to Holland Belgium
1 bomber and 2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 armour moved from Rostov to Samara
Combat - Germans
Battle in Samara
Germans attack with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Samara from Russians with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Caucasus
Germans attack with 13 armour, 2 artilleries and 10 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 13 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry; Russians defend with 1 airfield
Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 carrier, 1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Germany
8 artilleries, 15 infantry and 2 mech_infantrys moved from Bryansk to Belarus
3 infantry moved from Novgorod to Belarus
2 infantry moved from Smolensk to Belarus
16 armour moved from Rostov to Belarus
3 armour moved from Ukraine to Belarus
7 mech_infantrys moved from Rostov to Belarus
4 mech_infantrys moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 aaGun moved from Bryansk to Belarus
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Russia
1 artillery and 9 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,3,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,2,2,3,1,5,5,5,5
Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Archangel to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Archangel to Bryansk
Russians take Bryansk from Italians
22 artilleries, 15 infantry and 1 mech_infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Persia to Samara
1 fighter and 1 tactical_bomber moved from Eastern Persia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 armour and 3 infantry
Russians roll dice for 2 fighters and 2 tactical_bombers in Samara, round 2 : 3/4 hits
Germans roll dice for 1 armour and 3 infantry in Samara, round 2 : 0/4 hits
3 infantry owned by the Germans lost in Samara
Russians roll dice for 2 fighters and 2 tactical_bombers in Samara, round 3 : 1/4 hits
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 infantry
Battle in Vologda
Russians attack with 22 artilleries, 15 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 22 artilleries, 15 infantry and 1 mech_infantry in Vologda, round 2 : 8/38 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 22 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Archangel to Smolensk
1 aaGun moved from Archangel to Smolensk
2 fighters and 2 tactical_bombers moved from Samara to Novosibirsk
1 aaGun and 7 infantry moved from Manchuria to Jehol
9 infantry moved from Korea to Manchuria
Turn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Jehol : 1 aaGun and 8 infantry
Manchuria : 1 aaGun and 9 infantry
French Indo China : 1 armour
Bryansk : 1 armour
Archangel : 2 aaGuns and 2 infantry
Novosibirsk : 2 fighters and 2 tactical_bombers
Vologda : 22 artilleries, 15 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 2 aaGuns and 2 infantry
Production/PUs Summary :
Germans : 61 / 83
Russians : 20 / 0
Japanese : 20 / 26
Americans : 53 / 75
Chinese : 18 / 23
British : 38 / 45
UK_Pacific : 17 / 21
Italians : 13 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Philippines to 36 Sea Zone
1 bomber moved from Philippines to 44 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Kwangsi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking 35 Sea Zone from ANZAC, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Japan
1 bomber moved from 36 Sea Zone to Japan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Philippines to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
2 armour moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
i did not use ur kamikaze token in iwo jima
if u wish to
just reroll the batle
i did not use ur kamikaze token in iwo jima
if u wish to
just reroll the batle
in that case i ll have to slightly rearange ncm
you attack with 1 dd and air?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Philippines
Battle in 18 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking Philippines from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
4 submarines moved from 33 Sea Zone to 20 Sea Zone
4 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 submarines moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from Marshall Islands to Caroline Islands
1 bomber moved from Marshall Islands to Caroline Islands
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
4 aaGuns, 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
4 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
Place Units - Americans
2 artilleries, 6 infantry and 2 mech_infantrys placed in Central United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 1 Sea Zone
2 artilleries placed in Eastern United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Alaska : 1 factory_minor and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 2 submarines
35 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
20 Sea Zone : 4 submarines
22 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 submarine
18 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag, 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
1 Sea Zone : 1 destroyer and 1 submarine
7 Sea Zone : 1 destroyer
Central United States : 2 artilleries, 1 factory_major, 6 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 5 artilleries and 5 infantry
United Kingdom : 4 bombers, 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 6 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 transports
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 61 / 83
Russians : 17 / 0
Japanese : 23 / 25
Americans : 55 / 80
Chinese : 16 / 23
British : 38 / 45
UK_Pacific : 17 / 21
Italians : 13 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries, 1 fighter and 8 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 7 artilleries, 1 fighter and 8 infantry
Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 : 5/16 hits
Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/13 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 : 2/11 hits
Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 : 2/8 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 : 4/9 hits
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 : 4/6 hits
3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 : 3/5 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Anhwe
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Territory Summary for Chinese :
Kiangsu : 4 artilleries
Hunan : 1 infantry
