Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Vyborg to Karelia
1 artillery moved from Vyborg to Finland
5 infantry moved from Vyborg to Finland
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
4 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
3 armour moved from Russia to Ukraine
1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
3 armour moved from Belarus to Ukraine
1 mech_infantry moved from Belarus to Ukraine
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 armour moved from Vyborg to Finland
1 infantry moved from Caucasus to Turkey
Russians take Turkey from Italians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun and 1 airfield
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Finland
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 6 armour, 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 10 armour, 1 factory_minor and 4 mech_infantrys
Russians win, taking Ukraine from Germans with 4 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 10 armour and 4 mech_infantrys
Casualties for Russians: 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns, 3 artilleries and 49 infantry moved from Belarus to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
2 artilleries moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Ukraine to Novgorod
2 infantry moved from Archangel to Novgorod
1 aaGun moved from Vyborg to Finland
1 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
Place Units - Russians
2 armour and 1 artillery placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 55 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
Combat - Japanese
Battle in Siberia
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Siberia to Korea
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,6,1,1,1,6,3,5,4,3,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,5,2,2,5,3
Japanese collect 12 PUs (14 lost to blockades); end with 67 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
4 submarines moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
3 bombers moved from Eastern United States to 110 Sea Zone
1 fighter moved from 108 Sea Zone to 111 Sea Zone
2 carriers, 4 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
2 fighters moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from West India to 71 Sea Zone
1 bomber moved from West India to Iraq
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
scramble
No thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
4 submarines moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
3 bombers moved from Eastern United States to 110 Sea Zone
1 fighter moved from 108 Sea Zone to 111 Sea Zone
2 carriers, 4 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
2 fighters moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from West India to 71 Sea Zone
1 bomber moved from West India to Iraq
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
2 fighters owned by the Americans retreated
Battle in 71 Sea Zone
Americans attack with 1 bomber
Germans defend with 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 110 Sea Zone
Americans attack with 3 bombers, 2 destroyers, 1 fighter and 5 submarines
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 8 transports
Units damaged: 1 battleship owned by the Germans
Americans win with 3 bombers, 2 destroyers, 1 fighter and 3 submarines remaining. Battle score for attacker is 84
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 8 transports
Casualties for Americans: 2 submarines
Non Combat Move - Americans
3 bombers moved from 110 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Quebec
1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Colombia to Venezuela
1 infantry moved from Brazil to Venezuela
1 mech_infantry moved from Uruguay to Venezuela
4 infantry moved from Central America to Southeast Mexico
1 bomber moved from 71 Sea Zone to Belgian Congo
2 bombers moved from West India to Eastern Persia
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Anhwe to Manchuria
Place Units - Chinese
9 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
2 tactical_bombers moved from India to Eastern Persia
1 aaGun, 1 artillery and 8 infantry moved from India to West India
1 aaGun, 2 artilleries and 7 infantry moved from Burma to India
2 armour, 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Turkey
2 infantry moved from Greece to Turkey
1 fighter moved from Southern Italy to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 bomber moved from Persia to Volgograd
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Persia to Turkey
2 fighters moved from Persia to Northwest Persia
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Northwest Persia
Italians attack with 3 fighters and 3 infantry
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Turkey
Italians attack with 1 artillery, 2 fighters and 4 infantry
Russians defend with 1 airfield and 1 infantry
Italians win, taking Turkey from Russians with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from Turkey to Greece
1 aaGun moved from Bulgaria to Greece
3 fighters moved from Northwest Persia to Persia
1 bomber moved from Volgograd to Persia
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 1.
3 artilleries and 3 infantry placed in Northern Italy
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 2 fighters
EDIT: Adding units owned by ANZAC to Eastern Persia: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 5 artilleries and 12 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 infantry moved from Union of South Africa to Rhodesia
Germans take Rhodesia from British
1 infantry moved from Union of South Africa to South West Africa
Germans take South West Africa from British
1 infantry moved from Union of South Africa to Mozambique
Germans take Mozambique from British
3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Norway to Sweden
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Bessarabia
1 infantry moved from Syria to Turkey
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Sweden
2 fighters and 3 tactical_bombers moved from Holland Belgium to Sweden
2 armour moved from Western Germany to Slovakia Hungary
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Scotland to United Kingdom
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
2 armour and 1 infantry placed in Union of South Africa
1 armour and 2 infantry placed in Egypt
3 armour placed in Sweden
2 armour and 1 infantry placed in United Kingdom
3 infantry placed in Yugoslavia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Siberia
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
3 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine
2 artilleries moved from Bryansk to Western Ukraine
4 armour moved from Ukraine to Romania
3 aaGuns, 3 artilleries and 47 infantry moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Karelia to Finland
2 armour moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 infantry moved from Russia to Bryansk
4 infantry moved from Caucasus to Volgograd
Place Units - Russians
1 factory_minor placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 armour placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 57 PUs;
Combat Move - Japanese
1 fighter and 1 infantry moved from Korea to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 1 fighter and 1 infantry
Russians defend with 2 infantry
retreated to Amur
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Amur to Japan
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,5,5,4,6,4
Japanese collect 17 PUs (5 lost to blockades); end with 74 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 bombers moved from Eire to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
3 artilleries moved from Quebec to 106 Sea Zone
3 infantry moved from Quebec to 106 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Belgian Congo to Union of South Africa
1 bomber moved from Eastern Persia to Iraq
1 battleship, 2 carriers, 2 destroyers, 1 fighter and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Battle in Morocco
Battle in Portugal
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in United Kingdom causes 3 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Strategic bombing raid in Union of South Africa
1 bomber killed by AA
Bombing raid in Union of South Africa causes 0 damage total.
Non Combat Move - Americans
1 bomber could not land in United Kingdom and was removed
1 bomber could not land in Iraq and was removed
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Portugal
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Suriname
2 bombers moved from 109 Sea Zone to Suriname
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iceland: 1 bomber
EDIT: Turning off Edit Mode
4 transports placed in 101 Sea Zone
2 armour, 1 bomber and 1 infantry placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Eire to Scotland
British take Scotland from Germans
4 armour, 1 artillery and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 4 armour, 1 artillery and 3 infantry
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Germans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 aaGun, 1 artillery and 8 infantry moved from West India to Eastern Persia
1 aaGun, 4 armour, 2 artilleries and 7 infantry moved from India to West India
4 armour moved from West India to Eastern Persia
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 44 PUs;
Italians buy 1 aaGun, 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Turkey to Caucasus
2 infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 armour moved from Iraq to Persia
1 bomber moved from Persia to India
3 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Greece to Yugoslavia
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Italians attack with 1 artillery, 4 infantry and 2 mech_infantrys
Americans defend with 2 infantry
Italians win, taking Spain from Americans with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Morocco
Italians attack with 1 armour and 2 infantry
Americans defend with 2 infantry
Italians win, taking Morocco from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Non Combat Move - Italians
1 bomber moved from India to Persia
2 aaGuns moved from Gibraltar to Spain
1 aaGun moved from Greece to Bulgaria
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 aaGun and 2 armour placed in Persia
3 infantry placed in Iraq
3 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
2 fighters moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Sumatra
Battle in Celebes
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from Queensland to Shan State
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French