14L Degrasse (Allies + 9) vs JuanSpain (Axis)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 destroyers, 5 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                5 bombers moved from Algeria to Southern Italy
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Morocco
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 fighter and 2 tactical_bombers moved from Queensland to Hawaiian Islands

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 destroyers, 5 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                5 bombers moved from Algeria to Southern Italy
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Morocco
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 fighter and 2 tactical_bombers moved from Queensland to Hawaiian Islands

    Combat - Americans
                Battle in Southern Italy
                    Americans attack with 5 bombers
                    Germans defend with 2 bombers; Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        AA fire in Southern Italy :  0/3 hits
                        Americans roll dice for 5 bombers in Southern Italy, round 2 :  5/5 hits
                        Italians roll dice for 1 aaGun, 1 artillery, 2 bombers and 2 infantry in Southern Italy, round 2 :  2/5 hits
                        1 aaGun owned by the Italians , 2 bombers owned by the Germans , 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 3 bombers in Southern Italy, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery in Southern Italy, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Southern Italy
                    Americans win with 3 bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 bombers
                    Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                3 bombers moved from Southern Italy to Algeria
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                3 infantry moved from Morocco to Algeria
                1 armour and 2 mech_infantrys moved from Morocco to Tunisia
                1 fighter moved from Alaska to Western United States
                1 fighter moved from Western United States to Eastern United States

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 mech_infantry placed in Eastern United States
                2 destroyers and 1 transport placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 airfield and 2 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
        Midway : 1 airfield
        26 Sea Zone : 5 submarines and 1 transport
        20 Sea Zone : 1 flag, 1 submarine
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Gibraltar : 4 infantry
        Morocco : 1 flag, 1 airfield, 1 armour, 1 fighter and 1 infantry
        Algeria : 1 flag, 3 artilleries, 3 bombers and 6 infantry
        Tunisia : 1 flag, 1 armour and 2 mech_infantrys
        Tobruk : 1 flag
        Libya : 1 flag
        93 Sea Zone : 1 submarine
        97 Sea Zone : 2 submarines
        101 Sea Zone : 2 destroyers and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        Suriname : 3 infantry

    Production/PUs Summary :

    Germans : 78 / 110
        Russians : 5 / 0
        Japanese : 73 / 76
        Americans : 57 / 73
        Chinese : 0 / 3
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 13 / 19
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.294
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Italians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 3.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 78 / 110
        Russians : 5 / 0
        Japanese : 73 / 76
        Americans : 57 / 73
        Chinese : 0 / 3
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 13 / 19
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.294
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Italians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 3.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Rhodesia
                1 fighter moved from Union of South Africa to French West Africa
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Rhodesia
                1 fighter moved from Union of South Africa to French West Africa
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Germans Submerged
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 submarine

    Non Combat Move - British
                1 fighter moved from 110 Sea Zone to Gibraltar

    Place Units - British
                1 airfield placed in Gibraltar
                1 fighter placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 2 mech_infantrys
        Rhodesia : 1 infantry and 2 mech_infantrys
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 fighter
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 78 / 110
        Russians : 5 / 0
        Japanese : 73 / 76
        Americans : 57 / 73
        Chinese : 0 / 3
        British : 27 / 27
        UK_Pacific : 0 / 0
        Italians : 13 / 19
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 3.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

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    I went ahead and submerged your sub in the channel to save it.  If you want it to fight, you can roll it on the forum.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                5 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                3 armour moved from Egypt to Anglo Egyptian Sudan
                3 armour moved from Anglo Egyptian Sudan to Belgian Congo

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Alexandria to Egypt

    Place Units - Italians
                3 armour placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,3,6,3
                Italians collect 10 PUs (6 lost to blockades); end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

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    Thanks

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 carrier and 1 transport
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 2 aaGuns, 2 armour, 2 artilleries and 6 infantry
        New Guinea : 2 infantry
        62 Sea Zone : 1 flag
        66 Sea Zone : 1 artillery, 1 infantry and 1 transport

    Production/PUs Summary :

    Germans : 78 / 110
        Russians : 5 / 0
        Japanese : 73 / 76
        Americans : 57 / 73
        Chinese : 0 / 3
        British : 25 / 27
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 78 / 110
        Russians : 5 / 0
        Japanese : 73 / 76
        Americans : 57 / 73
        Chinese : 0 / 3
        British : 25 / 27
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 11 damage on 11 factory_majors; Remaining resources: 99 PUs;
                Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                6 bombers moved from Southern France to 91 Sea Zone
                6 bombers moved from Alexandria to Tunisia
                1 infantry moved from Alexandria to Tobruk
                      Italians take Tobruk from Americans
                1 mech_infantry moved from Alexandria to Tobruk
                1 infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Vologda to Samara
                1 artillery moved from Russia to Samara
                1 mech_infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                2 mech_infantrys moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                8 mech_infantrys moved from Western Ukraine to Tambov
                1 mech_infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara

    Combat - Germans
                Americans scrambles 1 units out of Morocco to defend against the attack in 91 Sea Zone
                Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Tambov
                    Germans attack with 3 artilleries and 12 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 3 artilleries and 11 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers
                    British defend with 1 fighter; Americans defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Germans win with 4 bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 bombers
                    Casualties for British: 1 fighter
                    Casualties for Americans: 2 destroyers, 1 fighter and 1 transport
                Battle in Tunisia
                    Germans attack with 6 bombers
                    Americans defend with 1 armour and 2 mech_infantrys
                    Germans win with 4 bombers remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 armour and 2 mech_infantrys
                Battle in Samara
                    Germans attack with 4 artilleries and 4 mech_infantrys
                    Russians defend with 5 infantry
                    Germans win, taking Samara from Russians with 3 artilleries remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 4 mech_infantrys
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                4 bombers moved from Tunisia to Southern France
                4 bombers moved from 91 Sea Zone to Southern France
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                4 armour, 54 artilleries, 11 infantry and 53 mech_infantrys moved from Russia to Tambov
                3 aaGuns moved from Bryansk to Tambov
                3 artilleries moved from Poland to Germany
                1 tactical_bomber moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 carrier placed in 112 Sea Zone
                4 transports placed in 113 Sea Zone
                2 fighters placed in Western Germany
                4 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5,3,6
                Germans collect 73 PUs (7 lost to blockades); end with 75 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs

  • 19 18 17 16 15

    I Scrambled again for you.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                2 artilleries and 3 infantry moved from Volgograd to Samara
                1 infantry moved from Kazakhstan to Turkmenistan
                      Russians take Turkmenistan from Japanese
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery and 4 infantry moved from Kazakhstan to Novosibirsk
                1 artillery moved from Kazakhstan to Novosibirsk
                1 armour moved from Kazakhstan to Szechwan
                      Chinese take Szechwan from Japanese
                1 armour moved from Kazakhstan to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Kazakhstan to Kansu
                      Chinese take Kansu from Japanese
                1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                      Russians take Northwest Persia from Germans
                5 artilleries moved from Kazakhstan to Caucasus
                3 artilleries moved from Volgograd to Caucasus
                2 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Tsinghai
                4 infantry moved from Kazakhstan to Turkmenistan
                1 infantry moved from Volgograd to Kazakhstan

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                2 artilleries and 3 infantry moved from Volgograd to Samara
                1 infantry moved from Kazakhstan to Turkmenistan
                      Russians take Turkmenistan from Japanese
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery and 4 infantry moved from Kazakhstan to Novosibirsk
                1 artillery moved from Kazakhstan to Novosibirsk
                1 armour moved from Kazakhstan to Szechwan
                      Chinese take Szechwan from Japanese
                1 armour moved from Kazakhstan to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Kazakhstan to Kansu
                      Chinese take Kansu from Japanese
                1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                      Russians take Northwest Persia from Germans
                5 artilleries moved from Kazakhstan to Caucasus
                3 artilleries moved from Volgograd to Caucasus
                2 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Tsinghai
                4 infantry moved from Kazakhstan to Turkmenistan
                1 infantry moved from Volgograd to Kazakhstan

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 3 artilleries
                        Russians roll dice for 2 artilleries and 3 infantry in Samara, round 2 :  0/5 hits
                        Germans roll dice for 3 artilleries in Samara, round 2 :  2/3 hits
                        2 infantry owned by the Russians lost in Samara
                        Russians roll dice for 2 artilleries and 1 infantry in Samara, round 3 :  2/3 hits
                        Germans roll dice for 3 artilleries in Samara, round 3 :  0/3 hits
                        2 artilleries owned by the Germans lost in Samara
                        Russians roll dice for 2 artilleries and 1 infantry in Samara, round 4 :  0/3 hits
                        Germans roll dice for 1 artillery in Samara, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 2 artilleries in Samara, round 5 :  0/2 hits
                        Germans roll dice for 1 artillery in Samara, round 5 :  0/1 hits
                        Russians roll dice for 2 artilleries in Samara, round 6 :  1/2 hits
                        Germans roll dice for 1 artillery in Samara, round 6 :  0/1 hits
                        1 artillery owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 artilleries
                    Casualties for Russians: 3 infantry
                Battle in Novosibirsk
                    Russians attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 aaGun and 3 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Novosibirsk, round 2 :  1/6 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Novosibirsk, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Novosibirsk
                        Russians roll dice for 2 artilleries and 3 infantry in Novosibirsk, round 3 :  0/5 hits
                        Japanese roll dice for 3 infantry in Novosibirsk, round 3 :  1/3 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 4 :  0/4 hits
                        Japanese roll dice for 3 infantry in Novosibirsk, round 4 :  2/3 hits
                        2 infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 2 artilleries in Novosibirsk, round 5 :  1/2 hits
                        Japanese roll dice for 3 infantry in Novosibirsk, round 5 :  0/3 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                        Russians roll dice for 2 artilleries in Novosibirsk, round 6 :  0/2 hits
                        Japanese roll dice for 2 infantry in Novosibirsk, round 6 :  1/2 hits
                        1 artillery owned by the Russians lost in Novosibirsk
                        Russians roll dice for 1 artillery in Novosibirsk, round 7 :  1/1 hits
                        Japanese roll dice for 2 infantry in Novosibirsk, round 7 :  1/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Russians: 2 artilleries and 4 infantry

