@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul He decided to go north to capture and hold Leningrad. UK’s AA-Gun are calibrated well so far. ;-)
Soviet defenders heroes!
UK aa Guns heroes!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 artillery moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
2 artilleries moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Central Mongolia to Shensi
1 artillery moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Amur to Chahar
1 bomber moved from Chahar to Shensi
2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to Philippines
12 fighters moved from Amur to 35 Sea Zone
2 fighters moved from Japan to Philippines
4 tactical_bombers moved from Amur to 19 Sea Zone
4 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
2 artilleries moved from French Indo China to Shan State
3 artilleries moved from Kwangtung to Kwangsi
1 bomber moved from Shensi to Yunnan
3 tactical_bombers moved from Amur to Shantung
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Hunan
1 tactical_bomber moved from Shantung to Kiangsu
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Kiangsu
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 artilleries placed in Kwangtung
3 artilleries placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Japanese collect 68 PUs (6 lost to blockades); end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 106 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Battle in 44 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Non Combat Move - Americans
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 4 infantry, 7 submarines, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
6 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 bombers moved from Queensland to Wake Island
1 fighter and 1 tactical_bomber moved from Queensland to Wake Island
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
5 destroyers and 1 submarine placed in 10 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Egypt to Iraq
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 2 artilleries and 2 infantry
British win, taking Iraq from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Gibraltar
Non Combat Move - British
3 fighters moved from Iraq to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Burma to India
Place Units - British
3 infantry placed in Egypt
1 destroyer and 1 transport placed in 109 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,1,3,4,3
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
3 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 5 infantry and 5 transports moved from 95 Sea Zone to 96 Sea Zone
2 armour moved from Tobruk to 96 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iraq
Italians attack with 1 artillery and 1 fighter
British defend with 1 artillery
Italians win, taking Iraq from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Iraq to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 armour moved from 99 Sea Zone to Syria
3 artilleries moved from 99 Sea Zone to Syria
6 infantry moved from 99 Sea Zone to Syria
3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,6
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Russia may fall….but Vodka is forever!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 bombers and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Gibraltar
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 armour, 1 harbour and 1 infantry
Germans win, taking Gibraltar from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from Bryansk to Germany
2 bombers moved from Bryansk to Western Germany
5 bombers moved from Novgorod to Western Germany
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter moved from Southern Italy to Western Germany
4 tactical_bombers moved from Southern Italy to Western Germany
1 aaGun moved from Bryansk to Tambov
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 bombers placed in Western Germany
1 harbour placed in Greece
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 62 PUs (3 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 10 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 10 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Kenya to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 artilleries and 6 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
2 artilleries moved from Tsinghai to Kansu
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 3 artilleries and 1 infantry
Chinese defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Philippines to Java
2 battleships, 8 carriers, 2 cruisers, 8 fighters and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 tactical_bombers moved from Shantung to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from Philippines to 21 Sea Zone
2 fighters moved from 21 Sea Zone to Japan
9 artilleries and 5 mech_infantrys moved from Shan State to Burma
6 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from Yunnan to Burma
5 mech_infantrys moved from Hunan to Burma
1 bomber moved from Yunnan to 20 Sea Zone
1 bomber moved from 20 Sea Zone to Philippines
3 artilleries moved from French Indo China to Shan State
3 artilleries moved from Kwangsi to Yunnan
3 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hopei
4 mech_infantrys moved from Shensi to Yunnan
4 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
3 destroyers placed in 19 Sea Zone
3 destroyers placed in 19 Sea Zone
3 artilleries placed in French Indo China
3 artilleries placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,3,4,4,6,3,6,3,3,2,5,3,4,5,2,5,5,6,1,1,2,1,6,4,1,3,2,4,4,4,4,6,6,6,5,1,1,6,2,4,3,4,4,1
Japanese collect 48 PUs (30 lost to blockades); end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
At work now, but wasn’t sure if you were going to try your planes into my fleet…It felt like it was the right move to try to take Japan off it’s game, but I have to solve Europe here soon or it will be all for naught. I like seeing that you lost 30 to blockades though! Hopefully I’m providing a decent fight for you. Some of my other games have not gone so well, and you appear from this game and your other games to know what you are doing. Should see some moves tonight.
At work now, but wasn’t sure if you were going to try your planes into my fleet…It felt like it was the right move to try to take Japan off it’s game, but I have to solve Europe here soon or it will be all for naught. I like seeing that you lost 30 to blockades though! Hopefully I’m providing a decent fight for you. Some of my other games have not gone so well, and you appear from this game and your other games to know what you are doing.  Should see some moves tonight.
It is an interesting game, I am enjoying it, and you still have chances. cheers. Juan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Battle in Iwo Jima
Non Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 4 fighters, 3 infantry, 10 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
6 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
5 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
8 destroyers moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
4 submarines moved from 104 Sea Zone to 102 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 109 Sea Zone to 102 Sea Zone
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser, 2 destroyers and 2 transports moved from 109 Sea Zone to 102 Sea Zone
1 submarine moved from 104 Sea Zone to 102 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
British win, taking Iraq from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to Egypt
Place Units - British
1 infantry and 2 tactical_bombers placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
4 infantry moved from Syria to Iraq
1 fighter moved from 99 Sea Zone to Iraq
1 artillery moved from Syria to Iraq
1 artillery moved from Syria to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 2 artilleries, 1 fighter and 4 infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Caucasus
1 infantry moved from Syria to Trans-Jordan
3 armour, 1 artillery and 1 infantry moved from Syria to 99 Sea Zone
3 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 6 transports moved from 99 Sea Zone to 96 Sea Zone
3 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
4 submarines moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
3 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,6,1,4
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to Western Australia
2 fighters moved from Western Australia to Northern Territory
1 artillery and 1 infantry moved from Western Australia to South Australia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Combat - French
Battle in Trans-Jordan
French attack with 2 infantry
Italians defend with 1 infantry
French win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Non Combat Move - Germans
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
3 artilleries moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Smolensk
3 artilleries moved from Novgorod to Belarus
1 aaGun moved from Tambov to Samara
1 aaGun moved from Bryansk to Tambov
1 fighter moved from Germany to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to Western Germany
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Western Germany to Gibraltar
1 tactical_bomber moved from Western Germany to 92 Sea Zone
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Volgograd
6 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 aaGun, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Egypt
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
Place Units - Russians
1 aaGun, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 11 PUs