Anhwe : 2 artilleries and 4 infantry
Production/PUs Summary :
Germans : 61 / 83
Russians : 17 / 0
Japanese : 20 / 25
Americans : 55 / 80
Chinese : 19 / 25
British : 38 / 45
UK_Pacific : 17 / 21
Italians : 13 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
4 mech_infantrys moved from Yunnan to Kiangsi
2 bombers, 1 fighter and 2 tactical_bombers moved from Persia to Volgograd
Combat - British
Battle in Volgograd
British attack with 2 bombers, 1 fighter and 2 tactical_bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits
1 fighter owned by the British and 3 mech_infantrys owned by the Germans lost in Volgograd
British win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 fighter
Battle in Kiangsi
British attack with 4 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 4 mech_infantrys in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 4 mech_infantrys in Kiangsi, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 bombers moved from Volgograd to Persia
2 tactical_bombers moved from Volgograd to Novosibirsk
4 artilleries and 4 infantry moved from Northwest Persia to Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Persia to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 destroyer and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from Turkmenistan to Eastern Persia
Place Units - British
1 airfield placed in Gibraltar
3 infantry placed in Egypt
3 artilleries placed in Persia
3 infantry placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 5 mech_infantrys
Territory Summary for British, UK_Pacific :
Kiangsi : 4 mech_infantrys
Siam : 1 flag
Hainan : 1 flag, 1 harbour and 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
Malaya : 1 harbour
Kazakhstan : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
French Equatorial Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Novosibirsk : 2 tactical_bombers
76 Sea Zone : 1 destroyer and 1 transport
Eire : 1 flag
97 Sea Zone : 4 submarines
Iraq : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 2 artilleries, 4 infantry and 6 mech_infantrys
Northwest Persia : 3 infantry
Persia : 1 flag, 1 airfield, 7 artilleries, 2 bombers, 1 factory_minor and 7 infantry
91 Sea Zone : 3 aaGuns, 1 armour, 1 fighter, 6 infantry and 1 mech_infantry
110 Sea Zone : 1 destroyer, 2 submarines and 2 transports
128 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 60 / 83
Russians : 17 / 0
Japanese : 19 / 25
Americans : 55 / 80
Chinese : 20 / 25
British : 39 / 44
UK_Pacific : 17 / 18
Italians : 13 / 6
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Battle in Kiangsu
Chinese attack with 7 artilleries, 1 fighter and 8 infantry
Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 : 5/16 hits
Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/13 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 : 2/11 hits
Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 : 2/8 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 : 4/9 hits
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 : 4/6 hits
3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 : 3/5 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry
Another reason LL rerolls are necessary.
This is ridiculous.
please pull my uk units and those from sz 110
to sz 91 and gibraltar
thanks
Battle in Kiangsu
Chinese attack with 7 artilleries, 1 fighter and 8 infantry
Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 : 5/16 hits
Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/13 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 : 2/11 hits
Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 : 2/8 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 : 4/9 hits
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 : 4/6 hits
3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 : 3/5 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantryAnother reason LL rerolls are necessary.
This is ridiculous.
on the contrary. this battle is a prove why it should not be applied.
5-5
2-2
4-4
2-1
we were the same all along
i had more units 16 to ur 13 but ur s were stronger
more or less pure average
you attack with 1 dd and air?
dd and a sub
i forgot that i had a bomber in marshall islands too
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Caucasus
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to France
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,6,5,2,5,6,2,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,6
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
Battle in Kiangsu
Chinese attack with 7 artilleries, 1 fighter and 8 infantry
Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 : 5/16 hits
Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/13 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 : 2/11 hits
Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 : 2/8 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 : 4/9 hits
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 : 4/6 hits
3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 : 3/5 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantryAnother reason LL rerolls are necessary.
This is ridiculous.
on the contrary. this battle is a prove why it should not be applied.
5-5
2-2
4-4
2-1
we were the same all along
i had more units 16 to ur 13 but ur s were stronger
more or less pure average
ok, I went back and did the number and you are right about the averages. What got me was Japan rolled badly – 2 hit when you are rolling tanks and fighters… that is very bad. But it was off set by you rolling bad. It just pains me in a battle that according to the numbers was 57 vs 42 chance or about that Japan eats it on the dice. This is second time this has happened…
Blah…
We all sometimes have bad nervs because of the dice. I can understand dice.
I personally dislike big differences either winning or loosing
but without the dice the game would loose its core what it is esentially a game, and luck is 50 % factor in games
this is a chess game with dices
the best players have a record of 90 % winning because luck is not so important here as in some other games
i personally try to avoid big risky battles sometimes i go in to small one
as for big i go too rarely but then i try one round and if it does not go best i retreat.
forcing is what kills a player
yeah, this game is distressing me. Mostly because I’ve made errors and the dice have not done me any favors…
:lol:
but what can you expect.
So, come on! Kill ME!