Whackamatt (Axis) vs. Degrasse (Allies +9)

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 infantry and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in New Guinea
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking New Guinea from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Gold Coast from Germans to British
                EDIT: Turning off Edit Mode
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                4 carriers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 battleship and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 infantry moved from French West Africa to Gold Coast
                1 armour moved from Anglo Egyptian Sudan to Egypt

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                1 destroyer and 9 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        New Guinea : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        46 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        26 Sea Zone : 2 destroyers, 9 submarines and 2 transports
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 9 submarines
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Egypt : 1 armour
        Gold Coast : 1 infantry
        French Central Africa : 1 flag
        French West Africa : 1 flag
        101 Sea Zone : 2 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 24 / 26
        Japanese : 76 / 91
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 35 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.818
            Median : 3.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.889
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 24 / 26
        Japanese : 76 / 91
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 35 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.818
            Median : 3.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.889
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                4 artilleries and 3 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                3 mech_infantrys moved from Persia to Turkmenistan
                      Russians take Turkmenistan from Japanese
                1 submarine moved from 91 Sea Zone to 108 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                4 artilleries and 3 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                3 mech_infantrys moved from Persia to Turkmenistan
                      Russians take Turkmenistan from Japanese
                1 submarine moved from 91 Sea Zone to 108 Sea Zone

    Combat - British
                Italians scrambles 2 units out of Alexandria to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 2 fighters; Italians defend with 1 destroyer and 2 transports
                        British roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
                    Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria

    Non Combat Move - British

    Place Units - British
                2 destroyers placed in 98 Sea Zone
                1 artillery placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 4 artilleries and 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
        Ethiopia : 1 flag
        Turkmenistan : 3 mech_infantrys
        Caucasus : 1 artillery and 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        108 Sea Zone : 1 submarine
        106 Sea Zone : 2 submarines
        Eire : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        82 Sea Zone : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        98 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 24 / 26
        Japanese : 74 / 91
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 14 times
            Average roll : 4.103
            Median : 5.000
            Variance : 4.321
            Standard Deviation : 2.079
            Total rolls : 29

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.250
            Median : 5.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.250
            Median : 5.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.889
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Nenetsia to Evenkiyskiy
                      Italians take Urals from Russians
                      Italians take Evenkiyskiy from Russians
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 destroyers moved from 95 Sea Zone to 97 Sea Zone

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from New Zealand to New South Wales
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from New Zealand to New South Wales
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Dutch New Guinea
                Battle in 19 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking Dutch New Guinea from Japanese with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 battleship, 1 carrier and 1 destroyer
                        ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 41 Sea Zone, round 2 :  1/3 hits
                        1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                3 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 2 armour, 1 artillery and 6 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 transport
        22 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 22 / 26
        Japanese : 74 / 91
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.167
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French
                2 infantry moved from Eastern Persia to West India

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    West India : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 22 / 26
        Japanese : 74 / 91
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.167
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • '21 '19 '18 '17 '16

    For the ANZAC subs running wild, I saved the battleship for you over the carrier or the destroyer.  Feel free to edit the file to a destroyer or damaged carrier if you would rather save those instead.

    Apparently the ANZAC subs are trying to make up for the all the other bad rolls and get me back up to average.  :)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from Archangel to Vologda
                1 armour moved from Archangel to Belarus
                3 infantry moved from Novgorod to Belarus
                3 infantry moved from Romania to Bessarabia
                1 destroyer moved from 105 Sea Zone to 108 Sea Zone
                2 fighters moved from 105 Sea Zone to 108 Sea Zone
                1 fighter moved from Western Germany to 98 Sea Zone
                2 fighters moved from Alexandria to 98 Sea Zone
                3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in 108 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    British defend with 1 submarine
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 98 Sea Zone
                    Germans attack with 3 fighters
                    British defend with 2 destroyers
                    Germans win with 3 fighters remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers
                Battle in Bessarabia
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 4 artilleries and 4 infantry
                    Russians defend with 3 artilleries and 2 infantry
                    Russians win with no units remaining. Battle score for attacker is -10
                    Casualties for Germans: 4 artilleries and 4 infantry
                    Casualties for Russians: 3 artilleries and 2 infantry
                Battle in Vologda
                    Germans attack with 3 artilleries
                    Russians defend with 1 artillery
                    Germans win, taking Vologda from Russians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Archangel to Belarus
                2 fighters moved from 98 Sea Zone to Alexandria
                1 fighter moved from 98 Sea Zone to Alexandria
                2 fighters moved from 108 Sea Zone to 91 Sea Zone
                1 carrier moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Germans
                3 armour placed in Romania
                3 armour placed in Germany
                1 artillery and 2 infantry placed in Novgorod
                2 destroyers placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

  • '20 '18 '17 '15

    What a slugfest in Western Ukraine!  No love on the Eastern front.

