Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
14L Degrasse (Allies + 9) vs JuanSpain (Axis)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Belgian Congo to Rhodesia
1 fighter moved from Union of South Africa to French West Africa
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Belgian Congo to Rhodesia
1 fighter moved from Union of South Africa to French West Africa
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
1 fighter moved from 110 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 2 mech_infantrys
Rhodesia : 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French West Africa : 1 flag, 1 fighter
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 78 / 110
Russians : 5 / 0
Japanese : 73 / 76
Americans : 57 / 73
Chinese : 0 / 3
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 13 / 19
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.875
Median : 3.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
I went ahead and submerged your sub in the channel to save it. If you want it to fight, you can roll it on the forum.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
5 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
3 armour moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Belgian CongoCombat - Italians
Non Combat Move - Italians
1 infantry moved from Alexandria to EgyptPlace Units - Italians
3 armour placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,3,6,3
Italians collect 10 PUs (6 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Thanks
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 carrier and 1 transport
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 2 aaGuns, 2 armour, 2 artilleries and 6 infantry
New Guinea : 2 infantry
62 Sea Zone : 1 flag
66 Sea Zone : 1 artillery, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 78 / 110
Russians : 5 / 0
Japanese : 73 / 76
Americans : 57 / 73
Chinese : 0 / 3
British : 25 / 27
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 78 / 110
Russians : 5 / 0
Japanese : 73 / 76
Americans : 57 / 73
Chinese : 0 / 3
British : 25 / 27
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans repair 11 damage on 11 factory_majors; Remaining resources: 99 PUs;
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Germans
6 bombers moved from Southern France to 91 Sea Zone
6 bombers moved from Alexandria to Tunisia
1 infantry moved from Alexandria to Tobruk
Italians take Tobruk from Americans
1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Vologda to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
8 mech_infantrys moved from Western Ukraine to Tambov
1 mech_infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 artillery moved from Russia to SamaraCombat - Germans
Americans scrambles 1 units out of Morocco to defend against the attack in 91 Sea Zone
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Tambov
Germans attack with 3 artilleries and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 3 artilleries and 11 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers
British defend with 1 fighter; Americans defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 4 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 bombers
Casualties for British: 1 fighter
Casualties for Americans: 2 destroyers, 1 fighter and 1 transport
Battle in Tunisia
Germans attack with 6 bombers
Americans defend with 1 armour and 2 mech_infantrys
Germans win with 4 bombers remaining. Battle score for attacker is -10
Casualties for Germans: 2 bombers
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in Samara
Germans attack with 4 artilleries and 4 mech_infantrys
Russians defend with 5 infantry
Germans win, taking Samara from Russians with 3 artilleries remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 4 mech_infantrys
Casualties for Russians: 5 infantryNon Combat Move - Germans
4 bombers moved from Tunisia to Southern France
4 bombers moved from 91 Sea Zone to Southern France
1 submarine moved from 110 Sea Zone to 109 Sea Zone
4 armour, 54 artilleries, 11 infantry and 53 mech_infantrys moved from Russia to Tambov
3 aaGuns moved from Bryansk to Tambov
3 artilleries moved from Poland to Germany
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to EgyptPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 carrier placed in 112 Sea Zone
4 transports placed in 113 Sea Zone
2 fighters placed in Western Germany
4 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5,3,6
Germans collect 73 PUs (7 lost to blockades); end with 75 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs -
I Scrambled again for you.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
2 artilleries and 3 infantry moved from Volgograd to Samara
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 4 infantry moved from Kazakhstan to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
1 armour moved from Kazakhstan to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Kazakhstan to Shensi
Chinese take Shensi from Japanese
1 armour moved from Kazakhstan to Kansu
Chinese take Kansu from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
Russians take Northwest Persia from Germans
5 artilleries moved from Kazakhstan to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Tsinghai
4 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Volgograd to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
2 artilleries and 3 infantry moved from Volgograd to Samara
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 4 infantry moved from Kazakhstan to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
1 armour moved from Kazakhstan to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Kazakhstan to Shensi
Chinese take Shensi from Japanese
1 armour moved from Kazakhstan to Kansu
Chinese take Kansu from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
Russians take Northwest Persia from Germans
5 artilleries moved from Kazakhstan to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Tsinghai
4 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Volgograd to KazakhstanCombat - Russians
Battle in Samara
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 artilleries
Russians roll dice for 2 artilleries and 3 infantry in Samara, round 2 : 0/5 hits
Germans roll dice for 3 artilleries in Samara, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Samara
Russians roll dice for 2 artilleries and 1 infantry in Samara, round 3 : 2/3 hits
Germans roll dice for 3 artilleries in Samara, round 3 : 0/3 hits
2 artilleries owned by the Germans lost in Samara
Russians roll dice for 2 artilleries and 1 infantry in Samara, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Samara, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 2 artilleries in Samara, round 5 : 0/2 hits
Germans roll dice for 1 artillery in Samara, round 5 : 0/1 hits
Russians roll dice for 2 artilleries in Samara, round 6 : 1/2 hits
Germans roll dice for 1 artillery in Samara, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 3 artilleries
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun and 3 infantry
Russians roll dice for 2 artilleries and 4 infantry in Novosibirsk, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 3 infantry in Novosibirsk, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 artilleries and 3 infantry in Novosibirsk, round 3 : 0/5 hits
Japanese roll dice for 3 infantry in Novosibirsk, round 3 : 1/3 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 4 : 0/4 hits
Japanese roll dice for 3 infantry in Novosibirsk, round 4 : 2/3 hits
2 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 artilleries in Novosibirsk, round 5 : 1/2 hits
Japanese roll dice for 3 infantry in Novosibirsk, round 5 : 0/3 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 artilleries in Novosibirsk, round 6 : 0/2 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 6 : 1/2 hits
1 artillery owned by the Russians lost in Novosibirsk
Russians roll dice for 1 artillery in Novosibirsk, round 7 : 1/1 hits
Japanese roll dice for 2 infantry in Novosibirsk, round 7 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Russians: 2 artilleries and 4 infantryNon Combat Move - Russians
6 aaGuns moved from Volgograd to Caucasus
20 infantry moved from Volgograd to Caucasus
6 infantry moved from Volgograd to Rostov
7 infantry moved from Volgograd to Kazakhstan
14 infantry moved from Volgograd to CaucasusTurn Complete - Russians
Territory Summary for Russians :
Shensi : 1 armour
Kansu : 1 armour
Tsinghai : 2 infantry
Szechwan : 1 armour
Sikang : 3 infantry
Kazakhstan : 8 infantry
Rostov : 7 infantry
Volgograd : 1 factory_minor and 1 infantry
Turkmenistan : 5 infantry
Caucasus : 6 aaGuns, 8 artilleries and 35 infantry
Samara : 2 artilleries
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 75 / 106
Russians : 8 / 0
Japanese : 68 / 76
Americans : 57 / 73
Chinese : 5 / 3
British : 25 / 27
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.850
Median : 4.000
Variance : 1.119
Standard Deviation : 1.058
Total rolls : 60Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.188
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.889
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 4.143
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 factory_minors and 9 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
2 mech_infantrys moved from India to 39 Sea Zone
2 mech_infantrys and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 carrier moved from 41 Sea Zone to 75 Sea Zone
2 carriers moved from 41 Sea Zone to 75 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 75 Sea Zone
4 fighters moved from 41 Sea Zone to 75 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Dutch New Guinea to New Guinea
2 fighters moved from Dutch New Guinea to New Guinea
2 fighters moved from 45 Sea Zone to New GuineaCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kenya
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking Kenya from British with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French MadagascarNon Combat Move - Japanese
3 mech_infantrys moved from India to Burma
2 artilleries moved from India to Burma
1 mech_infantry moved from West India to Persia
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Kiangsu
2 fighters moved from New Guinea to 35 Sea Zone
2 fighters moved from New Guinea to 45 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 factory_minor placed in Shantung
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to Morocco
1 bomber moved from Algeria to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 bomber moved from Algeria to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to Morocco
1 bomber moved from Algeria to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 bomber moved from Algeria to Southern ItalyCombat - Americans
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/3 hits
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 17 damage total. Damaged units is as follows: harbour = 6, airfield = 6, factory_minor = 5Non Combat Move - Americans
3 bombers moved from Southern Italy to Algeria
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
3 destroyers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield and 2 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Midway : 1 airfield
26 Sea Zone : 5 submarines
20 Sea Zone : 1 flag
10 Sea Zone : 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 3 fighters and 4 infantry
Morocco : 1 flag, 1 airfield, 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Algeria : 1 flag, 3 artilleries, 3 bombers and 6 infantry
Tunisia : 1 flag
Libya : 1 flag
93 Sea Zone : 1 submarine
97 Sea Zone : 2 submarines
101 Sea Zone : 3 destroyers and 1 transport
Brazil : 1 flag
91 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Suriname : 3 infantryProduction/PUs Summary :
Germans : 75 / 106
Russians : 8 / 0
Japanese : 70 / 80
Americans : 57 / 72
Chinese : 5 / 3
British : 24 / 27
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 75 / 106
Russians : 8 / 0
Japanese : 70 / 80
Americans : 57 / 72
Chinese : 5 / 5
British : 24 / 27
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from French West Africa to Morocco
2 mech_infantrys moved from Rhodesia to Union of South AfricaNon Combat Move - British
Place Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
British collect 24 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
Rhodesia : 1 infantry
Morocco : 1 fighter
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer and 1 transport
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 75 / 106
Russians : 8 / 0
Japanese : 70 / 80
Americans : 57 / 72
Chinese : 5 / 5
British : 24 / 26
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 4.600
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians repair 8 damage on 3 factory_majors and 5 factory_minors; Remaining resources: 13 PUs;
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
2 armour moved from Belgian Congo to Rhodesia
5 artilleries moved from Belgian Congo to Rhodesia
4 fighters moved from Egypt to Northwest Persia
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
3 armour moved from Egypt to TobrukCombat - Italians
Battle in Rhodesia
Italians attack with 3 armour and 5 artilleries
British defend with 1 infantry
Italians win, taking Rhodesia from British with 3 armour and 5 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 4 fighters
Russians defend with 1 armour and 1 mech_infantry
Italians win with 4 fighters remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Italians
4 fighters moved from Northwest Persia to IraqPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,1,5,3
Italians collect 15 PUs (5 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
South Australia : 2 aaGuns, 2 armour, 2 artilleries and 6 infantry
62 Sea Zone : 1 flag
66 Sea Zone : 1 artillery, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 75 / 106
Russians : 8 / 0
Japanese : 70 / 80
Americans : 57 / 72
Chinese : 5 / 5
British : 20 / 26
UK_Pacific : 0 / 0
Italians : 20 / 26
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 75 / 106
Russians : 8 / 0
Japanese : 70 / 80
Americans : 57 / 72
Chinese : 5 / 5
British : 20 / 26
UK_Pacific : 0 / 0
Italians : 20 / 26
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





