@Booper Figured that was the case, sounds good
14L Degrasse (Allies + 9) vs JuanSpain (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 2 armour, 2 artilleries and 6 infantry
New Guinea : 2 infantry
46 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 78 / 105
Russians : 4 / 4
Japanese : 66 / 82
Americans : 65 / 78
Chinese : 0 / 3
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 13 / 19
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 78 / 105
Russians : 4 / 4
Japanese : 66 / 82
Americans : 65 / 78
Chinese : 0 / 3
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 13 / 19
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 8 bombers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Southern France to 91 Sea Zone
1 mech_infantry moved from Smolensk to Russia
1 artillery moved from Bryansk to Russia
4 armour, 57 artilleries, 12 infantry and 55 mech_infantrys moved from Bryansk to Russia
1 armour moved from Timguska to Kazakhstan
1 infantry moved from Tambov to Volgograd
4 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Belarus to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Greater Southern Germany to Southern France
9 bombers moved from Germany to 97 Sea Zone
9 bombers moved from 97 Sea Zone to Tobruk
1 bomber moved from Southern Italy to 91 Sea Zone
4 bombers moved from Southern Italy to Tunisia
3 bombers moved from Egypt to CyprusCombat - Germans
Germans creates battle in territory 109 Sea Zone
Americans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 2 fighters; Americans defend with 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Germans win, taking 109 Sea Zone from British with 3 bombers remaining. Battle score for attacker is 41
Casualties for British: 2 fighters
Casualties for Americans: 3 transports
Battle in Cyprus
Germans attack with 3 bombers
Russians defend with 2 fighters and 1 tactical_bomber
Germans win with 2 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber
Casualties for Russians: 2 fighters and 1 tactical_bomber
Battle in Tobruk
Germans attack with 9 bombers
British defend with 1 tactical_bomber; Americans defend with 1 armour, 2 infantry and 2 mech_infantrys
Germans win with 6 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 3 bombers
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 armour, 2 infantry and 2 mech_infantrys
Battle in Russia
Germans attack with 4 armour, 58 artilleries, 12 infantry and 56 mech_infantrys
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 58 artilleries, 11 infantry and 56 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Tunisia
Germans attack with 4 bombers
Americans defend with 3 infantry
Germans win with 3 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for Americans: 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tobruk: 6 bombers
EDIT: Turning off Edit Mode
3 bombers moved from 91 Sea Zone to Southern France
3 bombers moved from Tunisia to Southern France
2 bombers moved from Cyprus to Southern Italy
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Iraq to Trans-JordanPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Alexandria: 6 bombers
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
8 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 74 PUs (7 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
I took your decision to scramble for you because it was obvious, 3 bombers attacking transports and 2 possible fighters to scramble in Morrocco to try to save them. If you would have taken other decision, place them back with Edit. I did it to speed up.
