G4014L Amon-Sul(Allies+6) v. Karl7(Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 submarine moved from 125 Sea Zone to 110 Sea Zone
                EDIT: 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                EDIT: 5 artilleries, 2 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                EDIT: 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                EDIT: 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                6 artilleries, 1 fighter and 3 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                1 artillery and 5 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsi : 1 infantry
        Anhwe : 7 artilleries, 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 18 / 0
        Japanese : 24 / 26
        Americans : 55 / 75
        Chinese : 17 / 23
        British : 35 / 42
        UK_Pacific : 17 / 17
        Italians : 12 / 4
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 artillery and 2 infantry moved from Kazakhstan to Caucasus
                2 bombers, 1 fighter and 2 tactical_bombers moved from Kazakhstan to Caucasus
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from Borneo to 43 Sea Zone
                1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to Hainan

    Combat - British
                Battle in Celebes
                Battle in Caucasus
                    British attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                    Germans defend with 2 infantry
                        British roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 :  4/8 hits
                        Germans roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Caucasus
                    British win, taking Celebes from Japanese, taking Caucasus from Germans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Hainan

    Non Combat Move - British
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 aaGuns, 1 armour, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                2 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 mech_infantry moved from Turkmenistan to Persia
                3 artilleries and 5 infantry moved from Kazakhstan to Turkmenistan
                2 bombers, 1 fighter and 2 tactical_bombers moved from Caucasus to Persia
                4 mech_infantrys moved from India to Yunnan

    Place Units - British
                1 fighter placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Egypt
                3 infantry placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Some Units in India change ownership: 4 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Hainan : 1 flag, 1 harbour and 1 mech_infantry
        Yunnan : 4 mech_infantrys
        India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        Kazakhstan : 1 infantry
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        42 Sea Zone : 1 battleship, 1 carrier and 1 cruiser
        44 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        French Equatorial Africa : 1 flag
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Turkmenistan : 3 artilleries and 5 infantry
        Caucasus : 1 flag, 1 artillery and 1 infantry
        Eire : 1 flag
        97 Sea Zone : 4 submarines
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 mech_infantry
        79 Sea Zone : 1 destroyer and 1 transport
        Northwest Persia : 4 artilleries and 4 infantry
        Persia : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
        110 Sea Zone : 3 aaGuns, 1 armour, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports
        128 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 18 / 0
        Japanese : 21 / 26
        Americans : 55 / 75
        Chinese : 17 / 23
        British : 40 / 45
        UK_Pacific : 20 / 21
        Italians : 12 / 4
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • please pull my units from celebes and java to new guinea
    **except dd from celebes pull it to dutch new guinea please

    thanks**

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 aaGun and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Western Germany to Southern Italy
                2 artilleries and 3 infantry moved from France to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Italians
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,5,5,6,1,4,2,4,5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Celebes from Japanese to British
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 transport moved from 46 Sea Zone to 44 Sea Zone
                EDIT: 1 infantry moved from New Guinea to Celebes

    Non Combat Move - ANZAC
                2 fighters moved from Kazakhstan to Eastern Persia
                1 infantry moved from 79 Sea Zone to West India
                1 cruiser and 1 submarine moved from 32 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone
                1 destroyer placed in 54 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 armour and 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 armour and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 artillery
        Queensland : 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 armour and 1 infantry
        Dutch New Guinea : 1 flag
        46 Sea Zone : 1 destroyer, 1 fighter and 1 tactical_bomber
        33 Sea Zone : 1 cruiser, 2 fighters and 1 submarine
        35 Sea Zone : 1 flag
        54 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 2 transports
        West India : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eastern Persia : 2 fighters

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 18 / 0
        Japanese : 21 / 26
        Americans : 53 / 75
        Chinese : 17 / 23
        British : 43 / 45
        UK_Pacific : 17 / 21
        Italians : 14 / 6
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Kazakhstan to Turkmenistan

    Turn Complete - French

    Territory Summary for French :

    Sumatra : 1 flag, 1 infantry
        Sicily : 1 flag, 1 infantry
        Turkmenistan : 1 infantry
        Northwest Persia : 1 flag
        110 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 18 / 0
        Japanese : 21 / 26
        Americans : 53 / 75
        Chinese : 17 / 23
        British : 43 / 45
        UK_Pacific : 17 / 21
        Italians : 14 / 6
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Russia to Samara
                1 infantry moved from Volgograd to Samara
                2 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                5 armour, 2 artilleries and 9 infantry moved from Volgograd to Caucasus
                1 infantry moved from Rostov to Caucasus
                8 armour moved from Rostov to Caucasus
                1 fighter and 1 tactical_bomber moved from Volgograd to Samara
                1 tactical_bomber moved from Volgograd to Kazakhstan
                3 infantry moved from Western Germany to Holland Belgium
                1 bomber and 2 fighters moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 armour moved from Rostov to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries and 2 infantry
                    Germans win, taking Samara from Russians with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Caucasus
                    Germans attack with 13 armour, 2 artilleries and 10 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Caucasus from British with 13 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    Germans attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry; Russians defend with 1 airfield
                    Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 3 fighters and 3 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 carrier, 1 cruiser and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
                2 fighters and 1 tactical_bomber moved from Novgorod to Germany
                8 artilleries, 15 infantry and 2 mech_infantrys moved from Bryansk to Belarus
                3 infantry moved from Novgorod to Belarus
                2 infantry moved from Smolensk to Belarus
                16 armour moved from Rostov to Belarus
                3 armour moved from Ukraine to Belarus
                7 mech_infantrys moved from Rostov to Belarus
                4 mech_infantrys moved from Rostov to Caucasus
                1 aaGun moved from Rostov to Caucasus
                1 aaGun moved from Volgograd to Caucasus
                1 tactical_bomber moved from Kazakhstan to Russia
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 aaGun moved from Bryansk to Belarus

