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14L G40 variance & Karl7(allies+6) take II

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Burma
                      ANZAC take Burma from Japanese
                1 fighter moved from Ceylon to Siam
                1 fighter moved from Suiyuyan to Russia
                1 cruiser moved from 26 Sea Zone to 64 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone
                ANZAC creates battle in territory 39 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 infantry moved from Malaya to Shan State
                1 artillery moved from French Indo China to Shan State
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to Siam
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                3 fighters placed in Malaya
                ANZAC undo move 1.
                1 armour and 2 fighters placed in Malaya
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Finland
                      Germans take Finland from Americans
                10 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                2 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
                1 bomber and 1 fighter moved from Eastern Poland to Bryansk
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                1 fighter moved from Eastern Poland to Archangel
                2 fighters moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 10 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber, 3 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
                1 bomber and 3 fighters moved from Bryansk to Novgorod
                4 armour and 16 mech_infantrys moved from Belarus to Ukraine
                2 infantry moved from Germany to 113 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun moved from Vyborg to Novgorod
                10 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from Western Germany to Germany
                1 aaGun and 10 infantry moved from Western Germany to Denmark
                1 infantry moved from West India to India
                3 armour moved from Persia to Turkmenistan
                3 armour moved from Caucasus to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour and 5 mech_infantrys placed in Germany
                3 mech_infantrys placed in Persia
                5 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Denmark: 1 aaGun and 10 infantry
                EDIT: Adding units owned by Germans to Germany: 1 aaGun and 10 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 56 PUs; end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Caucasus
                2 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Bryansk
                1 fighter moved from Rostov to Caucasus
                1 tactical_bomber moved from Rostov to Caucasus
                2 fighters moved from Rostov to Volgograd
                1 fighter moved from Russia to Bryansk

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                1 fighter moved from Bryansk to Russia
                4 infantry moved from Rostov to Tambov
                2 aaGuns moved from Rostov to Tambov
                2 armour moved from Rostov to Russia
                1 fighter and 1 tactical_bomber moved from Caucasus to Russia
                2 infantry moved from Vologda to Russia
                2 aaGuns and 17 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 bombers and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 bombers moved from Szechwan to Russia
                1 bomber moved from Eastern Poland to Russia
                3 armour and 1 mech_infantry moved from Kazakhstan to Tambov
                      Japanese take Samara from Russians
                1 fighter and 1 tactical_bomber moved from Szechwan to Caucasus
                1 fighter moved from Szechwan to Caucasus
                1 artillery and 2 infantry moved from Kazakhstan to Caucasus
                1 artillery and 1 infantry moved from Szechwan to Sikang
                3 armour moved from Eastern Persia to Kazakhstan
                1 fighter moved from India to Kazakhstan

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    intercept

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    yes, all, lose anzac ftr first

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 bombers and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 bombers moved from Szechwan to Russia
                1 bomber moved from Eastern Poland to Russia
                3 armour and 1 mech_infantry moved from Kazakhstan to Tambov
                      Japanese take Samara from Russians
                1 fighter and 1 tactical_bomber moved from Szechwan to Caucasus
                1 fighter moved from Szechwan to Caucasus
                1 artillery and 2 infantry moved from Kazakhstan to Caucasus
                1 artillery and 1 infantry moved from Szechwan to Sikang
                3 armour moved from Eastern Persia to Kazakhstan
                1 fighter moved from India to Kazakhstan

    Combat - Japanese
                Air Battle in Russia
                    Japanese attacks with 4 units heading to Russia
                    Russians launches 5 interceptors out of Russia
                    1 bomber owned by the Japanese lost in Russia
                    1 fighter owned by the Russians and 1 fighter owned by the ANZAC lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,4,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Caucasus
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Kazakhstan
                    Russians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Japanese attack with 3 armour and 1 mech_infantry
                    Russians defend with 2 aaGuns and 4 infantry
                    3 armour owned by the Japanese retreated to Samara
                    Russians win with 1 aaGun and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 aaGun
                Battle in Sikang
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
                3 bombers moved from Russia to Kazakhstan
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Northwest Persia
                1 battleship, 1 destroyer and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 tactical_bomber moved from Persia to Kazakhstan

