Whackamatt (Axis) vs.Karl7 (Allies +6) - G40 14L

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Syria to 98 Sea Zone
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Yugoslavia to Northern Italy
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from Neutral_Allies
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 76 Sea Zone
                    Italians attack with 1 cruiser
                    British defend with 1 destroyer
                    British win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 cruiser
                Battle in Tobruk
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 infantry
                    Italians win, taking Tobruk from French, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Yugoslavia to Slovakia Hungary

    Place Units - Italians
                1 airfield and 1 factory_minor placed in Persia
                1 armour, 1 artillery and 1 infantry placed in Iraq

    Turn Complete - Italians
                Italians collect 24 PUs; end with 25 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 transport moved from 43 Sea Zone to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns and 4 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Kenya to 76 Sea Zone
                1 bomber moved from Iraq to 76 Sea Zone
                1 bomber moved from Iraq to 39 Sea Zone
                1 artillery and 2 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Poland to Baltic States
                1 fighter moved from Eastern Poland to Baltic States
                1 fighter moved from France to Baltic States
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete

  • '20 '18 '17 '15

    Do you scramble in India?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    no

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Kenya to 76 Sea Zone
                1 bomber moved from Iraq to 76 Sea Zone
                1 bomber moved from Iraq to 39 Sea Zone
                1 artillery and 2 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Poland to Baltic States
                1 fighter moved from Eastern Poland to Baltic States
                1 fighter moved from France to Baltic States
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged
                Battle in 39 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans winRussians win with no units remaining with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 76 Sea Zone
                    Germans attack with 1 bomber and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Cyprus
                Battle in Crete
                Battle in Baltic States
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Baltic States from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Baltic States to Eastern Poland
                3 artilleries and 1 infantry moved from Poland to Eastern Poland
                1 artillery and 4 infantry moved from Germany to Poland
                1 tactical_bomber moved from 76 Sea Zone to Iraq
                1 bomber moved from 76 Sea Zone to Iraq
                1 bomber moved from 39 Sea Zone to Iraq

    Place Units - Germans
                1 infantry placed in Egypt
                3 artilleries placed in Normandy Bordeaux
                2 armour and 1 mech_infantry placed in Yugoslavia
                Germans undo move 3.
                2 armour and 1 mech_infantry placed in Germany
                1 bomber and 1 fighter placed in Yugoslavia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Baltic States
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 125 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                    1 submarine owned by the Germans Submerged

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
                1 artillery and 6 infantry moved from Bryansk to Belarus
                4 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Samara to Kazakhstan
                1 artillery moved from Caucasus to Kazakhstan
                1 infantry moved from Ukraine to Bryansk
                6 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour and 5 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from 41 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                6 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
                1 armour, 12 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Kiangsi to Kwangsi
                1 tactical_bomber moved from Anhwe to Kwangsi
                3 infantry moved from Jehol to Chahar

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 6 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 12 infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                Battle in Kwangsi
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    ANZAC defend with 2 destroyers and 1 transport; Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for ANZAC: 2 destroyers and 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                1 fighter moved from 55 Sea Zone to 42 Sea Zone
                1 fighter moved from 55 Sea Zone to 42 Sea Zone
                2 carriers moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                6 fighters and 4 tactical_bombers moved from Amur to Manchuria
                5 carriers moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 55 Sea Zone to 35 Sea Zone
                1 cruiser moved from 43 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kwangtung

    Place Units - Japanese
                1 airfield and 1 armour placed in Manchuria
                2 destroyers placed in 19 Sea Zone
                3 destroyers placed in 37 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour and 5 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from 41 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                6 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
                1 armour, 12 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Kiangsi to Kwangsi
                1 tactical_bomber moved from Anhwe to Kwangsi
                3 infantry moved from Jehol to Chahar

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 6 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 12 infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                Battle in Kwangsi
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    ANZAC defend with 2 destroyers and 1 transport; Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for ANZAC: 2 destroyers and 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                1 fighter moved from 55 Sea Zone to 42 Sea Zone
                1 fighter moved from 55 Sea Zone to 42 Sea Zone
                2 carriers moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                6 fighters and 4 tactical_bombers moved from Amur to Manchuria
                5 carriers moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 55 Sea Zone to 35 Sea Zone
                1 cruiser moved from 43 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Kwangsi to Kwangtung

    Place Units - Japanese
                1 airfield and 1 armour placed in Manchuria
                2 destroyers placed in 19 Sea Zone
                3 destroyers placed in 37 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Tsinghai: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to Shensi: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

  • '20 '18 '17 '15

    Use the second.  I forgot to NCM an inf/art in China

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    whoops, in classic failed to move cursor move I failed to drag my units (inf, art vs Inf) onto Java.

    if ok, I will do here.

