Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13P post season tier bracket tourney Degrasse (Axis) vs. Variance (Allies +6)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to Persia
11 armour and 20 mech_infantrys moved from Caucasus to Persia
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery and 4 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to Persia
11 armour and 20 mech_infantrys moved from Caucasus to Persia
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery and 4 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from India to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangtung, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangtung, round 6 : 1/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Persia
Japanese attack with 11 armour, 2 fighters, 20 mech_infantrys and 2 tactical_bombers
British defend with 8 artilleries, 1 factory_minor and 31 infantry
Japanese roll dice for 11 armour, 2 fighters, 20 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 10/35 hits
British roll dice for 8 artilleries and 31 infantry in Persia, round 2 : 9/39 hits
10 infantry owned by the British and 9 mech_infantrys owned by the Japanese lost in Persia
Japanese roll dice for 11 armour, 2 fighters, 11 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 7/26 hits
British roll dice for 8 artilleries and 21 infantry in Persia, round 3 : 12/29 hits
7 infantry owned by the British , 1 armour owned by the Japanese and 11 mech_infantrys owned by the Japanese lost in Persia
10 armour owned by the Japanese retreated to Northwest Persia
British win with 8 artilleries and 14 infantry remaining. Battle score for attacker is -35
Casualties for Japanese: 1 armour and 20 mech_infantrys
Casualties for British: 17 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 artillery and 6 infantry moved from Caucasus to Northwest Persia
6 artilleries moved from Kazakhstan to Caucasus
1 infantry moved from Timguska to Kansu
2 infantry moved from Shensi to SikangPlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,3,1,4,4,6,4,1,5,5,2,2,2,5,3,5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,6,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,5,2
Japanese collect 30 PUs (14 lost to blockades); end with 31 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 2 artilleries, 1 factory_minor and 6 infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 4 artilleries, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 15 infantry
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 flag
Hunan : 1 flag, 1 artillery and 4 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 2 infantry
Anhwe : 1 flag
Gilbert Islands : 1 flag
Burma : 1 flag, 1 artillery and 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 mech_infantry
6 Sea Zone : 1 destroyer and 3 submarines
Buyant-Uhaa : 1 flag
West India : 1 flag
Turkmenistan : 1 flag
Caucasus : 6 artilleries, 2 fighters and 2 tactical_bombers
Northwest Persia : 10 armour, 1 artillery and 6 infantryProduction/PUs Summary :
Germans : 49 / 64
Russians : 6 / 8
Japanese : 44 / 36
Americans : 59 / 91
Chinese : 6 / 8
British : 37 / 40
UK_Pacific : 4 / 0
Italians : 20 / 19
ANZAC : 24 / 35
French : 16 / 16
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 31 times
3 was rolled 20 times
4 was rolled 28 times
5 was rolled 34 times
6 was rolled 23 times
Average roll : 3.654
Median : 4.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 153Null / Other
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.767
Median : 4.000
Variance : 0.486
Standard Deviation : 0.697
Total rolls : 73ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 8 times
Average roll : 3.632
Median : 4.000
Variance : 1.254
Standard Deviation : 1.120
Total rolls : 68Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 bombers moved from France to Germany
13 fighters moved from Iraq to Northern Italy
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
5 submarines moved from 36 Sea Zone to 19 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Philippines
3 battleships, 5 carriers, 3 cruisers, 3 destroyers, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 armour, 5 artilleries, 8 infantry and 7 transports moved from 118 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from France to Holland Belgium
15 fighters and 2 infantry moved from France to Northern ItalyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 28 fighters and 2 infantry
Italians defend with 3 artilleries, 1 factory_minor and 6 infantry
Americans win with 27 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 3 artilleries and 6 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Americans
27 fighters moved from Northern Italy to France
2 fighters moved from Holland Belgium to France
1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Germany to FrancePlace Units - Americans
3 fighters placed in Iraq
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 4 infantry and 7 transports
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 7 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - British
British buy 3 artilleries, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from France to Northern Italy
British take Northern Italy from Italians
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from France to Southern France
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
8 artilleries and 14 infantry moved from Persia to Northwest Persia
10 armour and 8 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from ItaliansCombat - British
Battle in Southern France
British attack with 1 artillery and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
1 artillery owned by the British retreated to France
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Battle in Northwest Persia
British attack with 10 armour, 8 artilleries, 14 infantry and 8 mech_infantrys
Japanese defend with 10 armour, 1 artillery and 6 infantry; Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 10 armour, 8 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 50
Casualties for Japanese: 10 armour, 1 artillery and 6 infantry
Casualties for Germans: 1 mech_infantry
Casualties for British: 12 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Normandy Bordeaux to France
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-JordanPlace Units - British
1 submarine placed in 98 Sea Zone
3 infantry placed in Persia
1 mech_infantry placed in Egypt
3 artilleries placed in Norway
1 infantry placed in United Kingdom
2 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs totalTurn Complete - UK_Pacific
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UK 28.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 artillery and 4 infantry moved from Albania to Yugoslavia
1 infantry moved from Albania to Greece -
bump?
