13/14L wheatbeer (Axis) vs Gamerman (Allies +10)


  • That’s a tough one -

    do not want to scramble

    Game on

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                4 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
                2 bombers moved from Siam to 39 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Siam to Malaya
                1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 fighter moved from Siam to Malaya
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Siam to Malaya
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Siam to Malaya

    Combat - Japanese
                Battle in Borneo
                Battle in Celebes
                Battle in Java
                Battle in Malaya
                    Japanese attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 :  4/10 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 2 :  1/4 hits
                        3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC, taking Malaya from UK_Pacific with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 :  2/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 2 fighters
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 :  5/5 hits
                        1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 :  3/7 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 4 artilleries, 9 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 4 artilleries, 9 infantry and 1 mech_infantry in Yunnan, round 2 :  2/14 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from 39 Sea Zone to 37 Sea Zone
                2 bombers moved from 39 Sea Zone to Siam
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from Malaya to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Malaya to Siam
                2 fighters moved from Anhwe to Japan
                1 armour moved from Jehol to Hunan
                1 aaGun and 3 infantry moved from Anhwe to Hunan
                1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
                4 infantry moved from Jehol to Anhwe
                1 artillery moved from Chahar to Anhwe
                1 fighter moved from Kwangtung to Siam
                2 tactical_bombers moved from Anhwe to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Siam
                1 tactical_bomber moved from Kwangtung to Kiangsi
                1 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 55 PUs total

    Production/PUs Summary :

    Germans : 47 / 55
        Russians : 34 / 34
        Japanese : 54 / 55
        Americans : 50 / 52
        Chinese : 5 / 30
        British : 29 / 31
        UK_Pacific : 7 / 30
        Italians : 13 / 23
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Wake Island to 16 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Iwo Jima
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to Midway
                1 bomber moved from Western United States to Queensland
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 102 Sea Zone to 91 Sea Zone
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 infantry moved from Central United States to Southeast Mexico
                2 fighters moved from Western United States to Wake Island
                1 bomber moved from Eastern United States to Wake Island
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from 102 Sea Zone to Gibraltar
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from Central United States to Southeast Mexico
                1 bomber moved from Eastern United States to Scotland
                1 destroyer moved from 58 Sea Zone to 77 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Wake Island: 1 fighter
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
                EDIT: Turning off Edit Mode
                Chinese buy 9 infantry; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery, 1 fighter and 8 infantry moved from Sikang to Shensi

    Place Units - Chinese
                9 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to 125 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Scotland to 110 Sea Zone
                1 fighter moved from Scotland to Normandy Bordeaux
                1 cruiser moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Persia to Iraq
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 2 transports moved from 71 Sea Zone to 76 Sea Zone
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 armour moved from Italian Somaliland to 76 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in 110 Sea Zone
                    British attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Germans defend with 1 submarine
                    British win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Normandy Bordeaux
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 39 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from 110 Sea Zone to Scotland
                1 artillery and 1 infantry moved from British Columbia to Western United States
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from Scotland to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Ontario to Central United States
                1 armour moved from Alberta Saskatchewan Manitoba to Southeast Mexico
                2 infantry moved from Italian Somaliland to Ethiopia
                2 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
                1 aaGun moved from Scotland to United Kingdom
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from 125 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to Scotland

    Place Units - British
                1 infantry and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6
                British collect 32 PUs (1 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                6 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,5,2,3,1,3,6,3,1,6,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 6 artilleries and 2 infantry

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Syria to Trans-Jordan
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Poland to Belarus
                      Italians take Belarus from Russians

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 5 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 :  1/6 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                3 fighters moved from Western Germany to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun, 2 artilleries and 2 infantry moved from Romania to Eastern Poland
                1 infantry moved from Northern Italy to France
                1 infantry moved from Western Germany to France
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Alexandria to Egypt

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 33 / 34
        Japanese : 54 / 55
        Americans : 52 / 72
        Chinese : 5 / 8
        British : 31 / 32
        UK_Pacific : 7 / 6
        Italians : 16 / 26
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 60 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 mech_infantry moved from New South Wales to Queensland
                1 destroyer moved from 60 Sea Zone to 75 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - French
                Turning off Edit Mode

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 77 Sea Zone to 81 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Scotland to United Kingdom

    Turn Complete - French

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                2 bombers moved from Yugoslavia to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Egypt to Iraq
                2 fighters and 4 tactical_bombers moved from Southern Italy to Iraq
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians

  • '17

    need scramble orders SZ110

    also, should we roll SZ125 in forum due to subs?

  • '15 '14

    Dicey dicey dicey :)


  • No scramble

    If I were you, I would roll 125 on the forum and edit for the results, yes.  If you roll it on the forum and then remove the sunk boats with edit mode before clicking on it, that will prevent Triple A from rolling any dice for it…. that’s usually what I do

  • '17

    SZ125
    Germans 2 sub, 1 dd

    DiceRolls: 3@2; Total Hits: 03@2: (6, 6, 5)

  • '17

    arg, no OOL needed there

    Allies 1 sub, 1 dd

    DiceRolls: 1@1 1@2; Total Hits: 11@1: (6)1@2: (2)

  • '17

    SZ125 r2

    Germans 1 sub, 1 dd

    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

  • '17

    need OOL since you might wish to save the sub


  • Lose the sub

  • '17

    r2

    Allies

    1 sub, 1 dd

    DiceRolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (4)

  • '17

    r3

    German sub/dd

    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    UK dd

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17

    r4

    German sub/dd

    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

    UK dd

    DiceRolls: 1@2; Total Hits: 01@2: (6)

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