    Place Units - Japanese
                2 bombers and 1 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,2,4,1,4,6
                Japanese collect 4 PUs (11 lost to blockades); end with 6 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 11 PUs

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Norway to Finland
                3 fighters moved from Norway to Finland
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Russia to Ukraine

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Battle in Finland
                    Americans attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking 20 Sea Zone from Japanese, taking Finland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Americans to Morocco: 1 infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 bomber moved from Ukraine to Russia
                3 fighters moved from Yenisey to Russia
                3 fighters moved from Korea to Yenisey
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                2 transports moved from 106 Sea Zone to 101 Sea Zone
                1 transport moved from 117 Sea Zone to 101 Sea Zone
                2 submarines moved from 112 Sea Zone to 91 Sea Zone
                2 fighters moved from Finland to Russia
                1 fighter moved from Finland to Norway
                1 fighter moved from Iceland to Norway
                3 transports moved from 112 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from Iceland to 123 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
                2 aaGuns and 2 infantry moved from 109 Sea Zone to United Kingdom
                4 infantry moved from 37 Sea Zone to Siam

    Place Units - Americans
                3 fighters placed in Korea
                3 armour placed in Norway
                3 mech_infantrys placed in Kwangtung
                1 transport placed in 101 Sea Zone
                4 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                1 fighter and 11 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                3 infantry moved from Shensi to Tsinghai
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Kweichow

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Sikang from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Shensi

    Place Units - Chinese
                7 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Norway to Germany
                4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 7 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Norway to United Kingdom
                1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar

    Combat - British
                Battle in Gibraltar
                    British attack with 1 artillery and 7 infantry
                    Italians defend with 1 harbour and 1 infantry
                    British win, taking Gibraltar from Italians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Germany causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Germany to Norway

    Place Units - British
                5 infantry placed in United Kingdom
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 20 PUs; end with 20 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 fighters and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery moved from Western Ukraine to Bryansk
                1 infantry moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British
                3 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
                1 infantry moved from Nigeria to French Central Africa
                      Italians take French Central Africa from French
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus
                Battle in Bryansk
                    Italians attack with 1 artillery
                    Russians defend with 1 infantry
                    Russians win, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians
                3 fighters moved from Western Germany to 98 Sea Zone
                2 aaGuns and 11 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                3 fighters placed in 98 Sea Zone
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 30 PUs; end with 32 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs

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    NCMd the mechs to the Congo

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone

    Non Combat Move - ANZAC
                2 fighters moved from Siam to Sikang
                1 artillery and 3 infantry moved from Shan State to Burma
                1 armour moved from Malaya to Burma
                2 fighters moved from Malaya to Burma
                1 infantry moved from Celebes to 44 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Siam
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
                EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 cruiser
                EDIT: Adding units owned by ANZAC to 101 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                2 armour and 1 fighter placed in Malaya
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 73 PUs;
                Germans buy 3 artilleries and 15 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Ukraine to Tambov
                      Germans take Rostov from Russians
                3 mech_infantrys moved from Persia to Caucasus
                1 infantry moved from Kazakhstan to Volgograd
                1 armour moved from Turkmenistan to Caucasus
                2 armour moved from Turkmenistan to Volgograd
                2 infantry moved from Belarus to Bryansk
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kazakhstan
                2 armour moved from Kazakhstan to Volgograd
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                1 bomber and 1 fighter moved from Novgorod to Finland
                1 fighter moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Bryansk
                2 fighters and 1 tactical_bomber moved from Novgorod to Tambov
                2 transports moved from 81 Sea Zone to 97 Sea Zone

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Finland from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 4 armour and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 aaGun and 4 infantry
                    1 armour owned by the Germans retreated to Rostov
                    Russians win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 aaGun and 2 infantry