    A
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    your convoy off Java

    DiceRolls: 2@3; Total Hits: 02@3: (6, 4)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                2 bombers moved from Caroline Islands to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                1 fighter moved from 33 Sea Zone to 42 Sea Zone
                1 bomber moved from Hawaiian Islands to 45 Sea Zone

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Battle in 42 Sea Zone
                    Americans attack with 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 2 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    2 submarines owned by the Americans Submerged
                    1 submarine owned by the Japanese Submerged
                    Americans win, taking 22 Sea Zone from Japanese with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 70
                    Casualties for Japanese: 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 cruiser
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 22 Sea Zone to 46 Sea Zone
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 bomber moved from 45 Sea Zone to Northern Territory
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 bombers moved from 42 Sea Zone to Northern Territory
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 fighters, 2 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Northern Territory
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Java: 1 infantry
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 42 Sea Zone: 1 transport
                EDIT: Changing ownership of Java from Japanese to Americans
                EDIT: Adding units owned by Americans to Java: 1 artillery and 1 infantry
                EDIT: Changing PUs for Americans from 70 to 74
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 1 fighter
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 2 armour, 1 destroyer and 1 infantry; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                    Turning on Edit Mode
                    EDIT: Removing units owned by Chinese from Kweichow: 1 artillery, 1 fighter and 1 infantry
                    EDIT: Adding units owned by Chinese to Hunan: 1 artillery, 1 fighter and 1 infantry
                    EDIT: Removing units owned by Chinese from Hunan: 1 artillery, 1 fighter and 1 infantry
                    EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
                    EDIT: Adding units owned by Chinese to Hunan: 1 artillery and 1 infantry
                    EDIT: Turning off Edit Mode
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Italian Somaliland to Kenya
                      British take Kenya from Italians
                1 destroyer moved from 106 Sea Zone to 123 Sea Zone

    Combat - British

    Non Combat Move - British
                1 infantry moved from French Indo China to Kwangsi
                2 aaGuns, 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Shan State to Yunnan
                2 artilleries and 2 infantry moved from Burma to Yunnan
                1 fighter moved from Yunnan to India
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from Tanganyika Territory to Rhodesia
                1 armour moved from Union of South Africa to Rhodesia
                2 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                2 armour and 1 infantry placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 24 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,5
                UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Iraq to Turkey
                1 armour and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Turkey
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Turkey
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 infantry moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 artillery moved from Persia to Iraq

    Combat - Italians
                Battle in Turkey
                    Italians attack with 2 armour, 3 artilleries and 4 infantry
                    Neutral_True defend with 8 infantry
                    Italians win, taking Turkey from Neutral_True with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                2 aaGuns moved from Northern Italy to Southern France
                1 infantry moved from Tunisia to Algeria

    Place Units - Italians
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 fighter and 1 infantry placed in Southern Italy
                1 airfield placed in Greece

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                2 fighters moved from Caroline Islands to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 34 Sea Zone to Queensland
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 aaGun moved from Queensland to Northern Territory
                1 aaGun moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                2 infantry moved from Queensland to Northern Territory
                1 cruiser moved from 33 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery and 1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 armour and 1 tactical_bomber moved from Iraq to Saudi Arabia
                1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Caucasus
                2 bombers moved from Iraq to Caucasus
                2 infantry moved from Poland to Baltic States
                2 fighters moved from Eastern Poland to Baltic States
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                2 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
                1 artillery and 1 infantry moved from 100 Sea Zone to Rostov
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
                1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
                3 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
                2 fighters and 1 tactical_bomber moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to Spain
                1 artillery and 7 infantry moved from Finland to Sweden
                1 bomber moved from Yugoslavia to Sweden
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Yugoslavia to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Caucasus
                    Germans attack with 1 armour and 2 bombers
                    Russians defend with 1 infantry; British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Sweden
                    Germans attack with 1 artillery, 1 bomber and 7 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Baltic States
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                Battle in Northwest Persia
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Spain
                    Germans attack with 3 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                    Germans win, taking Spain from Neutral_True with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Saudi Arabia
                    Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                    Germans win, taking Saudi Arabia from Neutral_True with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Ukraine to Bessarabia
                2 fighters moved from Baltic States to Eastern Poland
                1 bomber moved from Sweden to Western Germany
                2 bombers moved from Caucasus to Eastern Poland
                1 tactical_bomber moved from Saudi Arabia to Greece
                2 fighters moved from Spain to Greece
                2 fighters moved from Spain to 91 Sea Zone
                1 tactical_bomber moved from Spain to Gibraltar

    Place Units - Germans
                1 infantry placed in Egypt
                3 infantry placed in Normandy Bordeaux
                3 armour placed in France
                3 infantry placed in Germany
                1 destroyer and 1 transport placed in 97 Sea Zone
                Germans undo move 4.
                2 infantry placed in Germany
                1 infantry placed in Yugoslavia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

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