@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
bid is destroyer in 106 and sub in 91
the bid in the title is incorrect. It should be +14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers, 1 infantry and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Battle in 6 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking New Guinea from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gold Coast from Germans to British
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
4 carriers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from French West Africa to Gold Coast
1 armour moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 2 destroyers, 9 submarines and 2 transports
20 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 9 submarines
17 Sea Zone : 1 flag
16 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Egypt : 1 armour
Gold Coast : 1 infantry
French Central Africa : 1 flag
French West Africa : 1 flag
101 Sea Zone : 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 46 / 62
Russians : 24 / 26
Japanese : 76 / 91
Americans : 53 / 73
Chinese : 0 / 1
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 5 times
Average roll : 3.818
Median : 3.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11
Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.889
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 46 / 62
Russians : 24 / 26
Japanese : 76 / 91
Americans : 53 / 73
Chinese : 0 / 1
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 5 times
Average roll : 3.818
Median : 3.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11
Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.889
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 81 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
4 artilleries and 3 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
3 mech_infantrys moved from Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 submarine moved from 91 Sea Zone to 108 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 submarine moved from 81 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
4 artilleries and 3 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
3 mech_infantrys moved from Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 submarine moved from 91 Sea Zone to 108 Sea Zone
Combat - British
Italians scrambles 2 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
British attack with 1 submarine
Germans defend with 2 fighters; Italians defend with 1 destroyer and 2 transports
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Non Combat Move - British
Place Units - British
2 destroyers placed in 98 Sea Zone
1 artillery placed in Egypt
1 artillery and 2 infantry placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 4 artilleries and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Turkmenistan : 3 mech_infantrys
Caucasus : 1 artillery and 1 infantry
125 Sea Zone : 1 flag, 1 submarine
108 Sea Zone : 1 submarine
106 Sea Zone : 2 submarines
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
98 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 46 / 62
Russians : 24 / 26
Japanese : 74 / 91
Americans : 53 / 73
Chinese : 0 / 1
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 14 times
Average roll : 4.103
Median : 5.000
Variance : 4.321
Standard Deviation : 2.079
Total rolls : 29
Null / Other
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.250
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.250
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.889
Median : 3.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Nenetsia to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Zealand to New South Wales
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Zealand to New South Wales
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Dutch New Guinea from Japanese with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship, 1 carrier and 1 destroyer
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 41 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 12
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for ANZAC: 2 submarines
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
3 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 2 armour, 1 artillery and 6 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 transport
22 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 46 / 62
Russians : 22 / 26
Japanese : 74 / 91
Americans : 53 / 73
Chinese : 0 / 1
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
2 infantry moved from Eastern Persia to West India
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
West India : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 46 / 62
Russians : 22 / 26
Japanese : 74 / 91
Americans : 53 / 73
Chinese : 0 / 1
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
For the ANZAC subs running wild, I saved the battleship for you over the carrier or the destroyer. Feel free to edit the file to a destroyer or damaged carrier if you would rather save those instead.
Apparently the ANZAC subs are trying to make up for the all the other bad rolls and get me back up to average. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Archangel to Vologda
1 armour moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
3 infantry moved from Romania to Bessarabia
1 destroyer moved from 105 Sea Zone to 108 Sea Zone
2 fighters moved from 105 Sea Zone to 108 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in 108 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 98 Sea Zone
Germans attack with 3 fighters
British defend with 2 destroyers
Germans win with 3 fighters remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in Bessarabia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 artilleries and 4 infantry
Russians defend with 3 artilleries and 2 infantry
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for Russians: 3 artilleries and 2 infantry
Battle in Vologda
Germans attack with 3 artilleries
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Archangel to Belarus
2 fighters moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
2 fighters moved from 108 Sea Zone to 91 Sea Zone
1 carrier moved from 105 Sea Zone to 91 Sea Zone
Place Units - Germans
3 armour placed in Romania
3 armour placed in Germany
1 artillery and 2 infantry placed in Novgorod
2 destroyers placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
What a slugfest in Western Ukraine! No love on the Eastern front.
I have NEVER seen the Russian/German front so barren of units! :-o This is crazy.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Vologda
2 artilleries and 1 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Ukraine to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Vologda
2 artilleries and 1 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
1 artillery and 3 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 2.
Russians undo move 1.
3 infantry placed in Ukraine
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Territory Summary for Russians :
Archangel : 1 artillery
Bessarabia : 1 artillery
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Vologda : 2 artilleries, 1 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Smolensk : 2 artilleries and 1 infantry
Production/PUs Summary :
Germans : 46 / 55
Russians : 22 / 22
Japanese : 74 / 91
Americans : 53 / 73
Chinese : 0 / 1
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.348
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 battleship, 1 carrier and 5 destroyers; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Novosibirsk to Kansu
3 infantry moved from Yunnan to Szechwan
3 infantry moved from Hunan to Kweichow
1 bomber moved from Yunnan to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Java to 54 Sea Zone
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
2 armour and 2 infantry moved from Philippines to 35 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
2 armour and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 carriers and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
6 battleships, 1 carrier, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
Japanese take 20 Sea Zone from Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Jehol to Manchuria
1 armour moved from Buryatia to Manchuria
1 infantry moved from Soviet Far East to Siberia
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 2 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 2 armour, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
Place Units - Japanese
1 battleship, 1 carrier and 5 destroyers placed in 6 Sea Zone
3 artilleries placed in India
Turn Complete - Japanese
Japanese collect 74 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Your Java sub went out with a hit. Your Anzac DD did the same, and your new Guinea inf went 3/3. All hits for your ANZAC boys. They deserve a raise.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 armour moved from Egypt to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 armour moved from Egypt to Iraq
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Place Units - Americans
2 submarines placed in 101 Sea Zone
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 5 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
French Central Africa : 1 flag
French West Africa : 1 flag, 1 infantry
Iraq : 1 armour
101 Sea Zone : 2 destroyers and 3 submarines
Production/PUs Summary :
Germans : 46 / 55
Russians : 22 / 22
Japanese : 74 / 87
Americans : 53 / 74
Chinese : 0 / 1
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 46 / 55
Russians : 22 / 22
Japanese : 74 / 87
Americans : 53 / 74
Chinese : 0 / 1
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 106 Sea Zone to 108 Sea Zone
1 mech_infantry moved from Turkmenistan to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Turkmenistan to Volgograd
4 artilleries and 3 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Union of South Africa to Rhodesia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 106 Sea Zone to 108 Sea Zone
1 mech_infantry moved from Turkmenistan to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Turkmenistan to Volgograd
4 artilleries and 3 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in 108 Sea Zone
British attack with 2 submarines
Germans defend with 1 destroyer
British roll dice for 2 submarines in 108 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 108 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 108 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 30 PUs (5 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Rhodesia : 2 infantry
Ethiopia : 1 flag
Rostov : 1 artillery and 1 infantry
Novosibirsk : 1 mech_infantry
Volgograd : 2 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
108 Sea Zone : 2 submarines
Eire : 1 flag
Iraq : 1 flag, 2 armour and 1 mech_infantry
Eastern Persia : 1 flag, 5 artilleries and 5 infantry
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Production/PUs Summary :
Germans : 46 / 55
Russians : 23 / 22
Japanese : 73 / 87
Americans : 53 / 74
Chinese : 0 / 1
British : 35 / 30
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.261
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3