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14L G40 captain walker (axis) vs Entek (allies +9)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Szechwan to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield, 2 artilleries and 3 infantry
        Yunnan : 5 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 20 / 25
        Japanese : 54 / 53
        Americans : 54 / 74
        Chinese : 5 / 11
        British : 28 / 33
        UK_Pacific : 16 / 17
        Italians : 17 / 29
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    Intercept for FIC

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    no intercept

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Gibraltar to 98 Sea Zone
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Burma to Shan State
                1 armour moved from India to Shan State
                1 fighter moved from Burma to French Indo China
                1 bomber moved from India to French Indo China
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                      UK_Pacific take 43 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from India to Shan State

    Combat - British
                British creates battle in territory 37 Sea Zone
                Battle in Borneo
                Battle in Shan State
                    British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking 37 Sea Zone from Japanese, taking Borneo from Japanese, taking Shan State from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 2 fighters
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 2 fighters in 98 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 fighters in 98 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 armour and 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        Italians roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        Italians roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    1 armour owned by the British retreated to Belgian Congo
                    Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry
                Air Battle in French Indo China
                    British attacks with 2 units heading to French Indo China
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 3 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 fighter moved from French Indo China to Burma
                2 fighters moved from 98 Sea Zone to 81 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 transports placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shan State : 1 armour and 2 infantry
        Burma : 1 fighter
        India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Borneo : 1 artillery and 1 infantry
        Kwangtung : 1 harbour and 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        43 Sea Zone : 1 flag, 1 battleship and 1 transport
        37 Sea Zone : 1 flag, 1 cruiser
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 aaGun, 2 fighters and 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
        110 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 20 / 25
        Japanese : 46 / 53
        Americans : 54 / 74
        Chinese : 5 / 11
        British : 28 / 28
        UK_Pacific : 24 / 29
        Italians : 17 / 29
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Trans-Jordan to Persia
                      Italians take Iraq from Russians
                      Italians take Persia from Russians
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 bomber moved from Egypt to Rostov
                1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 armour and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 2 :  2/5 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Rostov, round 3 :  1/4 hits
                        Russians roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Ukraine
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from 98 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Egypt to Southern Italy
                1 submarine moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery and 1 mech_infantry placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Kenya : 1 flag, 1 armour
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Syria : 1 flag
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Rostov : 1 flag, 1 artillery and 1 mech_infantry
        Ukraine : 1 bomber
        Greece : 1 flag
        97 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        Persia : 1 flag, 1 armour
        Yugoslavia : 1 flag
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 14 / 25
        Japanese : 46 / 53
        Americans : 54 / 74
        Chinese : 5 / 11
        British : 26 / 28
        UK_Pacific : 24 / 29
        Italians : 26 / 40
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam

    Non Combat Move - ANZAC
                1 fighter moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Malaya to Szechwan
                1 fighter moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 artillery and 1 infantry
        Szechwan : 1 fighter
        Shan State : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        37 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 14 / 25
        Japanese : 45 / 53
        Americans : 54 / 74
        Chinese : 5 / 11
        British : 26 / 28
        UK_Pacific : 24 / 29
        Italians : 26 / 40
        ANZAC : 15 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    43 Sea Zone : 1 destroyer
        United Kingdom : 2 infantry
        Tobruk : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 14 / 25
        Japanese : 45 / 53
        Americans : 54 / 74
        Chinese : 5 / 11
        British : 26 / 28
        UK_Pacific : 24 / 29
        Italians : 26 / 40
        ANZAC : 15 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from France to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Russia
                1 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                2 armour moved from Ukraine to Russia
                5 armour, 8 artilleries, 21 infantry and 8 mech_infantrys moved from Bryansk to Russia
                1 fighter and 5 tactical_bombers moved from Novgorod to Russia
                2 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Belarus to Smolensk
                3 mech_infantrys moved from Novgorod to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 2 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 3 mech_infantrys in Smolensk, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry and 3 mech_infantrys in Smolensk, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry and 1 mech_infantry
                    British defend with 1 aaGun, 2 fighters and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        AA fire in Normandy Bordeaux :  1/3 hits
                        1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  4/10 hits
                        Americans roll dice for 1 aaGun, 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  2/5 hits
                        1 infantry owned by the British , 1 artillery owned by the Americans , 2 infantry owned by the Germans , 1 infantry owned by the Americans and 1 aaGun owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  1/8 hits
                        Americans roll dice for 2 fighters in Normandy Bordeaux, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 :  3/7 hits
                        Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 :  1/1 hits
                        1 fighter owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery, 1 fighter and 3 infantry
                    Casualties for British: 1 aaGun, 2 fighters and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Russia
                    Germans attack with 7 armour, 8 artilleries, 2 bombers, 1 fighter, 21 infantry, 8 mech_infantrys and 5 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Russia :  0/6 hits
                        Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter, 21 infantry, 8 mech_infantrys and 5 tactical_bombers in Russia, round 2 :  21/52 hits
                        Russians roll dice for 2 aaGuns, 4 artilleries, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 :  16/40 hits
                        19 infantry owned by the Russians , 16 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter, 5 infantry, 8 mech_infantrys and 5 tactical_bombers in Russia, round 3 :  18/36 hits
                        Russians roll dice for 4 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 :  11/21 hits
                        13 infantry owned by the Russians , 5 infantry owned by the Germans , 4 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 5 tactical_bombers in Russia, round 4 :  16/25 hits
                        Russians roll dice for 2 fighters and 1 tactical_bomber in Russia, round 4 :  2/3 hits
                        1 tactical_bomber owned by the Russians , 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 7 armour, 8 artilleries, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 21 infantry and 8 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 4 artilleries, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 fighter and 5 tactical_bombers moved from Russia to Bryansk
                2 bombers moved from Russia to Bryansk
                2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Norway to Western Germany
                3 mech_infantrys moved from Germany to Western Germany
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                5 mech_infantrys moved from Eastern Poland to Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                8 infantry placed in Germany
                3 armour and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,1,3
                Germans collect 58 PUs (3 lost to blockades); end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 6 mech_infantrys
        Germany : 1 factory_major, 10 infantry and 5 mech_infantrys
        Norway : 2 infantry
        Denmark : 1 aaGun and 5 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 2 bombers, 1 fighter and 5 tactical_bombers
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 7 armour, 8 artilleries and 1 factory_minor
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 aaGun
        Vologda : 1 flag, 2 infantry
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 2 infantry and 3 mech_infantrys
        112 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        92 Sea Zone : 1 destroyer
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 61 / 103
        Russians : 7 / 0
        Japanese : 45 / 53
        Americans : 52 / 74
        Chinese : 5 / 11
        British : 26 / 28
        UK_Pacific : 24 / 29
        Italians : 26 / 40
        ANZAC : 15 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    The axis have acheived victory conditions in Europe…you have one round to take back a vc. Your lone Russian infantry may take stalingrad back…I think that’s your only chance.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - Russians
                6 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Jehol : 6 infantry
        Evenkiyskiy : 1 infantry
        Olgiy : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 103
        Russians : 8 / 0
        Japanese : 43 / 53
        Americans : 52 / 74
        Chinese : 6 / 11
        British : 26 / 28
        UK_Pacific : 24 / 29
        Italians : 26 / 40
        ANZAC : 15 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    Good game!  Sorry about the delay.  Christmas and all that.  Hope yours was great!

  • 2026 23 21 20 19 17 16 15 13

    My Christmas was good. I came down with the flu a couple days after Christmas and that wasn’t so good. I’m still recuperating from that.
    If you’re interested in playing a non league game let me know!

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