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 armour placed in Ukraine
                3 infantry placed in Russia
                1 artillery and 9 infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,3,4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,2,2,3,1,5,5,5,5
                Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Archangel to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Archangel to Bryansk
                      Russians take Bryansk from Italians
                22 artilleries, 15 infantry and 1 mech_infantry moved from Archangel to Vologda
                1 fighter and 1 tactical_bomber moved from Persia to Samara
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters and 2 tactical_bombers
                    Germans defend with 1 armour and 3 infantry
                        Russians roll dice for 2 fighters and 2 tactical_bombers in Samara, round 2 :  3/4 hits
                        Germans roll dice for 1 armour and 3 infantry in Samara, round 2 :  0/4 hits
                        3 infantry owned by the Germans lost in Samara
                        Russians roll dice for 2 fighters and 2 tactical_bombers in Samara, round 3 :  1/4 hits
                        Germans roll dice for 1 armour in Samara, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Samara
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour and 3 infantry
                Battle in Vologda
                    Russians attack with 22 artilleries, 15 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 22 artilleries, 15 infantry and 1 mech_infantry in Vologda, round 2 :  8/38 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 22 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun and 1 infantry moved from Archangel to Smolensk
                1 aaGun moved from Archangel to Smolensk
                2 fighters and 2 tactical_bombers moved from Samara to Novosibirsk
                1 aaGun and 7 infantry moved from Manchuria to Jehol
                9 infantry moved from Korea to Manchuria

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Jehol : 1 aaGun and 8 infantry
        Manchuria : 1 aaGun and 9 infantry
        French Indo China : 1 armour
        Bryansk : 1 armour
        Archangel : 2 aaGuns and 2 infantry
        Novosibirsk : 2 fighters and 2 tactical_bombers
        Vologda : 22 artilleries, 15 infantry and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 2 aaGuns and 2 infantry

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 20 / 0
        Japanese : 20 / 26
        Americans : 53 / 75
        Chinese : 18 / 23
        British : 38 / 45
        UK_Pacific : 17 / 21
        Italians : 13 / 6
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Philippines to 36 Sea Zone
                1 bomber moved from Philippines to 44 Sea Zone
                2 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea

    Combat - Japanese
                Japanese creates battle in territory 35 Sea Zone
                Battle in Kwangsi
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking 35 Sea Zone from ANZAC, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 44 Sea Zone to Japan
                1 bomber moved from 36 Sea Zone to Japan
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                3 tactical_bombers moved from Philippines to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
                2 armour moved from Kwangtung to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                3 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in Kwangtung
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 25 PUs total


  • i did not use ur kamikaze token in iwo jima

    if u wish to

    just reroll the batle


  • @Amon-Sul:

    i did not use ur kamikaze token in iwo jima

    if u wish to

    just reroll the batle

    in that case i ll have to slightly rearange ncm

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    you attack with 1 dd and air?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 bomber, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Southern France
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                1 destroyer moved from 23 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.
                Battle in Philippines
                Battle in 18 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win, taking Philippines from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 22 Sea Zone to 18 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                4 submarines moved from 33 Sea Zone to 20 Sea Zone
                4 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                2 submarines moved from 46 Sea Zone to 33 Sea Zone
                3 fighters moved from Marshall Islands to Caroline Islands
                1 bomber moved from Marshall Islands to Caroline Islands
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                4 aaGuns, 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 bomber moved from France to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                4 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone

    Place Units - Americans
                2 artilleries, 6 infantry and 2 mech_infantrys placed in Central United States
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 1 Sea Zone
                2 artilleries placed in Eastern United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
        Iwo Jima : 1 flag, 2 infantry
        Marshall Islands : 1 flag
        Philippines : 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        Alaska : 1 factory_minor and 3 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 harbour
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 2 submarines
        35 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
        20 Sea Zone : 4 submarines
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer and 1 submarine
        18 Sea Zone : 1 destroyer and 1 submarine
        17 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        16 Sea Zone : 1 destroyer
        1 Sea Zone : 1 destroyer and 1 submarine
        7 Sea Zone : 1 destroyer
        Central United States : 2 artilleries, 1 factory_major, 6 infantry and 2 mech_infantrys
        Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun, 5 artilleries and 5 infantry
        United Kingdom : 4 bombers, 1 fighter and 1 tactical_bomber
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 3 submarines
        97 Sea Zone : 1 flag, 2 submarines
        101 Sea Zone : 6 transports
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 transports
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 17 / 0
        Japanese : 23 / 25
        Americans : 55 / 80
        Chinese : 16 / 23
        British : 38 / 45
        UK_Pacific : 17 / 21
        Italians : 13 / 6
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 artilleries, 1 fighter and 8 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 7 artilleries, 1 fighter and 8 infantry
                    Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
                        Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 :  5/16 hits
                        Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 :  5/13 hits
                        5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 :  2/11 hits
                        Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 :  2/8 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 :  4/9 hits
                        Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 :  4/6 hits
                        3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 :  3/5 hits
                        Japanese roll dice for 2 fighters in Kiangsu, round 5 :  1/2 hits
                        1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
                    Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
                    Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Anhwe
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Kiangsu : 4 artilleries
        Hunan : 1 infantry
        Anhwe : 2 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 17 / 0
        Japanese : 20 / 25
        Americans : 55 / 80
        Chinese : 19 / 25
        British : 38 / 45
        UK_Pacific : 17 / 21
        Italians : 13 / 6
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 airfield, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
                4 mech_infantrys moved from Yunnan to Kiangsi
                2 bombers, 1 fighter and 2 tactical_bombers moved from Persia to Volgograd

    Combat - British
                Battle in Volgograd
                    British attack with 2 bombers, 1 fighter and 2 tactical_bombers
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        British roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Volgograd, round 2 :  3/5 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        1 fighter owned by the British and 3 mech_infantrys owned by the Germans lost in Volgograd
                    British win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 fighter
                Battle in Kiangsi
                    British attack with 4 mech_infantrys
                    Japanese defend with 2 infantry
                        British roll dice for 4 mech_infantrys in Kiangsi, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        British roll dice for 4 mech_infantrys in Kiangsi, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Kazakhstan
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 airfield and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 bombers moved from Volgograd to Persia
                2 tactical_bombers moved from Volgograd to Novosibirsk
                4 artilleries and 4 infantry moved from Northwest Persia to Persia
                3 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Persia
                2 mech_infantrys moved from Persia to Eastern Persia
                4 mech_infantrys moved from India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 destroyer and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                2 artilleries and 4 infantry moved from Turkmenistan to Eastern Persia

    Place Units - British
                1 airfield placed in Gibraltar
                3 infantry placed in Egypt
                3 artilleries placed in Persia
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 5 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Kiangsi : 4 mech_infantrys
        Siam : 1 flag
        Hainan : 1 flag, 1 harbour and 1 mech_infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
        Malaya : 1 harbour
        Kazakhstan : 1 flag, 1 airfield, 1 artillery and 1 infantry
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        French Equatorial Africa : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Novosibirsk : 2 tactical_bombers
        76 Sea Zone : 1 destroyer and 1 transport
        Eire : 1 flag
        97 Sea Zone : 4 submarines
        Iraq : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 2 artilleries, 4 infantry and 6 mech_infantrys
        Northwest Persia : 3 infantry
        Persia : 1 flag, 1 airfield, 7 artilleries, 2 bombers, 1 factory_minor and 7 infantry
        91 Sea Zone : 3 aaGuns, 1 armour, 1 fighter, 6 infantry and 1 mech_infantry
        110 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        128 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 60 / 83
        Russians : 17 / 0
        Japanese : 19 / 25
        Americans : 55 / 80
        Chinese : 20 / 25
        British : 39 / 44
        UK_Pacific : 17 / 18
        Italians : 13 / 6
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Battle in Kiangsu
                    Chinese attack with 7 artilleries, 1 fighter and 8 infantry
                    Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
                        Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 :  5/16 hits
                        Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 :  5/13 hits
                        5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 :  2/11 hits
                        Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 :  2/8 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 :  4/9 hits
                        Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 :  4/6 hits
                        3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 :  3/5 hits
                        Japanese roll dice for 2 fighters in Kiangsu, round 5 :  1/2 hits
                        1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
                    Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
                    Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry

    Another reason LL rerolls are necessary.

    This is ridiculous.


  • please pull my uk units and those from sz 110

    to sz 91 and gibraltar

    thanks


  • @Karl7:

    Battle in Kiangsu
                    Chinese attack with 7 artilleries, 1 fighter and 8 infantry
                    Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
                        Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 :  5/16 hits
                        Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 :  5/13 hits
                        5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 :  2/11 hits
                        Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 :  2/8 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 :  4/9 hits
                        Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 :  4/6 hits
                        3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 :  3/5 hits
                        Japanese roll dice for 2 fighters in Kiangsu, round 5 :  1/2 hits
                        1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
                    Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
                    Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry

    Another reason LL rerolls are necessary.

    This is ridiculous.

    on the contrary. this battle is a prove why it should not be applied.

    5-5

    2-2

    4-4

    2-1

    we were the same all along

    i had more units 16 to ur 13 but ur s were stronger

    more or less pure average


  • @Karl7:

    you attack with 1 dd and air?

    dd and a sub

    i forgot that i had a bomber in marshall islands too

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to Caucasus

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                1 aaGun moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to France

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,6,5,2,5,6,2,3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,6
                Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total

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