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I forgot I was playing Axis in this game and thought I was waiting on you. Sorry about that.
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LOL yeah that happens when you play a lot of games
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 artillery and 4 infantry moved from Albania to Yugoslavia
1 infantry moved from Albania to GreeceCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,4
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Gibraltar : 4 artilleries and 6 infantry
Malta : 1 flag
Southern France : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Rostov : 1 flag
Nenetsia : 1 flag
Eastern Poland : 1 flag, 1 airfield
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 flag
Caucasus : 3 infantry
Greece : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Yugoslavia : 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 45 / 64
Russians : 7 / 8
Japanese : 38 / 36
Americans : 62 / 93
Chinese : 10 / 12
British : 37 / 41
UK_Pacific : 6 / 0
Italians : 20 / 25
ANZAC : 24 / 35
French : 16 / 16
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 2.353
Standard Deviation : 1.534
Total rolls : 18Null / Other
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
3 was rolled 3 times
Average roll : 2.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 factory_minor; Remaining resources: 5 PUs;Combat Move - ANZAC
4 fighters moved from Iraq to India
3 fighters moved from Shan State to India
1 fighter moved from Malaya to India
2 fighters moved from 42 Sea Zone to India
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 artilleries and 1 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
11 fighters moved from Russia to Samara
1 carrier moved from 42 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in India
ANZAC attack with 2 artilleries, 10 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
ANZAC win, taking India from Japanese, taking Shan State from ANZAC, taking Malaya from ANZAC, taking Kwangtung from Chinese with 1 artillery and 7 fighters remaining. Battle score for attacker is 21
Casualties for Japanese: 1 aaGun, 5 artilleries and 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Samara
ANZAC attack with 11 fighters
Germans defend with 1 armour and 3 mech_infantrys
ANZAC win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for ANZAC: 1 fighter
Battle in Burma
ANZAC attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Burma from Japanese with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
8 fighters moved from India to West India
2 fighters moved from India to 39 Sea Zone
10 fighters moved from Samara to Russia
1 artillery and 5 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
3 armour placed in New South Wales
1 factory_minor placed in BrazilTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - French
French buy 2 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
2 artilleries and 2 infantry moved from France to Northern Italy
1 infantry moved from France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
French win, taking Northern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - French
1 artillery moved from Normandy Bordeaux to FrancePlace Units - French
2 armour and 1 artillery placed in FranceTurn Complete - French
French collect 23 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 29
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 57 PUs;
Germans buy 9 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to Karelia
2 artilleries and 11 infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Baltic States to Karelia
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Smolensk to Bryansk
4 armour and 6 mech_infantrys moved from Tambov to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 29
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 57 PUs;
Germans buy 9 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to Karelia
2 artilleries and 11 infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Baltic States to Karelia
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Smolensk to Bryansk
4 armour and 6 mech_infantrys moved from Tambov to CaucasusCombat - Germans
Battle in Northern Italy
Germans attack with 2 artilleries and 4 infantry
French defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 : 4/6 hits
French roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits
2 infantry owned by the French and 2 artilleries owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for French: 2 artilleries and 2 infantry
Battle in Karelia
Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 18 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 : 6/20 hits
Russians roll dice for 18 infantry in Karelia, round 2 : 8/18 hits
6 infantry owned by the British and 8 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 3 : 2/12 hits
Russians roll dice for 12 infantry in Karelia, round 3 : 2/12 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 4 : 3/10 hits
Russians roll dice for 10 infantry in Karelia, round 4 : 0/10 hits
3 infantry owned by the British lost in Karelia
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 5 : 4/10 hits
Russians roll dice for 7 infantry in Karelia, round 5 : 1/7 hits
4 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Karelia, round 6 : 4/9 hits
Russians roll dice for 3 infantry in Karelia, round 6 : 1/3 hits
3 infantry owned by the British and 1 artillery owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery and 11 infantry
Casualties for British: 18 infantry
Battle in Bryansk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Karelia to Novgorod
2 armour and 3 mech_infantrys moved from Smolensk to Novgorod
1 armour and 3 mech_infantrys moved from Vologda to NovgorodPlace Units - Germans
3 artilleries placed in Western Germany
3 infantry placed in Novgorod
3 artilleries placed in Volgograd
3 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,3
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Germans :
