@VictoryFirst I’ll gamble, take the BB as a casualty please.
Whackamatt (Axis) vs.Karl7 (Allies +6) - G40 14L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 55 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to Siberia
1 mech_infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in Siberia
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Siberia to KoreaPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,6,1,1,1,6,3,5,4,3,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,5,2,2,5,3
Japanese collect 12 PUs (14 lost to blockades); end with 67 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
4 submarines moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
3 bombers moved from Eastern United States to 110 Sea Zone
1 fighter moved from 108 Sea Zone to 111 Sea Zone
2 carriers, 4 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
2 fighters moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from West India to 71 Sea Zone
1 bomber moved from West India to Iraq
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone -
scramble
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No thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
4 submarines moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
3 bombers moved from Eastern United States to 110 Sea Zone
1 fighter moved from 108 Sea Zone to 111 Sea Zone
2 carriers, 4 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
2 fighters moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from West India to 71 Sea Zone
1 bomber moved from West India to Iraq
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneCombat - Americans
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
2 fighters owned by the Americans retreated
Battle in 71 Sea Zone
Americans attack with 1 bomber
Germans defend with 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 110 Sea Zone
Americans attack with 3 bombers, 2 destroyers, 1 fighter and 5 submarines
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 8 transports
Units damaged: 1 battleship owned by the Germans
Americans win with 3 bombers, 2 destroyers, 1 fighter and 3 submarines remaining. Battle score for attacker is 84
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 8 transports
Casualties for Americans: 2 submarinesNon Combat Move - Americans
3 bombers moved from 110 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Quebec
1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Colombia to Venezuela
1 infantry moved from Brazil to Venezuela
1 mech_infantry moved from Uruguay to Venezuela
4 infantry moved from Central America to Southeast Mexico
1 bomber moved from 71 Sea Zone to Belgian Congo
2 bombers moved from West India to Eastern PersiaPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Anhwe to ManchuriaPlace Units - Chinese
9 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
2 tactical_bombers moved from India to Eastern Persia
1 aaGun, 1 artillery and 8 infantry moved from India to West India
1 aaGun, 2 artilleries and 7 infantry moved from Burma to India
2 armour, 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Turkey
2 infantry moved from Greece to Turkey
1 fighter moved from Southern Italy to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 bomber moved from Persia to Volgograd
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Persia to Turkey
2 fighters moved from Persia to Northwest Persia
1 destroyer moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Northwest Persia
Italians attack with 3 fighters and 3 infantry
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Turkey
Italians attack with 1 artillery, 2 fighters and 4 infantry
Russians defend with 1 airfield and 1 infantry
Italians win, taking Turkey from Russians with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from Turkey to Greece
1 aaGun moved from Bulgaria to Greece
3 fighters moved from Northwest Persia to Persia
1 bomber moved from Volgograd to PersiaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 1.
3 artilleries and 3 infantry placed in Northern Italy
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in IraqTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Java to 42 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 2 fighters
EDIT: Adding units owned by ANZAC to Eastern Persia: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 5 artilleries and 12 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 infantry moved from Union of South Africa to Rhodesia
Germans take Rhodesia from British
1 infantry moved from Union of South Africa to South West Africa
Germans take South West Africa from British
1 infantry moved from Union of South Africa to Mozambique
Germans take Mozambique from British
3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Norway to Sweden
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Bessarabia
1 infantry moved from Syria to Turkey
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Sweden
2 fighters and 3 tactical_bombers moved from Holland Belgium to Sweden
2 armour moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Scotland to United Kingdom
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
5 artilleries and 5 infantry placed in Germany
2 armour and 1 infantry placed in Union of South Africa
1 armour and 2 infantry placed in Egypt
3 armour placed in Sweden
2 armour and 1 infantry placed in United Kingdom
3 infantry placed in Yugoslavia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Siberia
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
3 fighters and 1 tactical_bomber moved from Novgorod to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine
2 artilleries moved from Bryansk to Western Ukraine
4 armour moved from Ukraine to Romania
3 aaGuns, 3 artilleries and 47 infantry moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Karelia to Finland
2 armour moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 infantry moved from Russia to Bryansk
4 infantry moved from Caucasus to VolgogradPlace Units - Russians
1 factory_minor placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 armour placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 57 PUs;Combat Move - Japanese
1 fighter and 1 infantry moved from Korea to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 fighter and 1 infantry
Russians defend with 2 infantry
retreated to Amur
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Amur to JapanPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,5,5,4,6,4
Japanese collect 17 PUs (5 lost to blockades); end with 74 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 bombers moved from Eire to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
3 artilleries moved from Quebec to 106 Sea Zone
3 infantry moved from Quebec to 106 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Belgian Congo to Union of South Africa
1 bomber moved from Eastern Persia to Iraq
1 battleship, 2 carriers, 2 destroyers, 1 fighter and 3 submarines moved from 35 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Battle in Morocco
Battle in Portugal
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in United Kingdom causes 3 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Strategic bombing raid in Union of South Africa
1 bomber killed by AA
Bombing raid in Union of South Africa causes 0 damage total.Non Combat Move - Americans
1 bomber could not land in United Kingdom and was removed
1 bomber could not land in Iraq and was removed
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Portugal
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Suriname
2 bombers moved from 109 Sea Zone to SurinamePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iceland: 1 bomber
EDIT: Turning off Edit Mode
4 transports placed in 101 Sea Zone
2 armour, 1 bomber and 1 infantry placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Eire to Scotland
British take Scotland from Germans
4 armour, 1 artillery and 3 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 4 armour, 1 artillery and 3 infantry
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Germans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 aaGun, 1 artillery and 8 infantry moved from West India to Eastern Persia
1 aaGun, 4 armour, 2 artilleries and 7 infantry moved from India to West India
4 armour moved from West India to Eastern PersiaPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 44 PUs;
Italians buy 1 aaGun, 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Turkey to Caucasus
2 infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 armour moved from Iraq to Persia
1 bomber moved from Persia to India
3 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Greece to YugoslaviaCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Italians attack with 1 artillery, 4 infantry and 2 mech_infantrys
Americans defend with 2 infantry
Italians win, taking Spain from Americans with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Morocco
Italians attack with 1 armour and 2 infantry
Americans defend with 2 infantry
Italians win, taking Morocco from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.Non Combat Move - Italians
1 bomber moved from India to Persia
2 aaGuns moved from Gibraltar to Spain
1 aaGun moved from Greece to Bulgaria
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 aaGun and 2 armour placed in Persia
3 infantry placed in Iraq
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
2 fighters moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Sumatra
Battle in Celebes
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from Queensland to Shan State
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 submarine placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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KILL!
kill?