    Non Combat Move - Russians
                6 aaGuns moved from Volgograd to Caucasus
                20 infantry moved from Volgograd to Caucasus
                6 infantry moved from Volgograd to Rostov
                7 infantry moved from Volgograd to Kazakhstan
                14 infantry moved from Volgograd to Caucasus

    Turn Complete - Russians

    Territory Summary for Russians :

    Shensi : 1 armour
        Kansu : 1 armour
        Tsinghai : 2 infantry
        Szechwan : 1 armour
        Sikang : 3 infantry
        Kazakhstan : 8 infantry
        Rostov : 7 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Turkmenistan : 5 infantry
        Caucasus : 6 aaGuns, 8 artilleries and 35 infantry
        Samara : 2 artilleries
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 75 / 106
        Russians : 8 / 0
        Japanese : 68 / 76
        Americans : 57 / 73
        Chinese : 5 / 3
        British : 25 / 27
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 16 times
                6 was rolled 12 times
            Average roll : 3.850
            Median : 4.000
            Variance : 1.119
            Standard Deviation : 1.058
            Total rolls : 60

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.188
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.889
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 4.143
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 35

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 factory_minors and 9 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                2 mech_infantrys moved from India to 39 Sea Zone
                2 mech_infantrys and 2 transports moved from 39 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from 72 Sea Zone to Kenya
                1 mech_infantry moved from 72 Sea Zone to French Madagascar
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
                1 carrier moved from 41 Sea Zone to 75 Sea Zone
                2 carriers moved from 41 Sea Zone to 75 Sea Zone
                2 tactical_bombers moved from 41 Sea Zone to 75 Sea Zone
                4 fighters moved from 41 Sea Zone to 75 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 artillery moved from Dutch New Guinea to New Guinea
                2 fighters moved from Dutch New Guinea to New Guinea
                2 fighters moved from 45 Sea Zone to New Guinea

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 1 artillery, 4 fighters and 1 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking New Guinea from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Kenya
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win, taking Kenya from British with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in French Madagascar

    Non Combat Move - Japanese
                3 mech_infantrys moved from India to Burma
                2 artilleries moved from India to Burma
                1 mech_infantry moved from West India to Persia
                1 fighter moved from 19 Sea Zone to Japan
                1 fighter moved from 20 Sea Zone to Kiangsu
                2 fighters moved from New Guinea to 35 Sea Zone
                2 fighters moved from New Guinea to 45 Sea Zone
                1 battleship moved from 45 Sea Zone to 35 Sea Zone
                1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 carriers moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 factory_minor placed in Shantung
                1 factory_minor placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                2 fighters moved from Eastern United States to Morocco
                1 bomber moved from Algeria to Southern Italy
                1 bomber moved from Algeria to Southern Italy
                1 bomber moved from Algeria to Southern Italy

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to Gibraltar
                2 fighters moved from Eastern United States to Morocco
                1 bomber moved from Algeria to Southern Italy
                1 bomber moved from Algeria to Southern Italy
                1 bomber moved from Algeria to Southern Italy

    Combat - Americans
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/3 hits
                    Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 17 damage total.  Damaged units is as follows: harbour = 6, airfield = 6, factory_minor = 5

    Non Combat Move - Americans
                3 bombers moved from Southern Italy to Algeria
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 bomber and 2 fighters placed in Eastern United States
                3 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 airfield and 2 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Midway : 1 airfield
        26 Sea Zone : 5 submarines
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Gibraltar : 3 fighters and 4 infantry
        Morocco : 1 flag, 1 airfield, 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
        Algeria : 1 flag, 3 artilleries, 3 bombers and 6 infantry
        Tunisia : 1 flag
        Libya : 1 flag
        93 Sea Zone : 1 submarine
        97 Sea Zone : 2 submarines
        101 Sea Zone : 3 destroyers and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        Suriname : 3 infantry

    Production/PUs Summary :

    Germans : 75 / 106
        Russians : 8 / 0
        Japanese : 70 / 80
        Americans : 57 / 72
        Chinese : 5 / 3
        British : 24 / 27
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 75 / 106
        Russians : 8 / 0
        Japanese : 70 / 80
        Americans : 57 / 72
        Chinese : 5 / 5
        British : 24 / 27
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter moved from French West Africa to Morocco
                2 mech_infantrys moved from Rhodesia to Union of South Africa

    Non Combat Move - British

    Place Units - British
                1 destroyer and 1 transport placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
                British collect 24 PUs; end with 26 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
        Rhodesia : 1 infantry
        Morocco : 1 fighter
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 destroyer and 1 transport
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 75 / 106
        Russians : 8 / 0
        Japanese : 70 / 80
        Americans : 57 / 72
        Chinese : 5 / 5
        British : 24 / 26
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.600
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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