Sikang : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 armour and 1 mech_infantry
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 9 infantry
Western Germany : 2 aaGuns, 1 airfield, 16 artilleries, 1 factory_minor, 1 harbour and 21 infantry
Germany : 2 aaGuns, 6 artilleries, 1 factory_major and 7 infantry
Holland Belgium : 1 artillery and 2 infantry
Northern Italy : 2 artilleries and 4 infantry
Belarus : 1 flag
Karelia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 2 mech_infantrys
Urals : 1 flag
Archangel : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
Caucasus : 1 flag, 4 armour, 1 artillery, 2 infantry and 10 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 51 / 64
Russians : 4 / 8
Japanese : 34 / 36
Americans : 59 / 93
Chinese : 7 / 12
British : 37 / 41
UK_Pacific : 17 / 0
Italians : 17 / 25
ANZAC : 20 / 35
French : 19 / 23
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 23 times
6 was rolled 31 times
Average roll : 3.752
Median : 4.000
Variance : 0.779
Standard Deviation : 0.882
Total rolls : 141Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 10 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 18 times
Average roll : 3.684
Median : 4.000
Variance : 0.910
Standard Deviation : 0.954
Total rolls : 79French Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 15 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.906
Median : 4.000
Variance : 1.673
Standard Deviation : 1.293
Total rolls : 53Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 29
Purchase Units - Russians
Russians buy 1 armour; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
9 artilleries moved from Russia to Bryansk
9 infantry moved from Russia to Bryansk
9 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 9 artilleries, 2 fighters, 18 infantry and 2 tactical_bombers
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Bryansk from Germans with 9 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
7 infantry moved from Russia to BryanskPlace Units - Russians
1 armour placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
1 bomber moved from Japan to 26 Sea Zone
1 mech_infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Hunan to Kweichow
3 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Caucasus to Shensi
1 fighter and 1 tactical_bomber moved from Caucasus to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
1 bomber moved from Japan to 26 Sea Zone
1 mech_infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Hunan to Kweichow
3 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Caucasus to Shensi
1 fighter and 1 tactical_bomber moved from Caucasus to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 submarines
Americans defend with 6 submarines
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 24
Casualties for Japanese: 2 submarines
Casualties for Americans: 6 submarines
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Kiangsu to Shantung
1 bomber moved from 26 Sea Zone to Wake IslandPlace Units - Japanese
1 fighter placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in Shantung
2 artilleries and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,2,3,5,6,5,4,3,5,6,4,1,1,2,4,5,6,6,5,6,4,3,1,2,5,3,6,1,1,6,5,2,3,1
Japanese collect 27 PUs (15 lost to blockades); end with 27 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 4 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 2 fighters, 1 infantry and 2 tactical_bombers
Anhwe : 1 flag, 1 artillery and 1 infantry
Gilbert Islands : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 bomber and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 mech_infantry
Caucasus : 6 artilleriesProduction/PUs Summary :
Germans : 46 / 64
Russians : 9 / 11
Japanese : 42 / 27
Americans : 59 / 93
Chinese : 2 / 12
British : 37 / 41
UK_Pacific : 14 / 0
Italians : 17 / 25
ANZAC : 20 / 35
French : 19 / 23
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 23 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.546
Median : 4.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 141Null / Other
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.615
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 52Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30Americans Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.615
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 52Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 29
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 infantry, 3 tactical_bombers and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
3 battleships, 5 carriers, 3 cruisers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from Philippines to 19 Sea Zone
2 bombers and 28 fighters moved from France to Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Battle in Manchuria
Battle in Denmark
Battle in Germany
Americans attack with 2 bombers and 28 fighters
Germans defend with 2 aaGuns, 6 artilleries, 1 factory_major and 7 infantry
Americans win, taking Manchuria from Japanese, taking Denmark from Germans with 2 bombers and 20 fighters remaining. Battle score for attacker is -25
Casualties for Germans: 2 aaGuns, 6 artilleries and 7 infantry
Casualties for Americans: 8 fightersNon Combat Move - Americans
1 armour, 4 artilleries and 6 infantry moved from Normandy Bordeaux to France
2 fighters moved from Germany to Norway
1 fighter moved from United Kingdom to Norway
2 bombers and 18 fighters moved from Germany to France
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Iraq to France
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
4 submarines moved from 19 Sea Zone to 6 Sea Zone
6 transports moved from 110 Sea Zone to 107 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 117 Sea ZonePlace Units - Americans
3 tactical_bombers placed in Iraq
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,5,4
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 29
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total





