Forgot the walk in on Guam, so edited it in
Whackamatt (Axis) vs.Karl7 (Allies +6) - G40 14L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 7 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 4 infantry moved from Portugal to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from Suriname to United Kingdom
1 bomber moved from Iceland to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from Eastern Persia to Iraq
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 artilleries, 3 carriers, 3 destroyers, 6 fighters, 4 infantry and 6 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries, 6 fighters and 4 infantry moved from 109 Sea Zone to United Kingdom
2 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
4 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
2 armour, 5 infantry, 1 mech_infantry and 4 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Venezuela to British Guiana -
ok, scramble
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yes, scramble please! Go get em, boys!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 7 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 4 infantry moved from Portugal to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from Suriname to United Kingdom
1 bomber moved from Iceland to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from Eastern Persia to Iraq
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 artilleries, 3 carriers, 3 destroyers, 6 fighters, 4 infantry and 6 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries, 6 fighters and 4 infantry moved from 109 Sea Zone to United Kingdom
2 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
4 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
2 armour, 5 infantry, 1 mech_infantry and 4 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Venezuela to British GuianaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in 110 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in United Kingdom
Americans attack with 3 artilleries, 5 bombers, 6 fighters and 4 infantry
Germans defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking United Kingdom from Germans with 3 artilleries, 5 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 4 armour, 1 artillery and 2 infantry
Casualties for Americans: 3 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 7 submarines
Japanese defend with 1 cruiser, 4 destroyers, 3 fighters and 5 submarines
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 38
Casualties for Japanese: 1 cruiser, 4 destroyers, 3 fighters and 5 submarines
Casualties for Americans: 1 carrier, 1 destroyer and 7 submarines
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in GibraltarNon Combat Move - Americans
3 fighters could not land in 6 Sea Zone and were removed
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
6 fighters moved from United Kingdom to 109 Sea Zone
5 bombers moved from United Kingdom to Scotland
1 fighter moved from 6 Sea Zone to Korea
1 bomber moved from Iraq to Eastern PersiaPlace Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 22 PUs;
UK_Pacific buy 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Scotland to United Kingdom
4 armour, 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 4 armour, 1 artillery and 3 infantry
Germans defend with 1 infantry
British win, taking Belgian Congo from Germans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 aaGun, 2 artilleries and 7 infantry moved from West India to Eastern Persia
3 armour and 1 mech_infantry moved from India to Eastern PersiaTurn Complete - British
British collect 22 PUs; end with 22 PUs totalPlace Units - UK_Pacific
2 tactical_bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 tactical_bombers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 44 PUs;
Italians buy 4 armour, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Ukraine
1 destroyer moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 fighter moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Romania
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
3 fighters moved from Persia to Volgograd
1 bomber moved from Persia to Volgograd
2 infantry moved from Caucasus to Volgograd
1 fighter moved from Romania to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 infantry moved from Yugoslavia to Romania
2 artilleries and 1 infantry moved from Yugoslavia to Bulgaria
1 artillery, 3 infantry and 2 mech_infantrys moved from Spain to Gibraltar
1 armour moved from Morocco to Algeria
1 artillery moved from Northern Italy to France
3 infantry moved from Iraq to PersiaCombat - Italians
Battle in Volgograd
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
Russians defend with 3 armour, 1 artillery, 1 factory_minor and 9 infantry
Russians win with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -47
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 3 infantry and 2 mech_infantrys
British defend with 1 airfield and 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in Bulgaria
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bulgaria from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Italians attack with 2 artilleries and 2 infantry
Russians defend with 2 armour, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 2 armour and 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Caucasus
1 fighter moved from Romania to Caucasus
2 aaGuns moved from Spain to GibraltarPlace Units - Italians
1 armour and 1 mech_infantry placed in Southern France
3 infantry placed in Persia
Italians undo move 2.
3 armour placed in Persia
3 infantry placed in Iraq
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 31 PUs (3 lost to blockades); end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Eastern Persia to 100 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in Formosa
Battle in 100 Sea Zone
ANZAC attack with 2 fighters
Italians defend with 1 destroyer and 2 transports
Italians win, taking Formosa from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 fighter moved from Shan State to Eastern Persia
1 submarine moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Shan State
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Sweden to Norway
Germans take Norway from Russians
2 fighters, 2 infantry and 3 tactical_bombers moved from Sweden to Finland
2 armour, 6 artilleries and 25 infantry moved from Yugoslavia to Slovakia Hungary
5 artilleries, 3 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Angola to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Tanganyika Territory to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Belgian Congo
1 armour moved from Egypt to Belgian Congo
Germans take Anglo Egyptian Sudan from British
1 armour moved from Tanganyika Territory to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to RostovCombat - Germans
Battle in Rostov
Battle in 114 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser
Russians win, taking Rostov from Russians with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Slovakia Hungary
Germans attack with 2 armour, 11 artilleries, 28 infantry and 1 mech_infantry
Russians defend with 3 aaGuns, 4 armour, 3 artilleries and 47 infantry
8 infantry owned by the Germans , 2 armour owned by the Germans , 1 mech_infantry owned by the Germans and 11 artilleries owned by the Germans retreated to Germany
Russians win with 4 armour, 3 artilleries and 42 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 20 infantry
Casualties for Russians: 3 aaGuns and 5 infantry
Battle in Finland
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 armour, 2 artilleries and 5 infantry
retreated to Finland
Russians win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Russians: 3 infantry
Battle in Belgian Congo
Germans attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry
British defend with 4 armour, 1 artillery and 3 infantry
Germans win, taking Belgian Congo from British with 3 armour and 1 fighter remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for British: 4 armour, 1 artillery and 3 infantryNon Combat Move - Germans
1 fighter moved from Belgian Congo to Egypt
3 aaGuns moved from Yugoslavia to Northern Italy
2 fighters and 2 tactical_bombers moved from Finland to GermanyPlace Units - Germans
5 armour and 5 infantry placed in Germany
Germans undo move 1.