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from Finland to Novgorod
                2 fighters moved from Bryansk to Novgorod
                1 mech_infantry moved from Archangel to Novgorod
                3 infantry moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Tambov to Ukraine
                1 armour moved from Belarus to Rostov
                2 armour moved from Ukraine to Rostov
                1 aaGun moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                7 mech_infantrys moved from Ukraine to Volgograd
                8 mech_infantrys moved from Ukraine to Rostov
                10 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                5 mech_infantrys moved from Western Germany to Poland
                1 artillery and 3 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Ukraine to Volgograd
                2 mech_infantrys moved from Ukraine to Rostov

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Novgorod
                9 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 63 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs

  • 17 16 15 14 12

    NCMd 5 mechs to caucasus

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 16 PUs;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                2 infantry moved from Tambov to Bryansk
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Chahar to Suiyuyan
                1 submarine moved from 110 Sea Zone to 87 Sea Zone
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 3 armour
                    Russians win, taking Samara from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 armour
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                6 infantry moved from Timguska to Urals
                1 aaGun moved from Timguska to Urals
                3 infantry moved from Timguska to Urals

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Samara
                1 tactical_bomber moved from Kazakhstan to Samara
                1 artillery and 2 infantry moved from Kazakhstan to Samara
                3 bombers moved from Kazakhstan to Yenisey
                3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
                1 bomber moved from India to Samara
                1 bomber moved from India to Samara

    Combat - Japanese
                Battle in Samara
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 artilleries and 1 infantry
                    Japanese win, taking Samara from Russians with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Novosibirsk from Russians with 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yenisey
                    Japanese attack with 3 bombers
                    Americans defend with 3 fighters
                    Japanese win with 2 bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 3 fighters
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Yenisey to Kazakhstan
                3 fighters and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
                2 bombers, 2 fighters and 2 tactical_bombers moved from Samara to Kazakhstan
                1 battleship and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone

    Place Units - Japanese
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,5,6,1,5,3,1
                Japanese collect 3 PUs (11 lost to blockades); end with 5 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 10 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round: 8

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 destroyer, 5 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Russia to Persia
                3 mech_infantrys moved from Yunnan to India
                1 artillery and 5 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 5 infantry moved from 39 Sea Zone to India
                3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
                1 infantry and 2 mech_infantrys moved from Norway to Finland
                2 fighters moved from Norway to Finland
                7 armour and 1 mech_infantry moved from Norway to Sweden
                1 infantry moved from Morocco to Rio de Oro
                      Americans take Rio de Oro from Neutral_True
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Portugal
                1 fighter moved from 91 Sea Zone to Portugal
                2 fighters moved from 91 Sea Zone to Spain
                4 transports moved from 89 Sea Zone to 101 Sea Zone

    Combat - Americans
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Persia causes 3 damage total.
                Battle in Sweden
                    Americans attack with 7 armour and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Sweden from Neutral_True with 6 armour remaining. Battle score for attacker is 8
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in India
                    Americans attack with 1 artillery, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 5 infantry; Germans defend with 1 infantry
                    Americans win, taking India from Japanese, taking Shan State from ANZAC, taking Burma from ANZAC, taking Malaya from ANZAC, taking Kwangtung from Americans with 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 armour and 5 infantry
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 5 infantry
                Battle in Spain
                    Americans attack with 4 artilleries, 2 fighters and 4 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 4 artilleries and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 4 infantry
                Battle in Finland
                    Americans attack with 2 fighters, 1 infantry and 2 mech_infantrys
                    Germans defend with 2 infantry
                    Americans win, taking Finland from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Portugal
                    Americans attack with 2 fighters and 2 infantry
                    Neutral_True defend with 2 infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Portugal to 91 Sea Zone
                2 fighters moved from Spain to 91 Sea Zone
                2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Finland to Russia
                3 fighters moved from Korea to Yenisey
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 bomber moved from Persia to Sikang
                3 fighters moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to 39 Sea Zone

    Place Units - Americans
                2 armour and 1 fighter placed in Norway
                3 fighters placed in Korea
                1 artillery, 1 fighter and 7 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 73 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

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