PLAYOFF G13L Karl7Axis v Variance Allies

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 carrier, 2 infantry and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 tactical_bomber moved from Cyprus to Egypt
                1 fighter moved from Cyprus to 98 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 4 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 91 Sea Zone to 105 Sea Zone

    Place Units - British
                1 carrier and 2 submarines placed in 98 Sea Zone
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                UK_Pacific collect 5 PUs; end with 7 PUs total

  • '17 '16 '15 '14 '12

    you still have your battleship

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Eastern Poland to Bryansk

    Combat - Italians

    Non Combat Move - Italians
                1 bomber moved from Southern Italy to Western Germany
                2 aaGuns moved from Romania to Yugoslavia
                2 infantry moved from Bulgaria to Yugoslavia
                2 artilleries and 2 infantry moved from Northern Italy to Western Germany
                1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,5,6,5
                Italians collect 13 PUs (5 lost to blockades); end with 13 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 artillery moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                5 tactical_bombers moved from Belarus to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 infantry and 5 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Belarus to Germany
                1 fighter moved from Germany to Western Germany
                5 tactical_bombers moved from Archangel to Bryansk
                2 aaGuns, 13 armour, 3 artilleries and 16 infantry moved from Belarus to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                10 infantry moved from Eastern Poland to Belarus
                2 bombers moved from Novgorod to Western Germany
                3 artilleries moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus
                3 infantry moved from Romania to Bessarabia
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                4 armour moved from Western Germany to Poland
                2 armour moved from Poland to Western Ukraine
                5 infantry moved from Poland to Germany
                1 destroyer and 2 submarines moved from 125 Sea Zone to 123 Sea Zone
                2 infantry moved from Western Germany to Denmark

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Romania
                1 factory_minor placed in Western Ukraine
                2 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,5,1,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
                Germans collect 43 PUs (7 lost to blockades); end with 43 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                5 armour and 3 mech_infantrys moved from Russia to Volgograd
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                2 artilleries and 18 infantry moved from Russia to Samara
                2 aaGuns and 19 infantry moved from Novosibirsk to Samara
                1 infantry moved from Samara to Volgograd

    Place Units - Russians
                2 infantry placed in Russia
                3 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Anhwe to Jehol
                1 tactical_bomber moved from Japan to Jehol
                1 infantry moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 battleship moved from 33 Sea Zone to 21 Sea Zone
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 21 Sea Zone
                1 artillery and 3 infantry moved from 21 Sea Zone to Guam
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win, taking Guam from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                2 destroyers and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
                3 armour moved from Kiangsu to Hunan
                1 tactical_bomber moved from Jehol to Shantung
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                3 armour placed in Kiangsu
                3 infantry placed in Kwangtung
                3 infantry placed in Malaya
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 factory_minor, 2 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                4 destroyers and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                3 destroyers and 5 submarines placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    retreated to Kweichow
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                2 infantry moved from Hopei to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Iraq
                1 artillery and 4 infantry moved from Trans-Jordan to Iraq
                1 bomber and 1 tactical_bomber moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British
                British creates battle in territory 93 Sea Zone
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 1 bomber, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking 93 Sea Zone from Italians, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                2 fighters moved from 98 Sea Zone to Volgograd
                1 tactical_bomber moved from Iraq to 98 Sea Zone
                1 bomber moved from Iraq to Volgograd
                3 aaGuns, 5 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber moved from India to West India

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Rhodesia: 3 infantry
                EDIT: Adding units owned by British to Belgian Congo: 3 infantry
                EDIT: Removing units owned by British from Union of South Africa: 2 infantry
                EDIT: Adding units owned by British to Rhodesia: 2 infantry
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Union of South Africa
                1 artillery placed in Egypt
                1 fighter and 1 submarine placed in 98 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 2 submarines
                EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 112 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
                EDIT: Removing units owned by British from United Kingdom: 1 aaGun, 2 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to Norway: 1 aaGun, 2 infantry and 1 mech_infantry
                EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 112 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to Norway

    Combat - Italians
                Strategic bombing raid in Norway
                    Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Norway causes 5 damage total.

    Non Combat Move - Italians
                1 bomber moved from Norway to Western Germany
                2 aaGuns moved from Yugoslavia to Northern Italy
                2 artilleries and 2 infantry moved from Northern Italy to Western Germany
                1 artillery and 1 infantry moved from Northern Italy to France
                2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,2,6,2,2,6
                Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '14 '12

    small change to ANZAC destroyers NCMs.  Doesn’t affect Grmany.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                2 armour moved from Western Ukraine to Russia
                1 bomber moved from Western Germany to United Kingdom
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                13 armour moved from Bryansk to Russia
                3 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Rostov
                3 artilleries moved from Bryansk to Russia
                1 infantry moved from Bryansk to Tambov
                11 infantry moved from Bryansk to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.
                Battle in Russia
                    Germans attack with 16 armour, 3 artilleries and 14 infantry
                    Russians defend with 1 airfield, 1 factory_major and 4 infantry
                    Germans captures 17PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 16 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Bryansk to Russia
                3 artilleries and 12 infantry moved from Belarus to Bryansk
                1 artillery moved from Ukraine to Bryansk
                3 armour moved from Romania to Ukraine
                3 infantry moved from Bessarabia to Ukraine
                1 destroyer and 2 submarines moved from 123 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                4 armour moved from Poland to Belarus
                3 armour moved from Novgorod to Belarus

    Place Units - Germans
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Western Ukraine
                1 artillery and 2 infantry placed in Ukraine
                1 infantry placed in Germany
                1 fighter and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,1,3,6,5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Germans collect 52 PUs (5 lost to blockades); end with 69 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Samara to Vologda
                1 fighter moved from Volgograd to Vologda
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Rostov
                1 fighter moved from Volgograd to Tambov
                1 tactical_bomber moved from Volgograd to Rostov
                8 armour and 3 mech_infantrys moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 8 armour and 3 mech_infantrys
                    Germans defend with 1 armour
                    Russians win, taking Caucasus from Germans with 8 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 2 artilleries and 36 infantry moved from Samara to Volgograd
                1 fighter moved from Vologda to Volgograd
                1 fighter moved from Tambov to Volgograd
                1 tactical_bomber moved from Rostov to Volgograd

    Turn Complete - Russians

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                3 armour moved from Hunan to Burma
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                3 armour, 5 artilleries and 8 infantry moved from Yunnan to Burma
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 6 armour, 5 artilleries and 8 infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 6 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                    1 submarine owned by the British Submerged

    Non Combat Move - Japanese
                1 artillery and 3 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 21 Sea Zone to 35 Sea Zone
                1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 tactical_bomber moved from Shantung to 35 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                3 armour moved from Kiangsu to Hunan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                3 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                1 aaGun moved from Yenisey to Olgiy

    Place Units - Japanese
                1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                Japanese undo move 1.
                Japanese undo move 1.
                1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
                EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 4 infantry
                EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 3 infantry
                EDIT: Adding units owned by Japanese to Philippines: 1 infantry
                EDIT: Removing units owned by Japanese from Philippines: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans repair 5 damage on 5 factory_minors; Remaining resources: 70 PUs;
                Americans buy 2 destroyers, 4 infantry and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                3 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
                5 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 destroyers moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                2 fighters moved from 112 Sea Zone to Norway
                1 carrier, 3 destroyers, 2 submarines and 1 transport moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Norway
                2 destroyers and 7 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 fighter and 1 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

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