1 armour and 2 infantry placed in Sweden
7 armour and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
Wow. Salt in an open wound. 8 hits out of 42! lol
I’ll let you take Berlin with Russia, then concede. Well played, as usual.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 2 artilleries and 2 infantry moved from Finland to Sweden
1 fighter moved from Novgorod to Germany
2 artilleries and 2 infantry moved from Poland to Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
3 infantry moved from Bessarabia to Romania
3 infantry moved from Western Ukraine to Ukraine
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 armour and 2 infantry moved from Volgograd to Rostov
2 armour moved from Eastern Poland to Germany
1 artillery moved from Eastern Poland to Romania
1 armour moved from Greater Southern Germany to Germany
3 armour, 3 artilleries and 41 infantry moved from Slovakia Hungary to Germany
1 tactical_bomber moved from Western Ukraine to Germany
3 fighters moved from Western Ukraine to Germany
1 infantry moved from Western Ukraine to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 4 infantry
Italians defend with 1 artillery and 1 factory_minor
Russians win, taking Ukraine from Italians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is -5
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery
Battle in Caucasus
Russians attack with 2 armour, 1 artillery and 1 infantry
Italians defend with 2 fighters
Russians win, taking Caucasus from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 17
Casualties for Russians: 1 infantry
Casualties for Italians: 2 fighters
Battle in Sweden
Russians attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 2 infantry
Germans win with 1 armour remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
Battle in Rostov
Russians attack with 1 armour and 2 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Germany
Russians attack with 6 armour, 5 artilleries, 4 fighters, 43 infantry and 1 tactical_bomber
Germans defend with 9 armour, 11 artilleries, 1 factory_major, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
Russians captures 64PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 6 armour, 5 artilleries, 4 fighters, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 108
Casualties for Germans: 9 armour, 11 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Russians: 23 infantryNon Combat Move - Russians
4 fighters moved from Germany to Poland
1 tactical_bomber moved from Germany to Poland
3 infantry moved from Russia to Bryansk
3 infantry moved from Vyborg to Finland
2 infantry moved from Novgorod to Karelia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to SiberiaPlace Units - Russians
3 infantry placed in Western Ukraine
3 infantry placed in Volgograd
3 armour placed in Novgorod
3 armour, 1 bomber and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Russians collect 59 PUs (2 lost to blockades); end with 123 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 128 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 146 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 156 PUs -
The only game I have ever seen the USSR get Berlin.
Will the Axis fight on?
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Maybe if Japan had a fighting chance, but I think no.
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Ok.
GG
I can post.
:mrgreen:
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Already posted.
Say, I would like to do one of those game write-ups on a future game between us, and was wondering if you would be interested?
I’m interested more in the overall philosophy as opposed to 2 tanks here vs. 3 tanks, etc. I imagine I would write up what I’m thinking, thoughts, concerns about your moves, etc. AS THEY HAPPEN. Often times in the longer games it’s hard to remember what I was thinking on Round 3 when it’s Round 18.
What I’m not sure about is how to post such thoughts. I don’t want to hold back on my commentary as I write, but I also wouldn’t want to give tips and advice to my opponent. I’m not sure if there would be some way to post in a seperate thread other than the game, and have some kind of Gentleman’s agreement not to read the other persons thoughts until the end. You seem on the trustworthy end of the spectrum. :mrgreen: (Good thing I don’t know you IRL, right? lol)
Often times in my games I worry about very specific moves on my opponent. “Oh man, if he combines this with that and attacks THERE, I am so screwed!”, and I’d love to document all that. But I don’t want my opponent to read it and say, “Say! I never thought of that. Great idea.” CRUSH
I also forsee self-analysis in later rounds. “Man, I totally thought Karl was going to do THIS, but instead he did THAT. Boy, was I wrong!”
What are your thoughts on doing something like this? Any ideas? Oh…and would you be willing? I’ve done write-ups before just for myself. :lol: Maybe I should start sharing?
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That would be interesting, but I think we played at the league game we can this league. :|
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Unless you want to go one on the non-league boards?
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Let’s make it a non-league game, so there’s no pressure to win (We’ll just overlook that I’m 0/3 vs you this season :-P)
I’ll give you Allies +6. Let me know where you want the bid and I’ll start the game. I’ll also start the discussion thread, and just post a link to our game thread so we don’t have to keep reposting turns. I may try something with screenshots to illustrate what I’m talking about so everyone doesn’t have to keep downloading the files.
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Ok, PM me when you are ready.
So where would we post our strategy?