    I have NEVER seen the Russian/German front so barren of units!  :-o  This is crazy.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Vologda
                2 artilleries and 1 infantry moved from Russia to Vologda
                1 artillery moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 artillery and 2 infantry moved from Ukraine to Bessarabia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Vologda
                2 artilleries and 1 infantry moved from Russia to Vologda
                1 artillery moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 artillery and 2 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries
                        Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 2 artilleries in Vologda, round 2 :  0/2 hits
                        1 artillery owned by the Germans lost in Vologda
                        Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                Russians undo move 1.
                1 artillery and 2 infantry placed in Ukraine
                Russians undo move 1.
                1 artillery and 3 infantry placed in Russia
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                Russians undo move 2.
                Russians undo move 1.
                3 infantry placed in Ukraine
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Archangel : 1 artillery
        Bessarabia : 1 artillery
        Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 3 infantry
        Vologda : 2 artilleries, 1 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor
        Smolensk : 2 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 22 / 22
        Japanese : 74 / 91
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.348
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 battleship, 1 carrier and 5 destroyers; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Novosibirsk to Kansu
                3 infantry moved from Yunnan to Szechwan
                3 infantry moved from Hunan to Kweichow
                1 bomber moved from Yunnan to 42 Sea Zone
                1 battleship moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from Java to 54 Sea Zone
                2 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                2 armour and 2 infantry moved from Philippines to 35 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
                2 armour and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 carriers and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                6 battleships, 1 carrier, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                      Japanese take 20 Sea Zone from Americans
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                3 infantry moved from Shan State to Burma
                1 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 infantry moved from Jehol to Manchuria
                1 armour moved from Buryatia to Manchuria
                1 infantry moved from Soviet Far East to Siberia

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win with 2 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 54 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Dutch New Guinea
                    Japanese attack with 2 armour, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 armour and 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 fighter moved from 46 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from 42 Sea Zone to Philippines

    Place Units - Japanese
                1 battleship, 1 carrier and 5 destroyers placed in 6 Sea Zone
                3 artilleries placed in India

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

  • '20 '18 '17 '15

    Your Java sub went out with a hit.  Your Anzac DD did the same, and your new Guinea inf went 3/3.  All hits for your ANZAC boys.  They deserve a raise.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Gold Coast to French West Africa
                1 armour moved from Egypt to Iraq

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Gold Coast to French West Africa
                1 armour moved from Egypt to Iraq

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                5 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        New Guinea : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 5 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 infantry
        Iraq : 1 armour
        101 Sea Zone : 2 destroyers and 3 submarines

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 22 / 22
        Japanese : 74 / 87
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 22 / 22
        Japanese : 74 / 87
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 106 Sea Zone to 108 Sea Zone
                1 mech_infantry moved from Turkmenistan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 artillery and 1 infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Turkmenistan to Volgograd
                4 artilleries and 3 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Union of South Africa to Rhodesia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 106 Sea Zone to 108 Sea Zone
                1 mech_infantry moved from Turkmenistan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 artillery and 1 infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Turkmenistan to Volgograd
                4 artilleries and 3 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in 108 Sea Zone
                    British attack with 2 submarines
                    Germans defend with 1 destroyer
                        British roll dice for 2 submarines in 108 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 submarines in 108 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 108 Sea Zone
                    British win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
                British collect 30 PUs (5 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
        Rhodesia : 2 infantry
        Ethiopia : 1 flag
        Rostov : 1 artillery and 1 infantry
        Novosibirsk : 1 mech_infantry
        Volgograd : 2 mech_infantrys
        125 Sea Zone : 1 flag, 1 submarine
        108 Sea Zone : 2 submarines
        Eire : 1 flag
        Iraq : 1 flag, 2 armour and 1 mech_infantry
        Eastern Persia : 1 flag, 5 artilleries and 5 infantry
        82 Sea Zone : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 23 / 22
        Japanese : 73 / 87
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 35 / 30
        UK_Pacific : 2 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.261
            Median : 3.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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