Cheers
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Samara to Tambov
5 artilleries and 10 infantry moved from Samara to Volgograd
4 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Samara to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Samara to Tambov
5 artilleries and 10 infantry moved from Samara to Volgograd
4 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Samara to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 4 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 4 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Kazakhstan, round 2 : 6/13 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 4 armour, 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 5 artilleries and 10 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 5 artilleries and 10 infantry in Volgograd, round 2 : 4/15 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 aaGuns moved from Samara to Volgograd
3 artilleries moved from Samara to Kazakhstan
10 infantry moved from Samara to Kazakhstan
45 infantry moved from Samara to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 4 armour, 7 artilleries, 14 infantry and 1 mech_infantry
Tambov : 1 infantry
Volgograd : 6 aaGuns, 5 artilleries, 1 factory_minor and 54 infantry
Samara : 5 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 78 / 110
Russians : 5 / 0
Japanese : 65 / 82
Americans : 65 / 78
Chinese : 0 / 3
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 13 / 19
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.533
Median : 4.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.536
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28 -
Always happy with opponents doing the obvious scrambles for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 7 destroyers and 3 transports; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 battleship moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from 43 Sea Zone to 46 Sea Zone
1 fighter moved from Malaya to Sumatra
2 tactical_bombers moved from 39 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to Sumatra
3 fighters moved from 39 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
3 fighters moved from Japan to 17 Sea Zone
2 transports moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Battle in 17 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win, taking Java from Americans with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 carrier moved from 43 Sea Zone to 45 Sea Zone
1 fighter moved from 43 Sea Zone to 45 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
4 carriers moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
4 fighters moved from Sumatra to 41 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to Dutch New Guinea
3 fighters moved from 17 Sea Zone to JapanPlace Units - Japanese
7 destroyers and 3 transports placed in 6 Sea Zone
1 artillery placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,2
Japanese collect 65 PUs (8 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
5 bombers moved from Algeria to Southern Italy
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter and 2 tactical_bombers moved from Queensland to Hawaiian Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
5 bombers moved from Algeria to Southern Italy
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter and 2 tactical_bombers moved from Queensland to Hawaiian IslandsCombat - Americans
Battle in Southern Italy
Americans attack with 5 bombers
Germans defend with 2 bombers; Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Southern Italy : 0/3 hits
Americans roll dice for 5 bombers in Southern Italy, round 2 : 5/5 hits
Italians roll dice for 1 aaGun, 1 artillery, 2 bombers and 2 infantry in Southern Italy, round 2 : 2/5 hits
1 aaGun owned by the Italians , 2 bombers owned by the Germans , 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 bombers in Southern Italy, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Southern Italy
Americans win with 3 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 bombers
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Casualties for Americans: 2 bombersNon Combat Move - Americans
3 bombers moved from Southern Italy to Algeria
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 fighter moved from Alaska to Western United States
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield and 2 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Midway : 1 airfield
26 Sea Zone : 5 submarines and 1 transport
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Gibraltar : 4 infantry
Morocco : 1 flag, 1 airfield, 1 armour, 1 fighter and 1 infantry
Algeria : 1 flag, 3 artilleries, 3 bombers and 6 infantry
Tunisia : 1 flag, 1 armour and 2 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 1 submarine
97 Sea Zone : 2 submarines
101 Sea Zone : 2 destroyers and 1 transport
Brazil : 1 flag
91 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Suriname : 3 infantryProduction/PUs Summary :
Germans : 78 / 110
Russians : 5 / 0
Japanese : 73 / 76
Americans : 57 / 73
Chinese : 0 / 3
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 13 / 19
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.875
Median : 3.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 78 / 110
Russians : 5 / 0
Japanese : 73 / 76
Americans : 57 / 73
Chinese : 0 / 3
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 13 / 19
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.875
Median : 3.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Belgian Congo to Rhodesia
1 fighter moved from Union of South Africa to French West Africa
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Belgian Congo to Rhodesia
1 fighter moved from Union of South Africa to French West Africa
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
1 fighter moved from 110 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 2 mech_infantrys
Rhodesia : 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French West Africa : 1 flag, 1 fighter
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 78 / 110
Russians : 5 / 0
Japanese : 73 / 76
Americans : 57 / 73
Chinese : 0 / 3
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 13 / 19
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.875
Median : 3.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
I went ahead and submerged your sub in the channel to save it. If you want it to fight, you can roll it on the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
5 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
3 armour moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Belgian CongoCombat - Italians
Non Combat Move - Italians
1 infantry moved from Alexandria to EgyptPlace Units - Italians
3 armour placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,3,6,3
Italians collect 10 PUs (6 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Thanks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 carrier and 1 transport
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 2 aaGuns, 2 armour, 2 artilleries and 6 infantry
New Guinea : 2 infantry
62 Sea Zone : 1 flag
66 Sea Zone : 1 artillery, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 78 / 110
Russians : 5 / 0
Japanese : 73 / 76
Americans : 57 / 73
Chinese : 0 / 3
British : 25 / 27
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 78 / 110
Russians : 5 / 0
Japanese : 73 / 76
Americans : 57 / 73
Chinese : 0 / 3
British : 25 / 27
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





