TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 artilleries and 6 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
2 artilleries moved from Tsinghai to Kansu
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 3 artilleries and 1 infantry
Chinese defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Philippines to Java
2 battleships, 8 carriers, 2 cruisers, 8 fighters and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 tactical_bombers moved from Shantung to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from Philippines to 21 Sea Zone
2 fighters moved from 21 Sea Zone to Japan
9 artilleries and 5 mech_infantrys moved from Shan State to Burma
6 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from Yunnan to Burma
5 mech_infantrys moved from Hunan to Burma
1 bomber moved from Yunnan to 20 Sea Zone
1 bomber moved from 20 Sea Zone to Philippines
3 artilleries moved from French Indo China to Shan State
3 artilleries moved from Kwangsi to Yunnan
3 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hopei
4 mech_infantrys moved from Shensi to Yunnan
4 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
3 destroyers placed in 19 Sea Zone
3 destroyers placed in 19 Sea Zone
3 artilleries placed in French Indo China
3 artilleries placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,3,4,4,6,3,6,3,3,2,5,3,4,5,2,5,5,6,1,1,2,1,6,4,1,3,2,4,4,4,4,6,6,6,5,1,1,6,2,4,3,4,4,1
Japanese collect 48 PUs (30 lost to blockades); end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs