@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 variance & Karl7(allies+6) take II
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Burma
ANZAC take Burma from Japanese
1 fighter moved from Ceylon to Siam
1 fighter moved from Suiyuyan to Russia
1 cruiser moved from 26 Sea Zone to 64 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
ANZAC creates battle in territory 39 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Siam
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
3 fighters placed in Malaya
ANZAC undo move 1.
1 armour and 2 fighters placed in Malaya
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
10 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber and 1 fighter moved from Eastern Poland to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 fighter moved from Eastern Poland to Archangel
2 fighters moved from Eastern Poland to BryanskCombat - Germans
Battle in Ukraine
Germans attack with 10 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber and 3 fighters moved from Bryansk to Novgorod
4 armour and 16 mech_infantrys moved from Belarus to Ukraine
2 infantry moved from Germany to 113 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Vyborg to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to Germany
1 aaGun and 10 infantry moved from Western Germany to Denmark
1 infantry moved from West India to India
3 armour moved from Persia to Turkmenistan
3 armour moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to KazakhstanPlace Units - Germans
3 infantry placed in Novgorod
1 armour and 5 mech_infantrys placed in Germany
3 mech_infantrys placed in Persia
5 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 1 aaGun and 10 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 10 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Bryansk
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
2 fighters moved from Rostov to Volgograd
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
4 infantry moved from Rostov to Tambov
2 aaGuns moved from Rostov to Tambov
2 armour moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
2 infantry moved from Vologda to Russia
2 aaGuns and 17 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 bombers moved from Szechwan to Russia
1 bomber moved from Eastern Poland to Russia
3 armour and 1 mech_infantry moved from Kazakhstan to Tambov
Japanese take Samara from Russians
1 fighter and 1 tactical_bomber moved from Szechwan to Caucasus
1 fighter moved from Szechwan to Caucasus
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
1 artillery and 1 infantry moved from Szechwan to Sikang
3 armour moved from Eastern Persia to Kazakhstan
1 fighter moved from India to Kazakhstan -
intercept
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yes, all, lose anzac ftr first
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 bombers moved from Szechwan to Russia
1 bomber moved from Eastern Poland to Russia
3 armour and 1 mech_infantry moved from Kazakhstan to Tambov
Japanese take Samara from Russians
1 fighter and 1 tactical_bomber moved from Szechwan to Caucasus
1 fighter moved from Szechwan to Caucasus
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
1 artillery and 1 infantry moved from Szechwan to Sikang
3 armour moved from Eastern Persia to Kazakhstan
1 fighter moved from India to KazakhstanCombat - Japanese
Air Battle in Russia
Japanese attacks with 4 units heading to Russia
Russians launches 5 interceptors out of Russia
1 bomber owned by the Japanese lost in Russia
1 fighter owned by the Russians and 1 fighter owned by the ANZAC lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Caucasus
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
1 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 2 aaGuns and 4 infantry
3 armour owned by the Japanese retreated to Samara
Russians win with 1 aaGun and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 aaGun
Battle in Sikang
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
3 bombers moved from Russia to Kazakhstan
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Northwest Persia
1 battleship, 1 destroyer and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Persia to KazakhstanPlace Units - Japanese
2 bombers and 1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,2,4,1,4,6
Japanese collect 4 PUs (11 lost to blockades); end with 6 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Norway to Finland
3 fighters moved from Norway to Finland
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Russia to UkraineCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Finland
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking 20 Sea Zone from Japanese, taking Finland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Ukraine to Russia
3 fighters moved from Yenisey to Russia
3 fighters moved from Korea to Yenisey
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 117 Sea Zone to 101 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from Finland to Russia
1 fighter moved from Finland to Norway
1 fighter moved from Iceland to Norway
3 transports moved from 112 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from Iceland to 123 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 aaGuns and 2 infantry moved from 109 Sea Zone to United Kingdom
4 infantry moved from 37 Sea Zone to SiamPlace Units - Americans
3 fighters placed in Korea
3 armour placed in Norway
3 mech_infantrys placed in Kwangtung
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 fighter and 11 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to KweichowCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to ShensiPlace Units - Chinese
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Norway to Germany
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 7 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to United Kingdom
1 artillery and 7 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in Gibraltar
British attack with 1 artillery and 7 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Gibraltar from Italians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.Non Combat Move - British
1 bomber moved from Germany to NorwayPlace Units - British
5 infantry placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 fighters and 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
3 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Bryansk
Italians attack with 1 artillery
Russians defend with 1 infantry
Russians win, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artilleryNon Combat Move - Italians
3 fighters moved from Western Germany to 98 Sea Zone
2 aaGuns and 11 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 fighters placed in 98 Sea Zone
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
NCMd the mechs to the Congo
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
2 fighters moved from Siam to Sikang
1 artillery and 3 infantry moved from Shan State to Burma
1 armour moved from Malaya to Burma
2 fighters moved from Malaya to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Siam
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 101 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 armour and 1 fighter placed in Malaya
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 73 PUs;
Germans buy 3 artilleries and 15 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Ukraine to Tambov
Germans take Rostov from Russians
3 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Kazakhstan to Volgograd
1 armour moved from Turkmenistan to Caucasus
2 armour moved from Turkmenistan to Volgograd
2 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
2 armour moved from Kazakhstan to Volgograd
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 bomber and 1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Tambov
2 transports moved from 81 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 4 infantry
1 armour owned by the Germans retreated to Rostov
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Finland to Novgorod
2 fighters moved from Bryansk to Novgorod
1 mech_infantry moved from Archangel to Novgorod
3 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Tambov to Ukraine
1 armour moved from Belarus to Rostov
2 armour moved from Ukraine to Rostov
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
7 mech_infantrys moved from Ukraine to Volgograd
8 mech_infantrys moved from Ukraine to Rostov
10 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 artillery and 3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to RostovPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs -
NCMd 5 mechs to caucasus
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Tambov to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Chahar to Suiyuyan
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Samara
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 3 armour
Russians win, taking Samara from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
6 infantry moved from Timguska to Urals
1 aaGun moved from Timguska to Urals
3 infantry moved from Timguska to UralsPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Northwest Persia to Samara
1 tactical_bomber moved from Kazakhstan to Samara
1 artillery and 2 infantry moved from Kazakhstan to Samara
3 bombers moved from Kazakhstan to Yenisey
3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
1 bomber moved from India to Samara
1 bomber moved from India to SamaraCombat - Japanese
Battle in Samara
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Japanese win, taking Samara from Russians with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Novosibirsk
Japanese attack with 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yenisey
Japanese attack with 3 bombers
Americans defend with 3 fighters
Japanese win with 2 bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 bomber
Casualties for Americans: 3 fighters
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Yenisey to Kazakhstan
3 fighters and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
2 bombers, 2 fighters and 2 tactical_bombers moved from Samara to Kazakhstan
1 battleship and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea ZonePlace Units - Japanese
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,5,6,1,5,3,1
Japanese collect 3 PUs (11 lost to blockades); end with 5 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round: 8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 5 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to Persia
3 mech_infantrys moved from Yunnan to India
1 artillery and 5 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 infantry and 2 mech_infantrys moved from Norway to Finland
2 fighters moved from Norway to Finland
7 armour and 1 mech_infantry moved from Norway to Sweden
1 infantry moved from Morocco to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
4 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Spain
4 transports moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in Sweden
Americans attack with 7 armour and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Sweden from Neutral_True with 6 armour remaining. Battle score for attacker is 8
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in India
Americans attack with 1 artillery, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 5 infantry; Germans defend with 1 infantry
Americans win, taking India from Japanese, taking Shan State from ANZAC, taking Burma from ANZAC, taking Malaya from ANZAC, taking Kwangtung from Americans with 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 armour and 5 infantry
Casualties for Germans: 1 infantry
Casualties for Americans: 5 infantry
Battle in Spain
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 4 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 4 infantry
Battle in Finland
Americans attack with 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Americans win, taking Finland from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Portugal
Americans attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Portugal to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Finland to Russia
3 fighters moved from Korea to Yenisey
3 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from Persia to Sikang
3 fighters moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea ZonePlace Units - Americans
2 armour and 1 fighter placed in Norway
3 fighters placed in Korea
1 artillery, 1 fighter and 7 infantry placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs





